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Those experienced in making Roguelikes... (5)


1 Name: #!/usr/bin/anonymous : 2008-09-04 20:56 ID:TMMorHh1

Any tips?

I've started making a graphical one, (pretty much looks I.V.A.N. like) but i started from scratch as a learning experience.

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2 Name: #!/usr/bin/anonymous : 2008-09-04 22:15 ID:jjqvro3T

There are whole indie communities dedicated to roguelike development. I'd link you but I can't remember any names, so ask google. You'll find information there faster and more comprehensively than you will here.

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3 Name: #!/usr/bin/anonymous : 2008-09-04 22:50 ID:TMMorHh1

well, i think i know the one's you're talking about, but those are a bunch of general tips, and some more in depth stuff, but it kind of boring to wade through it all.

I was looking for something like: "Oh man, make sure you don't ___. I did and had to rewrite my whole ___ routine."

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4 Name: #!/usr/bin/anonymous : 2008-09-05 03:33 ID:l2H94GeO

http://roguebasin.roguelikedevelopment.org/index.php?title=Articles

5 Name: #!/usr/bin/anonymous : 2008-09-06 08:33 ID:Heaven

>>4
holy freaking crap