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[Sharing]Your personal projects[Inspiration] (82)

1 Name: #!/usr/bin/anonymous : 2014-11-08 13:20 ID:p3iUEkWT

What are your (current) hobby projects? What languages or libraries are you using? How usable or complete is it? What makes what you're doing novel or great?
No need to be smug or anything, or get all angry at other people for using <thing you hate>. Just share what you're up to. Add a URL if it's public too, if you want.

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73 Name: #!/usr/bin/anonymous : 2016-10-30 16:24 ID:/XKYs9lR

#include <stdio.h>

void main( int argc, char *argv[] )
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74 Name: #!/usr/bin/anonymous : 2016-11-02 14:39 ID:Ar0frgQ5

I've been so busy with classes that I haven't had any time for my project. It really sucks. I miss working on it, and I feel like my programming skills might atrophy if I don't use them.

75 Name: #!/usr/bin/anonymous : 2016-11-02 19:06 ID:CCbly2Ll

don't worry, they wont!

76 Name: #!/usr/bin/anonymous : 2016-11-02 20:16 ID:jdDDUZ5G

Nah, all you lose is what the hell you were doing on that project more than a week ago.

77 Post deleted.

78 Name: #!/usr/bin/anonymous : 2016-11-13 15:36 ID:cfTgRxUb

Just playing with making a very dumb sorta-BBcode-to-HTML converter in flex, just for the hack of it.

79 Name: #!/usr/bin/anonymous : 2016-12-14 08:16 ID:FM/xpue5

I really want to sit down and give Perl 6 a spin but I simply don't have the time.

80 Name: #!/usr/bin/anonymous : 2017-03-30 20:02 ID:zsYtzRP0

I'm >>72 and I originally started it in Haskell. I've since restarted the project in Guile because there's a bit too much boilerplate in Haskell to get what I want.
I've simplified all the code heavily (I'll figure out the SLOC difference later but it's got to be <5%), and made it so that the whole thing is a library rather than a program, and a "setup" (which instruments are plugged in where, what UI pieces you want to see, etc) is a simple program you write. You should be able to live-code the thing in the REPL if you want, too, because that's hot these days.

81 Name: #!/usr/bin/anonymous : 2017-05-07 17:12 ID:ed9UcoP8

I swear I could have written this post, since I also started a roguelike after dumping my previous, over-scoped project.

I'm working in love2d, since I'm most familiar with scripting shit, and honestly, I'm really enjoying it. It's just free enough to not feel like I need to switch to a heavier-duty engine to get basic shit done, and the rotLove library for 437 display is flexible enough to be used full time, after you tweak it a bit.

82 Name: #!/usr/bin/anonymous : 2017-08-27 13:05 ID:P34EKj1y

I have been shaving yaks:
I am making a game in Pico-8, but it got to a certain size and the dynamicity of Lua meant I couldn't comfortably refactor it without scrapping it and starting again.
So in order to avoid that problem and to work in a language I am more comfortable with, I decided to write a typed DSL for Lua and a pico8 API on top of that, so I woudn't have t actually manually write any lua at all.

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