>>842
Strike Fighters: Project 1, a 1950s-early 1960s era jet aircraft combat flight sim. I'd also like to see the game get some of the same advances in avionics that existed at the time, like air-to-ground radar modes for dive bombing and radar lead computing G-compensating optical gunsights for gun combat. The game was released in 2002 in a horrible buggy incomplete not-even-beta state. Eventually patches were produced to render it playable, it still requires the player, for example, to dive-bomb World War II style squinting at what amounts to a grease-pencil mark on the cockpit windscreen, and the gunsights aren't much better--the US had G-compensating optical gunsights in service in 1943, and radar lead computing variants were tested in Korea a few years after that.
Yes, I know, a version 2 of the game was released in 2008. But it still isn't, in my opinion, what it could have been.
>>844
Should I eat the leftover chicken or the leftover stirfy for lunch?