[GAME] Nomic Thread [RULES] (78)

30 Name: 6 : 1993-09-7018 16:53

>>29 is even more hideous than my friend Mark.

Note that, as he violated rule 11, >>27's rule change has not been instated.

Likewise, >>26's proposed rule change would be in direct violation of rule 3 and therefore cannot be instated.

This means that >>28's proposed amendment cannot be instated as it would violate rule 2.

I have taken it upon myself to make rule 2 immutable. I think we should keep the mutable/immutable mechanic as more or less axiomatic, for clarity if nothing else.

Rule 4 has been properly updated. See: http://4-ch.net/dqn/kareha.pl/1352997177/10.

  1. (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
  2. (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
  3. (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
  4. (m) If a rule has been found to be violated in a post, the person(s) responsible for the post cannot play the game for four turns in a state of "probation." only if caught by the next following poster. Any changes made by the offender are implemented the opposite way around. If this change is impossible then the changes must be ignored. The poster who caught the offender must announce the update.
  5. (i) Posts ending in 5 or 0 must list all present rules (so we can keep track).
  6. (i) With each post, the player must roll a six sided die and post the resultant number in their name field.
  7. (m) If the number (n) is greater than the previous poster's, they must grab the nearest available printed media and find the nth page, the nth line and the nth word. They must incorporate that word to insult the previous poster, without giving clear indication of which word was gathered from this rule.
  8. (m) If the number is less than or equal to the previous poster's, they must complement them.
  9. (m) Game ends when thread hits >>999, more than 50 rules are created and/or a tautological stalemate between two immutable rules are made.
  10. (m) Newly added rules must not exceed 300 characters in length.
  11. (m) Each player starts with 10 DQNcoins. With each post a player adds their number (n) to their total DQNcoins and posts how many coins they have.
  12. (m) You get one DQNcoin for every rule you break.
  13. (m) The posters subject to rule 5 are allowed to rearrange rule numbers as they see fit. This includes the devilishly handsome >>20-san.
  14. (m) Each post must be at least 10 minutes apart during daytime or 45 minutes apart during nighttime. Nighttime begins at 0000 UTC and finishes at 1000 UTC.
  15. (m) Every new rule best be written in pirate-speak. Only a scallywag speakin' like a buccanneer throughout his message may modify 'tis rule.

I currently have 30 DQNcoins.

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