>>741 I did Visual Basic at school, then when I got a job at a games studio there were sometimes tiny code fixes I was able to do myself to save the programming team's time but I'm not much of a coder at all. When the company folded, I did wonder if I'd be able to take the code-base and make something cool out of the dead project but I have to much other stuff going on to really spare time to learn how to code. The idea I had was to make the player characters... made of constantly-generated water shaped like them, and they splash about.
>>743 Would you play a splashy fighting game where the fighters were made of water?