We seem to have lost contact with the Control Tower [Grinding Noises][Part II] (855)

474 Name: (*゚ー゚) : 1993-09-7936 00:13

>>470
Well, this simply won't do at all, you decide. The dead are supposed to be dead, after all. You shall have to put this overactive cadaver in its place once and for all. You crouch, wait for it to come within range, then lunge in, delivering a crippling uppercut to the crotch. You follow up with more blows, but the corpse doesn't even flinch. It grabs you by the throat and lifts you clean off the ground. You kick and struggle for all you are worth, to no avail. The world fades away to black.

GAME OVER
Deaths: 17

(Continuing from most recent saved game: >>469)

>>471
You retreat as close as you can get to the magma (not that close, actually; it's really rather hot, you know) and dramatically exclaim "Oh, woe is me! I'm just a poor defenceless maiden, trapped here with this vicious monster! There is no hope for me!" It continues to stumble towards you as before. You try to convince yourself that your sweating is just from the heat and your shaking legs are just part of the lure, but lack quite that level of sangfroid.

Once the grunt corpse is close enough, you duck to the left, trying to get behind it and push. It swipes at you in passing, however, grabbing you by the hair. You kick at its feet, successfully overbalancing it, and it falls face first into the magma. You barely manage to avoid being pulled with it, though you lose a little of your hair in the process. There is a loud hissing as the grunt's flesh sinks into the seething molten rock. Its limbs flail around, but you pin its back down with one foot and push it further in. Eventually, it stops moving.

>>472
Unfortunately, it would appear that God is not a valid skill. Your available skills are aerokinesis, geokinesis, biokinesis, hypnosis, technomancy and ailuromancy. Being a god sounds rather bothersome anyway, what with people trying to prove you don't exist and silly things like that. Speaking of silly, you decide to do a little jig on the spot to celebrate overcoming that fearsome opponent. Hooray!

More importantly, that smug little high priest didn't lift a finger to help you! Why, for all you know, it might even have been him who reanimated the corpse! Necessity is the mother of invention, and your need to kick him between the legs provides the seed of ingenuity for you to climb up the lift cables to go find him again.

The space above is as dark and mysterious as before. The high priest does not talk to you this time, but you can hear an odd noise you cannot quite place. It sounds like some sort of low growling or rumbling, but distorted by echoes. You try to explore the area around you, but fail to locate the priest - or anything else for that matter. The space is clearly quite large and seemingly empty.

Your searching is interrupted by a thumping noise. Looking down the lift shaft, you see that your undead friend is back - despite its head being encased in freshly formed basalt - and wants to come say hello. What now, you ask yourself: do you focus on tracking down that elusive priest, or prioritise your own personal safety by eliminating that wretched grunt first?

>>473
Well, naturally, you, as the lady in the situation, take priority. Without hesitation, you jump feet first down the shaft, straight onto the grunt's head. It breaks your fall nicely, collapsing to the cavern floor with a crunch. You hop off its prone body to find Jack Conundrum-chan at the mouth of the cave. She rushes over and embraces you, expounding how glad she is you're safe. She says that Jimmy came to fetch her and led her here - indeed, the feline in question is just behind her.

Even now, the corpse simply won't stay dead. It begins to rise back to its feet before your very eyes.

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