[Contentless] ITT you post right now [ASAP] your current thought [Brains][Thinking][Cute Girls][#24] (999)

259 Name: (*゚ー゚) : 1993-09-8696 11:47

>>256-258
I've been playing it on and off since alpha, and I agree with you on most points. I always thought the procedural generation was the heart of the game, but sadly that direction seems to have been abandoned in favour of quite generic RPG-ish features.

The current terrain generation isn't terrible, but it could be much, much better. Rather than biomes being just discrete blobs, I'd love to see it use something closer to the Dwarf Fortress terrain generation, where it just keeps track of things like temperature, elevation, rainfall and drainage, and deduces from that what terrain, plants and animals should spawn there, with biomes emerging naturally rather than being arbitrarily imposed from the top down. Admittedly, DF's terrain generation isn't perfect either, and can still have quite sharp boundaries between biomes.

What I'm possibly most disappointed by is how boring the underground still is. Since alpha, basically the only improvements are a few new stone/ore types, and one or two new generated structures (e.g. abandoned mineshafts, strongholds). And no matter how varied the surface is, dig five metres down and everywhere is the same. Again, it's not that the generation is terrible, it's just that it could so easily be so much better.

Here's a few ideas: underground rivers and lakes that you can explore on boats; ore concentrations actually varying in space, e.g. more coal near the surface in swamps, or more diamonds deep under mountains; DF-style fungal caverns with giant mushrooms (which are already in the game anyway!); caverns made of snow and ice under snowy biomes; actual geological features, e.g. strata, rather than just blobs of stone/dirt; an option to have chunks tile vertically as well as horizontally, so you can have infinite depth worlds where you can dig down forever.

As for it becoming soulless, I can see what you mean, but I think that's a little harsh. It's still the same game at heart, and it still has the same childlike playing-with-blocks joy to it, if you give it a chance. Even the new features, though not the direction I would've liked, can sometimes be interesting and - dare I say it - fun.

Also, just to mention, if you do want to play the early releases again, in the Minecraft launcher you can go into the profile settings and set it to something earlier. It has every previous version and they all work fine.

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