I played the original when it came out. It was commercially a huge deal, in all the stores, people were even discussing it which was almost unheard of for a PC game. It had an interesting idea behind it. But it wasn't fun or really even more than a curiosity. My memory of it is there, but fuzzy.
>>17
A game having metaphysical explanations for why there are no NPCs was relatively novel at the time. People were attracted to this story aspect over than the gameplay. Almost a visual translation of earlier 1980s text adventures.
I feel that young people today would find it too boring.