[Applause]Everytime we finish a game we post here[Praise] (379)

1 Name: Anonymous Gamer : 2008-03-26 16:22 ID:0dQRlyR5

No more heroes
I like how its a satire on "EPIC" plots in general not just games.
But I still consider Killer7 as a better game despite the change from its original script . Cant wait for
Flower, Sun and Rain in October so I can get some sort of understanding of his Kill the Past series.

301 Name: Anonymous Gamer : 2020-12-31 04:39 ID:Heaven

i am a heron. i ahev a long neck and i pick fish out of the water w/ my beak. if you dont repost this comment on 10 other pages i will fly into your kitchen tonight and make a mess of your pots and pans

302 Name: Anonymous Gamer : 2021-01-07 23:53 ID:vfEgKqM8

Duke Nukem 2. Beat it for the first time after only having ever played the shareware episode and a little bit of episode 2. Played on easy mode this time though as the item and enemy placement tends to be more than a little trollish.

I'm still inclined to say the original Duke "Nukum" was more fun despite the sequel's added glitz and gimmicks.

303 Name: Anonymous : 2021-01-14 10:41 ID:Z8yfIkdZ

I've finished beating Borderlands 2!

304 Name: Anonymous Gamer : 2021-02-07 20:58 ID:wItEFFBZ

Just finished Pikmin 1 on the GameCube. Really great game, loved micromanaging all the Pikmin to do different tasks at the same time. Loved planning routes and figuring everything out. Though the game itself was a little on the short side. I'm looking forward to trying Pikmin 2 next once I get some free time.

305 Name: Anonymous Gamer : 2021-02-15 13:59 ID:BrdEyL47

I 100%'d Celeste. Took 50 hours. It was really fun. I really enjoyed the game.

306 Name: Anonymous Gamer : 2021-02-16 12:05 ID:PRYZQSpk

Beat Black Mesa. Although it looks just slightly too modern for the engine (it's not quite "HL1 with HL2 graphics" but rather "HL1 with modern graphics), and it diverges from the original in some parts, it's still a very high-quality reinterpretation of the original game.

307 Name: Anonymous Gamer : 2021-02-18 06:34 ID:Heaven

>>306
I quite liked BMS but nu-Xen dragged on for way too long. Doesn't really feel as creepy as the original either.

308 Name: Anonymous Gamer : 2021-04-06 02:16 ID:1Nb7DeFd

I beat Marathon 1 and 2! The recent updates to Aleph One allow you to play them at 60 FPS. I'm playing Infinity right now and it's really interesting but the level design took a nosedive.

309 Name: Anonymous Gamer : 2021-04-06 12:30 ID:vfEgKqM8

>>308
I should really play those some time. I've heard people who hate the engine but apparently Damage Incorporated was built on that engine too and it seemed okay to me (at least the Windows version did). Probably bitchy nitpickers who hate everything that isn't Doom, just like with BUILD games.

310 Name: Anonymous Gamer : 2021-04-07 14:01 ID:OYozNFRs

100%'d DUSK. Fantastic game. Any old-school quake/doom/hexen etc players would feel at home.

311 Name: Anonymous Gamer : 2021-04-16 10:29 ID:aZdOdZwY

Just wrapped up Xenogears. I'd never played it before. I can see why it's a classic, but damn if it doesn't have a lot of pacing issues.

312 Name: Anonymous Gamer : 2021-04-25 15:53 ID:vfEgKqM8

Played through Black Crypt and ShadowCaster, first time beating either (though I'd played some of ShadowCaster before). As a big fan of the Heretic and Hexen series this was kind of a pilgrimage type thing for me.

Black Crypt was pretty good for what it was (a Dungeon Master/Eye of the Beholder follower) and most of the annoyances in it were par for the course for that type of game (inventory management juggling and the like). I do have to give it points off for having one place where you can fuck over the triggers and make a section unwinnable, which necessitated going back to an old save and redoing some stuff. Aside from that, pretty cool creature/environment/lore designs. As an Amiga game it might be a bit of a pain in the ass to emulate, your best bet is probably to grab TheCompany's repack for painless running, if you're on Windows.

ShadowCaster on the other hand had great concepts, like being able to shapeshift into various cool creatures as you progress, but felt like a showcase in game engine growing pains. Part of it tries to be like Wolf 3-D and the other part tries to be like the earlier dungeon crawlers and it results in this clunky hybrid that's not great at either, with dull combat, annoying inventory management, and even more annoying regen mechanics (the official hint book even suggests parking yourself somewhere safe and going AFK to regenerate as a legitimate strategy, FFS). It's also kind of a letdown that despite having a fully functional hub system (that remembers things that changed around the map, unlike the one in the Catacomb games that reset on every visit) they didn't implement more Metroidvania style stuff. Would have been cool if you could, for instance, go back and explore the lake in the early levels once you had the Kahpa form to swim around in. The CD version does add a couple levels that put some of the niche powers to more use, but at the tradeoff of switching the nicely illustrated intro/ending animations for awkward 3D rendered ones. The CD version also has, through no fault of its own, an issue running in DOSBox because the dumbshit DOSBox devs broke it and then never fixed it so you have to use v0.73 of DOSBox instead. The end boss is also a joke, even more than Korax from Hexen is, just turn into the Grost and punch the living fuck out of him. You'll take damage sure but at full health and with the protection amulet he'll die before you do. I usually sneer at game reboots, but this is one that I think could actually benefit from a do-over.

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