eraスレ (50)

13 Name: Anonymous Gamer : 2021-11-18 14:37 ID:Heaven

I heard there are a few chinese variants around, never seen them personally. I wonder where chines chat. Heard they have "1583297 damage received, drunk XXXL potion of healf, recovered 93725876205 HP" kind of gigantomania. That prolikewoah site seems to be banned in china, I wonder what's the status of this site there.

I kinda want to rewrite emuera in C++, so that games don't take 20 seconds to load and don't eat 2 GB to run. There are few theories on why it is like that:
1) overuse of abstract classes everywhere, this is another reason to hate OOP
2) arrays in this game always allocated in the full size (1000 elements), so 2d arrays always take 1000000 of space, and 3d arrays 1000000000 of space.
3) every image the game uses is loaded at the program start
I am not sure which theory is more correct. There was an attempt on updating emuera by some westerner (caled ERANT (era new technology, something like that), and there was an attempt on rewriting eratohoTW in python. Neither seem to be finished.

The original eramaker tool was written in... not sure what, but doesn't seem to be C#. Author bragged about it being able to run on windows 95, and it was nothing more than a console window. Yes, no images anywhere, no clicking around on buttons, nothing but typing numbers. Sounds horrible, but it is actually faster when you do lots of repetitive actions (fellatio, paizuri, fellatio, paizuri, cowgirl, repeat forever), harder to misclick. But apparently source code of that version was lost, one guy asked the author on twitter.

There is eramaker2, it seems to be a kirikiri based visual novel like tool. I don't know anything about it, if anyone has anything to say about this, please share. Era games are at their best when they are a collaborative effort, you can make a version of the game you personally like by throwing a bunch of "patches" people upload on japanese uploaders, adding new content to the game is as easy as downloading a file. Never tried it myself though, I only played versions from the wiki in the op, english maintainers do a somewhat adequate job of that.

Rewriting a program this big is something I am considering, but am afraid of actually attempting. I think I should spend this energy on writing my own games instead. Or write a text editor with code navigation for it. People use vscodium for it, but I dislike programs that use webbrowser as a base, even if I'm often too dumb to recognize it sometimes.

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