Collission handling (4)

1 Name: Anonymous Gamer : 2022-03-16 09:53 ID:zQ7sNXmS

how is collission handled in physics simulation usually? any foss code example of a good working one? i suppose in 3d it means detecting one by one polygons and which ever is closest to it? Or is there better one since it is also kind of expensive...

2 Name: Anonymous Gamer : 2022-03-16 10:33 ID:FxoXF61P

stop making threads, ``kudasai''

3 Name: Anonymous Gamer : 2022-03-16 10:42 ID:vP2GkGxI

>>2 did you come from 4chan? i swear im leaving this trashhole.

4 Name: Anonymous Gamer : 2022-03-16 12:40 ID:mWeMPkaV

>>3 Why did you make the same thread again?? If you get Unreal or Unity there is documentation on how physics are handled

>i suppose in 3d it means detecting one by one polygons

wat?

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