SSF2X Ryu Combo Trial
https://www.youtube.com/watch?v=9vMp84k6sak
- Hadouken - d, df, f+p
- Red Hadouken - b, db, d, df, f+p
- Tatsumaki Sempukyaku - d, db, b+k
- Shoryuken - f, d, df+p
- Shinku Hadouken - d, df, f, d, df, f+p
- Cr mp, cr hk - crouch mp links into crouch hk
- Jump hk, st hp, Hadouken - basic jump in combo, make sure jump hk is decently late and to cancel stand heavy punch into hadouken
- Jump mk, cr mp, cr mk, Hadouken - basic cross up combo, crouch mp links to crouch mk and cancel to hadouken
- Cr mk, sweep - crouch mk needs to be meaty, best to knockdown opponent and do crouch mk as they start to rise and so crouch mk hits on the last possible moment.
- Overhead, cr hk - only works on crouching opponents up close
- Solar plex, cr hp, hadouken - best to do this as opponent gets up from knockdown as forward + punch will throw normally
- Jump mp, Jump mp - air to air combo, there are ways to get the first jump mp to hit once and the second to hit twice.
- Jump mp, Jump mp - make sure to let the opponent drop low to get all 2 hits of Shinku Hadouken
- Cr mk, Shinku Hadouken - you will need to buffer the mk in the super input - d, df, f, d+mk, df, f+p
- Jump hk, cr mk, Shinku Hadouken - same as before but you can hide the first d, df, f motion in the jump hk animation
- Cr mp, cr mk, Shinku hadouken - will need to time the buffer so that the cr mk still links (see #14 for input)
- Cr lk, st lk, cr lk, Shinku Hadouken - this is a DGV special, you will need to do the stand lk fast enough that you get close stand lk, and buffer the crouch lk just the same as #14
- Overhead, cr mk, Shinku hadouken - only works on larger characters, this is similar to #16 where you will need to time your buffer to link the canceled crouch mk to super
- Solarplex, cr hp, Shinku Hadouken - combine the ideas of #11 and #14, but this time use crouch hp instead of crouch mk
- Jump mk, Solar plex, cr hp, Shinku Hadouken - This only works on crouching larger characters otherwise jump mk to solarplex will not combo.