finding position and orientation of limbs in locomotion (8)

1 Name: Anonymous Hobbyist : 2022-03-04 13:14 ID:FZ//32VA

I said how to calculate. not trace a fuckinh video.

2 Name: Mr. 2 GET likes to 2 GET : 2022-03-18 12:22 ID:Heaven

If you do an animation course, you're expected to have experience in life drawing, and sometimes they include a life drawing module. This is so you have a good understanding of how bodies move, so you can make realistic animations. Tbh mate it seems kinda stupid looking for mathematical formulae to work it out for you. Maybe have a look and see if there are any life drawing clubs in your town? There's a good one here in a bohemian bar where you can have a pint or six and draw some real titties, you can even tell them how you want them to pose

3 Name: Anonymous Hobbyist : 2022-03-19 12:15 ID:0ikpEVxG

>>2 if animation is as easy as being good at drawing there is no need to invent animation tools

4 Name: Anonymous Hobbyist : 2022-03-19 13:33 ID:Heaven

>>3 It's not so much about "being good at drawing" but understanding better how bodies are put together, how the muscles move in relation to each other and stuff so you can make more realistic animations without the need for "animation tools". You think Walt Disney, Hayao Miyazaki, Tex Avery, any of those masters, learned using animation tools? It sounds like you're asking how to be good but you don't want to know the basics.

Since usually it's not really realism you want in an animation, you're trying to express the character's feelings and emotions through their movement, if you have a good understanding of how bodies (humans or animals or anthropomorphic objects) are put together, you'll be able to exaggerate and accentuate the movements your character makes in a way that's expressive but also looks natural

>as easy as being good at drawing

It's quite handy! If you're the same guy that posted pics of sketches you did recently, you should draw for another few thousand hours before dismissing it so easily

5 Name: Anonymous Hobbyist : 2022-03-30 04:01 ID:GkvToEIz

>>4 well you were the one who only suggested life drawing and dismiss mathemathics as stupid.

>bodies and muscle and put together.

clearly this is not the same topic but maybe you have hard time noticing it.

>using animation tools?

yes, they rotoed, i suppose. or actually use some brainy solutions i have not read, or you.

>Basics

i m not sure if mathemathics is not basic, given it is a discipline existing in just about many things.

>emotion, feelings

look, i'm still on the basic, arent it? realism will do for now, and walk cycle and "good, solid, perspective, animation" IS the basic.

>accentuate movements

these are funky ideas, but abit too advanced dont you think? you cannot even describe a walk cycle... maybe this is not your field, capiche?

>in summary

i m not sure this is your field buddy. you are either a genius, or completely way over your head but you dont seem like the type who knows any literature to basics to solve problems or even legit to teach logical problem solving. once those few thousand hours are gone, you d just say "this isnt for you" so, mate, this thread isnt for you either.

6 Name: Anonymous Hobbyist : 2022-03-30 04:28 ID:jtVsNwIt

>>4 also this isnt some childsplay pornart business where you can get by just by drawing two pebbles side by side, so unless you are really really talented, or just a plain cheat, making realistic motion is, an actual, thought out mechanical process that require real mechanical solutions, which can only be done with real studying and not just, swinging your pencil around some naked woman, sir.

7 Name: Anonymous Hobbyist : 2022-03-30 04:30 ID:sZ2EIgrg

>>4 otherwise we wont have all these retarded pebble animation and some lazy oh-so-wise advice you write everyday on your diary because it's easier than an actual, legitimate linear interpolation function with factual basis to be questioned about, but i guess you just like reading your own words too.

8 Name: Anonymous Hobbyist : 2022-03-30 11:40 ID:Heaven

frosted butts

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