Trying to understand walking animation, thru procedural system. Doesnt work well, since i seem to learn more visually than not. https://devforum.roblox.com/t/procedural-walking-cycle-animation/809116
https://scialert.net/fulltext/?doi=ajsr.2015.165.181
Is there a way for me to "generate" correct motion, other than 3d computers graphic, maybe mathemathically or visually, so that a gait is generally correct, realistic of sort, or just at least functional looking, with relevance to things like weight, speed, conditions, which changes the posture of the gait itself somehow??? ideally i only work with information like xyz coordinates but anything with proven image, or gifs, seems valid then.
Otherwise I cant find anything more, dynamic than mathemathics... so without it i d need to own a farm like disney and feed a bunch of cattle which, could be ideal, but then, maybe not either.
warning: thread is not for lazy roto artist who have farms.
bro