Best Language for Games? (21)

18 Name: #!/usr/bin/anonymous : 2007-12-10 03:31 ID:YPrj4HlD

>>17 Franz made a CL-like language called GOAL for Naughty Dog. Not for scripting, not "just" logic, and not "just" anything, but for real programming, and all of the programming, to use your words, the whole game. When >>15 said Jax and Dexter series was written on it, they meant all of it. Crash Bandicoot was made in lisp as well (using a predecessor, of GOAL).

In fact, CL is perfect for games because of incremental programming. This makes it possible to build the game while it is running. If you get stuck in a wall, or you get a crazy loop, just fix it and continue playing, no need to rebuild, burn, run, test, debug cycle.

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