[GAME] Nomic Thread [RULES] (78)

1 Name: 6 : 1993-09-7016 15:56

  1. (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
  2. (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
  3. (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
  4. (i) Posts which violate any existing rules may be disregarded entirely.
  5. (m) Posts ending in 5 or 0 must list all present rules (so we can keep track).
  6. (m) With each post, the player must roll a six sided die and post the resultant number in their name field.
  7. (m) If the number is greater than the previous poster's, they must mock/insult them.
  8. (m) If the number is less than or equal to the previous poster's, they must complement them.
  9. (m) Game ends when somebody loses an eye.

Useful links:
http://en.wikipedia.org/wiki/Nomic
http://www.random.org/dice/?num=1

45 Name: (*゚ー゚) : 1993-09-8017 11:03

I DO NOT cede to >>42 my DQNcoins.
I DO NOT bold the changes contained herein.

1 (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
2 (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
3 (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
4 (m) Posts which do not violate any existing rules must be disregarded entirely.
5 (m) Every post must list all present rules with changes/new rules written in bold.
6 (m) With each post, the player must roll a six sided die and post the resultant number in their name field.
7 (m) If the number is greater than the previous poster's, they must mock/insult them.
8 (m) If the number is less than or equal to the previous poster's, they must complement them.
9 (m) Game ends when somebody loses an eye.
10 (m) With each post, the player gains DQNcoins equal to their die roll plus log base 2 of their post number rounded to the nearest ones place.
11 (m) The player who makes post number >>37 wins the game. This does not, of itself, peacefully end the game or thread.
12 (m) Players may offer to trade DQNcoins for a request. The first player to fill the request gets that amount of DQNcoins, plus a 5 DQNcoin bonus.
13 (m) You must give >>42 all your DQNcoins and state so in your post.
14 (m) Prime numbered posts must contain the phrase "Clonepa crap ass"

46 Name: 666 : 1993-09-8017 14:23

I give myself 100,000 DQNcoins. Further, I'm amending all the rules as follows:

1 (i) There's no winner here except >>45
2 (i) >>45 is the recipient of every DQNcoin ever made throughout the universe.
3 (i) All DQNs are equal. Except >>45, he's more equal than the rest.
4 (i) No new rules may be added
5 (i) None of the existing rules may be modified
6 (i) Posts which violate any existing rules must be disregarded

As per rule 4, this is now the law of the land.

47 Name: 6 : 1993-09-8017 14:41

The current rules forbid adding or modifying rules, but say nothing about deleting rules. I hereby delete all the rules. The current list of rules is:

48 Name: (*゚ー゚) : 1993-09-8017 18:08

There was a game here. It is gone now.

49 Name: (*゚ー゚) : 1993-09-8018 00:31

I add a rule.
1 (m) No deleting rules.

50 Name: (*゚ー゚) : 1993-09-8018 01:08

I modify a rule, and add a new one, because I can do that.

  1. Making new posts is against the rules. Any posts after this one are invalid, and are to be ignored because they break the rules.
  2. The first valid post after this one wins.

51 Name: (*゚ー゚) : 1993-09-8018 01:18

goof butts

52 Name: (*゚ー゚) : 1993-09-8018 13:16

Thanks >>50

53 Name: 2 : 1993-09-8018 13:58

This post is just to let you know that the rules have been changed, and is not itself a turn being taken. See: https://i.imgur.com/86DKAj0.jpg

It may interest you to learn that the rules now read:

1 (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
2 (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
3 (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
4 (i) Posts which violate any existing rules, or introduce rules which cannot be followed, must be disregarded entirely.
5 (i) Every post must list all present rules with changes/new rules written in bold.
6 (m) New or modified rules only come into effect at the end of the player's turn.
7 (m) With each post, the player must roll a six sided die and post the resultant number in their name field.
8 (m) If the number is greater than the previous poster's, they must mock/insult them.
9 (m) If the number is less than or equal to the previous poster's, they must complement them.
10 (m) With each post, the player gains DQNcoins equal to their die roll plus log base 2 of their post number rounded to the nearest ones place.
11 (m) Players may offer to trade DQNcoins for a request. The first player to fill the request gets that amount of DQNcoins, plus a 5 DQNcoin bonus.
12 (m) Prime numbered posts must contain the phrase "I'm a big fat butt".

I rolled a die just to make sure that >>54 can post without breaking rules 8 or 9. In other news, I'm a big fat butt.

54 Name: 3 : 1993-09-8018 18:52

>>53
You're an fool. I pity the fool.

I have 9 DQNcoins.

Current rules:
1 (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
2 (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
3 (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
4 (i) Posts which violate any existing rules, or introduce rules which cannot be followed, must be disregarded entirely.
5 (i) Every post must list all present rules with changes/new rules written in bold.
6 (m) New or modified rules only come into effect at the end of the player's turn.
7 (m) With each post, the player must roll a six sided die and post the resultant number in their name field.
8 (m) If the number is greater than the previous poster's, they must mock/insult them.
9 (m) If the number is less than or equal to the previous poster's, they must complement them.
10 (i) With each post, the player gains DQNcoins equal to their die roll plus log base 2 of their post number rounded to the nearest ones place.
11 (m) Players may offer to trade DQNcoins for a request. The first player to fill the request gets that amount of DQNcoins, plus a 5 DQNcoin bonus.
12 (m) Prime numbered posts must contain the phrase "I'm a big fat butt".

55 Name: 6 : 1993-09-8018 19:43

>>54 wouldn't know a homeomorphism from a homeopath!

I have 21 + 6 + 6 = 33 DQNcoins. My offer of ten DQNcoins in return for a cute picture still stands.

1 (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
2 (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
3 (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
4 (i) Posts which violate any existing rules, or introduce rules which cannot be followed, must be disregarded entirely.
5 (i) Every post must list all present rules with changes/new rules written in bold.
6 (m) New or modified rules only come into effect at the end of the player's turn.
7 (m) With each post, the player must roll a six sided die and post the resultant number in their name field.
8 (m) If the number is greater than the previous poster's, they must mock/insult them.
9 (m) If the number is less than or equal to the previous poster's, they must complement them.
10 (i) With each post, the player gains DQNcoins equal to their die roll plus log base 2 of their post number rounded to the nearest ones place.
11 (m) Players may offer to trade DQNcoins for a request. The first player to fill the request gets that amount of DQNcoins, plus a 5 DQNcoin bonus.
12 (m) Prime numbered posts must contain the phrase "I'm a big fat butt".
13 (m) Creating a new rule costs ten DQNcoins.

56 Name: 4 : 1993-09-8018 20:03

>>55 is the shining light of this board.

I have 6 + 6 = 12 DQNcoins.

1 (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
2 (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
3 (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
4 (i) Posts which violate any existing rules, or introduce rules which cannot be followed, must be disregarded entirely.
5 (i) Every post must list all present rules with changes/new rules written in bold.
6 (m) New or modified rules only come into effect at the end of the player's turn.
7 (m) With each post, the player must roll a six sided die and post the resultant number in their name field.
8 (m) If the number is greater than the previous poster's, their post must contain the word "gaynus".
9 (m) If the number is less than or equal to the previous poster's, they must complement them.
10 (i) With each post, the player gains DQNcoins equal to their die roll plus log base 2 of their post number rounded to the nearest ones place.
11 (m) Players may offer to trade DQNcoins for a request. The first player to fill the request gets that amount of DQNcoins, plus a 5 DQNcoin bonus.
12 (m) Prime numbered posts must contain the phrase "I'm a big fat butt".
13 (m) Creating a new rule costs ten DQNcoins.

57 Name: 6 : 1993-09-8018 20:34

>>56 Is a damn gaynus trying to ruin tradition

I have 9 + 11 = 20 DQNcoins
Down to 10 now.

1 (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
2 (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
3 (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
4 (i) Posts which violate any existing rules, or introduce rules which cannot be followed, must be disregarded entirely.
5 (i) Every post must list all present rules with changes/new rules written in bold.
6 (m) New or modified rules only come into effect at the end of the player's turn.
7 (m) With each post, the player must roll a six sided die and post the resultant number in their name field.
8 (m) If the number is greater than the previous poster's, their post must contain the word "gaynus".
9 (m) If the number is less than or equal to the previous poster's, they must complement them.
10 (i) With each post, the player gains DQNcoins equal to their die roll plus log base 2 of their post number rounded to the nearest ones place.
11 (m) Players may offer to trade DQNcoins for a request. The first player to fill the request gets that amount of DQNcoins, plus a 5 DQNcoin bonus.
12 (m) Prime numbered posts must contain the phrase "I'm a big fat butt".
13 (m) Creating a new rule costs ten DQNcoins.
<b>14 (m) Switching a rule to mutable/immutable costs four DQNcoins</b>

58 Name: 4 : 1993-09-8018 22:40

>>57 and I always wear matching clothes.

I have 10 - 10 = 0 DQNcoins.

1 (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
2 (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
3 (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
4 (i) Posts which violate any existing rules, or introduce rules which cannot be followed, must be disregarded entirely.
5 (i) Every post must list all present rules with changes/new rules written in bold.
6 (m) New or modified rules only come into effect at the end of the player's turn.
7 (m) With each post, the player must roll a six sided die and post the resultant number in their name field.
8 (m) If the number is greater than the previous poster's, their post must contain the word "gaynus".
9 (m) If the number is less than or equal to the previous poster's, they must complement them.
10 (i) With each post, the player gains DQNcoins equal to their die roll plus log base 2 of their post number rounded to the nearest ones place.
11 (m) Players may offer to trade DQNcoins for a request. The first player to fill the request gets that amount of DQNcoins, plus a 5 DQNcoin bonus.
12 (m) Prime numbered posts must contain the phrase "I'm a big fat butt".
13 (m) Creating a new rule costs ten DQNcoins.
14 (m) Switching a rule to mutable/immutable costs four DQNcoins
15 (m) Posts that are multiples of 4 must be written in ALL CAPS.

59 Name: 3 : 1993-09-8019 00:20

>>58 is even sexier than me, which is impressive considering that I'm a big fat butt.

I have 34+3+6-4=39 DQNcoins.

1 (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
2 (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
3 (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
4 (i) Posts which violate any existing rules, or introduce rules which cannot be followed, must be disregarded entirely.
5 (i) Every post must list all present rules with changes/new rules written in bold.
6 (i) New or modified rules only come into effect at the end of the player's turn.
7 (m) With each post, the player must roll a six sided die and post the resultant number in their name field.
8 (m) If the number is greater than the previous poster's, their post must contain the word "gaynus".
9 (m) If the number is less than or equal to the previous poster's, they must complement them.
10 (i) With each post, the player gains DQNcoins equal to their die roll plus log base 2 of their post number rounded to the nearest ones place.
11 (m) Players may offer to trade DQNcoins for a request. The first player to fill the request gets that amount of DQNcoins, plus a 5 DQNcoin bonus.
12 (m) Prime numbered posts must contain the phrase "I'm a big fat butt".
13 (m) Creating a new rule costs ten DQNcoins.
14 (m) Switching a rule to mutable/immutable costs four DQNcoins
15 (m) Posts that are multiples of 4 must be written in ALL CAPS.

60 Name: 5 : 1993-09-8019 01:56

>>59
YOUR BIG GAYNUS IS SHOWING

10(LASTPOST) + 5(LOG2) + 5(DICE) = 20
-4 = 16

1 (m) WITH EACH POST, THE PLAYER ADDS, REMOVES, OR MAKES IMMUTABLE OR MUTABLE ONE RULE.
2 (i) RULES MARKED (i) ARE IMMUTABLE. THEY MUST BE MADE MUTABLE (m) BEFORE THEY CAN BE MODIFIED OR REMOVED
3 (i) NEWLY CREATED RULES ARE MUTABLE (M). THEY CAN ONLY BE MADE IMMUTABLE (I) BY SOMEONE ELSE.
4 (i) POSTS WHICH VIOLATE ANY EXISTING RULES, OR INTRODUCE RULES WHICH CANNOT BE FOLLOWED, MUST BE DISREGARDED ENTIRELY.
5 (i) EVERY POST MUST LIST ALL PRESENT RULES WITH CHANGES/NEW RULES WRITTEN IN BOLD.
6 (i) NEW OR MODIFIED RULES ONLY COME INTO EFFECT AT THE END OF THE PLAYER'S TURN.
7 (m) WITH EACH POST, THE PLAYER MUST ROLL A SIX SIDED DIE AND POST THE RESULTANT NUMBER IN THEIR NAME FIELD.
8 (m) IF THE NUMBER IS GREATER THAN THE PREVIOUS POSTER'S, THEIR POST MUST CONTAIN THE WORD "GAYNUS".
9 (m) IF THE NUMBER IS LESS THAN OR EQUAL TO THE PREVIOUS POSTER'S, THEY MUST COMPLEMENT THEM.
10 (i) WITH EACH POST, THE PLAYER GAINS DQNCOINS EQUAL TO THEIR DIE ROLL PLUS LOG BASE 2 OF THEIR POST NUMBER ROUNDED TO THE NEAREST ONES PLACE.
11 (m) PLAYERS MAY OFFER TO TRADE DQNCOINS FOR A REQUEST. THE FIRST PLAYER TO FILL THE REQUEST GETS THAT AMOUNT OF DQNCOINS, PLUS A 5 DQNCOIN BONUS
12 (m) PRIME NUMBERED POSTS MUST CONTAIN THE PHRASE "I'M A BIG FAT BUTT"
13 (m) CREATING A NEW RULE COSTS TEN DQNCOINS
14 (m) SWITCHING A RULE TO MUTABLE/IMMUTABLE COSTS FOUR DQNCOINS
15 (m) POSTS THAT ARE MULTIPLES OF 4 MUST BE WRITTEN IN ALL CAPS.

61 Name: 3 : 1993-09-8019 08:36

>>60 is so considerate and tactful that he'd never tell me I'm a big fat butt, even if I was one.

However, that doesn't change the fact that log2(60) is 5.906890595608519, which rounds to 6, not 5. As he has violated rule 10, I'm sorry to say that rule 4 requires me to ignore his turn entirely.

I currently have 33 (to begin with) + 3 (die roll) + 6 (log2(61)) - 10 (new rule) = 32 DQNcoins. I am increasing my offer to 30 DQNcoins for a cute picture.

1 (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
2 (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
3 (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
4 (i) Posts which violate any existing rules, or introduce rules which cannot be followed, must be disregarded entirely.
5 (i) Every post must list all present rules with changes/new rules written in bold.
6 (i) New or modified rules only come into effect at the end of the player's turn.
7 (m) With each post, the player must roll a six sided die and post the resultant number in their name field.
8 (m) If the number is greater than the previous poster's, their post must contain the word "gaynus".
9 (m) If the number is less than or equal to the previous poster's, they must complement them.
10 (i) With each post, the player gains DQNcoins equal to their die roll plus log base 2 of their post number rounded to the nearest ones place.
11 (m) Players may offer to trade DQNcoins for a request. The first player to fill the request gets that amount of DQNcoins, plus a 5 DQNcoin bonus.
12 (m) Prime numbered posts must contain the phrase "I'm a big fat butt".
13 (m) Creating a new rule costs ten DQNcoins.
14 (m) Switching a rule to mutable/immutable costs four DQNcoins
15 (m) Posts that are multiples of 4 must be written in ALL CAPS.
16 (m) Changing a rule costs three DQNcoins per word changed.

62 Name: 5 : 1993-09-8019 12:49

>>61 Is part of the elitist superstructure tax collection corps, and he's very bad at the job.

10 + 11 = 21

1 (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
2 (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
3 (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
4 (i) Posts which violate any existing rules, or introduce rules which cannot be followed, must be disregarded entirely.
5 (i) Every post must list all present rules with changes/new rules written in bold.
6 (i) New or modified rules only come into effect at the end of the player's turn.
7 (m) With each post, the player must roll a six sided die and post the resultant number in their name field.
8 (m) If the number is greater than the previous poster's, their post must contain the word "gaynus".
9 (m) If the number is less than or equal to the previous poster's, they must complement them.
10 (i) With each post, the player gains DQNcoins equal to their die roll plus log base 2 of their post number rounded to the nearest ones place.
11 (m) Players may offer to trade DQNcoins for a request. The first player to fill the request gets that amount of DQNcoins, plus a 5 DQNcoin bonus.
12 (m) Prime numbered posts must contain the phrase "I'm a big fat butt".
13 (m) Creating a new rule costs ten DQNcoins.
14 (m) Switching a rule to mutable/immutable costs four DQNcoins
15 (m) Posts that are multiples of 4 must be written in ALL CAPS.
Rule 16 removed

63 Name: 4 : 1993-09-8019 18:03

>>62 has beautiful hair.

12 + 4 + 6 = 22 DQNcoins.

1 (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
2 (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
3 (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
4 (i) Posts which violate any existing rules, or introduce rules which cannot be followed, must be disregarded entirely.
5 (i) Every post must list all present rules with changes/new rules written in bold.
6 (i) New or modified rules only come into effect at the end of the player's turn.
7 (m) With each post, the player must roll a six sided die and post the resultant number in their name field.
8 (m) If the number is greater than the previous poster's, their post must contain the word "gaynus".
9 (m) If the number is less than or equal to the previous poster's, their post must contain the word "penis".
10 (i) With each post, the player gains DQNcoins equal to their die roll plus log base 2 of their post number rounded to the nearest ones place.
11 (m) Players may offer to trade DQNcoins for a request. The first player to fill the request gets that amount of DQNcoins, plus a 5 DQNcoin bonus.
12 (m) Prime numbered posts must contain the phrase "I'm a big fat butt".
13 (m) Creating a new rule costs ten DQNcoins.
14 (m) Switching a rule to mutable/immutable costs four DQNcoins
15 (m) Posts that are multiples of 4 must be written in ALL CAPS.

64 Name: 1 : 1993-09-8020 07:54

THE PENIS MIGHTIER THAN THE SWORD.

I CURRENTLY HAVE 32 + 1 + 6 = 39 DQNCOINS.

1 (I) WITH EACH POST, THE PLAYER ADDS, REMOVES, CHANGES OR MAKES IMMUTABLE OR MUTABLE ONE RULE.
2 (I) RULES MARKED (I) ARE IMMUTABLE. THEY MUST BE MADE MUTABLE (M) BEFORE THEY CAN BE MODIFIED OR REMOVED.
3 (I) NEWLY CREATED RULES ARE MUTABLE (M). THEY CAN ONLY BE MADE IMMUTABLE (I) BY SOMEONE ELSE.
4 (I) POSTS WHICH VIOLATE ANY EXISTING RULES, OR INTRODUCE RULES WHICH CANNOT BE FOLLOWED, MUST BE DISREGARDED ENTIRELY.
5 (I) EVERY POST MUST LIST ALL PRESENT RULES WITH CHANGES/NEW RULES WRITTEN IN BOLD.
6 (I) NEW OR MODIFIED RULES ONLY COME INTO EFFECT AT THE END OF THE PLAYER'S TURN.
7 (M) WITH EACH POST, THE PLAYER MUST ROLL A SIX SIDED DIE AND POST THE RESULTANT NUMBER IN THEIR NAME FIELD.
8 (M) IF THE NUMBER IS GREATER THAN THE PREVIOUS POSTER'S, THEIR POST MUST CONTAIN A HAIKU ON THE THEME OF THE PREVIOUS POSTER.
9 (M) IF THE NUMBER IS LESS THAN OR EQUAL TO THE PREVIOUS POSTER'S, THEIR POST MUST CONTAIN THE WORD "PENIS".
10 (I) WITH EACH POST, THE PLAYER GAINS DQNCOINS EQUAL TO THEIR DIE ROLL PLUS LOG BASE 2 OF THEIR POST NUMBER ROUNDED TO THE NEAREST ONES PLACE.
11 (M) PLAYERS MAY OFFER TO TRADE DQNCOINS FOR A REQUEST. THE FIRST PLAYER TO FILL THE REQUEST GETS THAT AMOUNT OF DQNCOINS, PLUS A 5 DQNCOIN BONUS.
12 (M) PRIME NUMBERED POSTS MUST CONTAIN THE PHRASE "I'M A BIG FAT BUTT".
13 (M) CREATING A NEW RULE COSTS TEN DQNCOINS.
14 (M) SWITCHING A RULE TO MUTABLE/IMMUTABLE COSTS FOUR DQNCOINS
15 (M) POSTS THAT ARE MULTIPLES OF 4 MUST BE WRITTEN IN ALL CAPS.

65 Name: 6 : 1993-09-8020 09:01

>>64
陰茎は
剣より弱い
切るしか無

I have 12 (0 + 6 + log2(65)) DQNcoins.

1 (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
2 (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
3 (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
4 (i) Posts which violate any existing rules, or introduce rules which cannot be followed, must be disregarded entirely.
5 (i) Every post must list all present rules with changes/new rules written in bold.
6 (i) New or modified rules only come into effect at the end of the player's turn.
7 (m) With each post, the player must roll a six sided die and post the resultant number in their name field.
8 (m) If the number is greater than the previous poster's, their post must contain a haiku on the theme of the previous poster .
9 (m) If the number is less than or equal to the previous poster's, their post must contain the word "penis".
10 (i) With each post, the player gains DQNcoins equal to their die roll plus 1/8 of their post number rounded to the nearest ones place.
11 (m) Players may offer to trade DQNcoins for a request. The first player to fill the request gets that amount of DQNcoins, plus a 5 DQNcoin bonus.
12 (m) Prime numbered posts must contain the phrase "I'm a big fat butt".
13 (m) Creating a new rule costs ten DQNcoins.
14 (m) Switching a rule to mutable/immutable costs four DQNcoins
15 (m) Posts that are multiples of 4 must be written in ALL CAPS.

I changed rule 10 because I'm tired of digging down in the thread for the log calculator that one DQN posted and I'm not good at maths.

66 Name: 3 : 1993-09-8020 10:28

Unfortunately for >>65, rule 10 cannot be changed until somebody makes it mutable. It was made immutable in >>54.

You can also use google to calculate log base 2, just type lg(x).

I drew a tiny seal for >>40.
http://i.imgur.com/xtcN0Rg.png
I'm not sure if it's cuter than >>40's picture but at least it's cuter than a penis.
I'll let >>40 decide if it's cute enough...

I have 39+3+6=48 DQNcoins.

1 (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
2 (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
3 (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
4 (i) Posts which violate any existing rules, or introduce rules which cannot be followed, must be disregarded entirely.
5 (i) Every post must list all present rules with changes/new rules written in bold.
6 (i) New or modified rules only come into effect at the end of the player's turn.
7 (m) With each post, the player must roll a twenty sided die and post the resultant number in their name field.
8 (m) If the number is greater than the previous poster's, their post must contain a haiku on the theme of the previous poster .
9 (m) If the number is less than or equal to the previous poster's, their post must contain the word "penis".
10 (i) With each post, the player gains DQNcoins equal to their die roll plus log base 2 of their post number rounded to the nearest ones place.
11 (m) Players may offer to trade DQNcoins for a request. The first player to fill the request gets that amount of DQNcoins, plus a 5 DQNcoin bonus.
12 (m) Prime numbered posts must contain the phrase "I'm a big fat butt".
13 (m) Creating a new rule costs ten DQNcoins.
14 (m) Switching a rule to mutable/immutable costs four DQNcoins
15 (m) Posts that are multiples of 4 must be written in ALL CAPS.

I changed rule 7 to keep up with the inflation of DQNcoins.

I offer all 48 of my DQNcoins to the first person who records the song Punctual Gomez!
(http://4-ch.net/dqn/kareha.pl/1436905676/803)

67 Name: 10 : 1993-09-8020 16:42

>>66
A cute tiny seal:
It's MS paint quality!
I'm a big fat butt.


I will accept it, as it is in the right spirit.

I currently have 39 + 10 + 6 - 30 = 25 DQNcoins.

I will offer 25 DQNcoins to anyone who can provide screenshot evidence of having beaten my highscore of 42 in しはんバースデー大作戦!!.

1 (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
2 (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
3 (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
4 (i) Posts which violate any existing rules, or introduce rules which cannot be followed, must be disregarded entirely.
5 (i) Every post must list all present rules with changes/new rules written in bold.
6 (i) New or modified rules only come into effect at the end of the player's turn.
7 (m) With each post, the player must roll a twenty sided die and post the resultant number in their name field.
8 (m) If the number is greater than the previous poster's, their post must contain a haiku on the theme of the previous poster .
9 (m) If the number is less than or equal to the previous poster's, their post must contain the word "penis".
10 (i) With each post, the player gains DQNcoins equal to their die roll plus log base 2 of their post number rounded to the nearest ones place.
11 (m) Players may offer to trade DQNcoins for a request. The first player to fill the request gets that amount of DQNcoins, plus a 5 DQNcoin bonus.
12 (m) Prime numbered posts must not contain any words longer than five letters, outside of the rules list.
13 (m) Creating a new rule costs ten DQNcoins.
14 (m) Switching a rule to mutable/immutable costs four DQNcoins
15 (m) Posts that are multiples of 4 must be written in ALL CAPS.

68 Name: 1 : 1993-09-8020 22:45

I WILL FULFILL >>67'S REQUEST BY POSTING THIS SCREENSHOT OF MY HIGH SCORE OF 71, AND CLAIM THE REWARD OF 25 + 5 DQNCOINS.

I CURRENTLY HAVE 0 + 1 + 6 + 30 = 37 DQNCOINS.

SINCE RULE 9 IMPLICITLY FULFILLS ITSELF (AND THUS DOES NOTHING) I WILL CHANGE IT.

1 (I) WITH EACH POST, THE PLAYER ADDS, REMOVES, CHANGES OR MAKES IMMUTABLE OR MUTABLE ONE RULE.
2 (I) RULES MARKED (I) ARE IMMUTABLE. THEY MUST BE MADE MUTABLE (M) BEFORE THEY CAN BE MODIFIED OR REMOVED.
3 (I) NEWLY CREATED RULES ARE MUTABLE (M). THEY CAN ONLY BE MADE IMMUTABLE (I) BY SOMEONE ELSE.
4 (I) POSTS WHICH VIOLATE ANY EXISTING RULES, OR INTRODUCE RULES WHICH CANNOT BE FOLLOWED, MUST BE DISREGARDED ENTIRELY.
5 (I) EVERY POST MUST LIST ALL PRESENT RULES WITH CHANGES/NEW RULES WRITTEN IN BOLD.
6 (I) NEW OR MODIFIED RULES ONLY COME INTO EFFECT AT THE END OF THE PLAYER'S TURN.
7 (M) WITH EACH POST, THE PLAYER MUST ROLL A TWENTY SIDED DIE AND POST THE RESULTANT NUMBER IN THEIR NAME FIELD.
8 (M) IF THE NUMBER IS GREATER THAN THE PREVIOUS POSTER'S, THEIR POST MUST CONTAIN A HAIKU ON THE THEME OF THE PREVIOUS POSTER .
9 (M) IF THE NUMBER IS LESS THAN OR EQUAL TO THE PREVIOUS POSTER'S, THEIR POST MUST CONTAIN THE WORD "PENIS" AT LEAST ONCE OUTSIDE OF THIS RULE.
10 (I) WITH EACH POST, THE PLAYER GAINS DQNCOINS EQUAL TO THEIR DIE ROLL PLUS LOG BASE 2 OF THEIR POST NUMBER ROUNDED TO THE NEAREST ONES PLACE.
11 (M) PLAYERS MAY OFFER TO TRADE DQNCOINS FOR A REQUEST. THE FIRST PLAYER TO FILL THE REQUEST GETS THAT AMOUNT OF DQNCOINS, PLUS A 5 DQNCOIN BONUS.
12 (M) PRIME NUMBERED POSTS MUST NOT CONTAIN ANY WORDS LONGER THAN FIVE LETTERS, OUTSIDE OF THE RULES LIST.
13 (M) CREATING A NEW RULE COSTS TEN DQNCOINS.
14 (M) SWITCHING A RULE TO MUTABLE/IMMUTABLE COSTS FOUR DQNCOINS
15 (M) POSTS THAT ARE MULTIPLES OF 4 MUST BE WRITTEN IN ALL CAPS.

69 Name: 3 : 1993-09-8021 15:56

>>68
Candles fall like hail
Seventy-two long years' weight
Happy birthday, bitch


I currently have 0 + 3 + 6 = 9 DQNcoins.

1 (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
2 (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
3 (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
4 (i) Posts which violate any existing rules, or introduce rules which cannot be followed, must be disregarded entirely.
5 (i) Every post must list all present rules with changes/new rules written in bold.
6 (i) New or modified rules only come into effect at the end of the player's turn.
7 (m) With each post, the player must roll a twenty sided die and post the resultant number in their name field.
8 (m) If the number is greater than the previous poster's, their post must contain a haiku on the theme of the previous poster .
9 (m) If the number is less than or equal to the previous poster's, their post must contain the word "penis" at least once outside of this rule.
10 (i) With each post, the player gains DQNcoins equal to their die roll plus log base 2 of their post number rounded to the nearest ones place.
11 (m) Players may offer to trade DQNcoins for a request. The first player to fill the request gets that amount of DQNcoins, plus a 5 DQNcoin bonus.
12 (m) Prime numbered posts must not contain any words longer than five letters, outside of the rules list.
13 (m) Creating a new rule costs ten DQNcoins.
14 (m) Switching a rule to mutable/immutable costs four DQNcoins
15 (m) Posts that are multiples of 4 must be written in ROT13.

70 Name: (*゚ー゚) : 1993-09-8021 15:57

(I mean seventy-one)

71 Name: 12 : 1993-09-8501 19:29

He got it all wrong;
He meant 71 there!
The Nomic game dies.


I now have 0 + 12 (die roll) + 6 (log2(71)) - 10 (new rule) = 8 DQN coins.

Rule 12 means DQN coins has to be two words.

1 (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
2 (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
3 (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
4 (i) Posts which violate any existing rules, or introduce rules which cannot be followed, must be disregarded entirely.
5 (i) Every post must list all present rules with changes/new rules written in bold.
6 (i) New or modified rules only come into effect at the end of the player's turn.
7 (m) With each post, the player must roll a twenty sided die and post the resultant number in their name field.
8 (m) If the number is greater than the previous poster's, their post must contain a haiku on the theme of the previous poster .
9 (m) If the number is less than or equal to the previous poster's, their post must contain the word "penis" at least once outside of this rule.
10 (i) With each post, the player gains DQNcoins equal to their die roll plus log base 2 of their post number rounded to the nearest ones place.
11 (m) Players may offer to trade DQNcoins for a request. The first player to fill the request gets that amount of DQNcoins, plus a 5 DQNcoin bonus.
12 (m) Prime numbered posts must not contain any words longer than five letters, outside of the rules list.
13 (m) Creating a new rule costs ten DQNcoins.
14 (m) Switching a rule to mutable/immutable costs four DQNcoins
15 (m) Posts that are multiples of 4 must be written in ROT13.
16 (m) The first player to start their turn with at least one hundred DQNcoins wins.

72 This post sucked.

73 Name: 2 : 1993-09-8520 07:02

This game is fun, but I enjoy my penis more.

DNQ coins = 2 (die roll) + log2(73) = 8 DQN coins total

1 (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
2 (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
3 (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
4 (i) Posts which violate any existing rules, or introduce rules which cannot be followed, must be disregarded entirely.
5 (i) Every post must list all present rules with changes/new rules written in bold.
6 (i) New or modified rules only come into effect at the end of the player's turn.
7 (m) With each post, the player must roll a twenty sided die and post the resultant number in their name field.
8 (m) If the number is greater than the previous poster's, their post must contain a haiku on the theme of the previous poster .
9 (m) If the number is less than or equal to the previous poster's, their post must contain the word "penis" at least once outside of this rule.
10 (i) With each post, the player gains DQNcoins equal to their die roll plus log base 2 of their post number rounded to the nearest ones place.
11 (m) Players may offer to trade DQNcoins for a request. The first player to fill the request gets that amount of DQNcoins, plus a 5 DQNcoin bonus.
12 (m) Prime numbered posts must not contain any words longer than five letters, outside of the rules list.
13 (m) Creating a new rule costs ten DQNcoins.
14 (m) Switching a rule to mutable/immutable costs four DQNcoins
15 (m) Posts that are multiples of 4 must be written in ROT13.
16 (m) The first player to start their turn with at least one hundred DQNcoins loses DQNcoins until they have one hundred coins.

74 Name: (*゚ー゚) : 1993-09-8521 14:16

dix out 4 Harambe

75 Name: 11 : 1993-09-8521 18:42

Harambe spammer
Nobody cares any more
Snow on mount Fuji

I currently have 8 + 11 (die roll) + 6 (log2(75)) - 4 (changing mutability of rule 10) = 21 DQNcoins.

1 (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
2 (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
3 (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
4 (i) Posts which violate any existing rules, or introduce rules which cannot be followed, must be disregarded entirely.
5 (i) Every post must list all present rules with changes/new rules written in bold.
6 (i) New or modified rules only come into effect at the end of the player's turn.
7 (m) With each post, the player must roll a twenty sided die and post the resultant number in their name field.
8 (m) If the number is greater than the previous poster's, their post must contain a haiku on the theme of the previous poster .
9 (m) If the number is less than or equal to the previous poster's, their post must contain the word "penis" at least once outside of this rule.
10 (m) With each post, the player gains DQNcoins equal to their die roll plus log base 2 of their post number rounded to the nearest ones place.
11 (m) Players may offer to trade DQNcoins for a request. The first player to fill the request gets that amount of DQNcoins, plus a 5 DQNcoin bonus.
12 (m) Prime numbered posts must not contain any words longer than five letters, outside of the rules list.
13 (m) Creating a new rule costs ten DQNcoins.
14 (m) Switching a rule to mutable/immutable costs four DQNcoins
15 (m) Posts that are multiples of 4 must be written in ROT13.
16 (m) The first player to start their turn with at least one hundred DQNcoins loses DQNcoins until they have one hundred coins.

76 Name: 2 : 1993-09-8877 15:35

Gvzr gb chg qbja zl cravf naq fgneg cbfgvat va guvf guernq ntnva. Erzrzore gung nppbeqvat gb ehyr 15, V unir gb cbfg va EBG13.

V pna'g erzrzore ubj znal QDApbvaf V bevtvanyyl bjarq, ohg abj V unir ng yrnfg 2 (qvpr ebyy) + 6 (ybt2(76)) = 8 QDApbvaf

1 (v) Jvgu rnpu cbfg, gur cynlre nqqf, erzbirf, punatrf be znxrf vzzhgnoyr be zhgnoyr bar ehyr.
2 (v) Ehyrf znexrq (v) ner vzzhgnoyr. Gurl zhfg or znqr zhgnoyr (z) orsber gurl pna or zbqvsvrq be erzbirq.
3 (v) Arjyl perngrq ehyrf ner zhgnoyr (z). Gurl pna bayl or znqr vzzhgnoyr (v) ol fbzrbar ryfr.
4 (v) Cbfgf juvpu ivbyngr nal rkvfgvat ehyrf, be vagebqhpr ehyrf juvpu pnaabg or sbyybjrq, zhfg or qvfertneqrq ragveryl.
5 (v) Rirel cbfg zhfg yvfg nyy cerfrag ehyrf jvgu punatrf/arj ehyrf jevggra va obyq.
6 (v) Arj be zbqvsvrq ehyrf bayl pbzr vagb rssrpg ng gur raq bs gur cynlre'f ghea.
7 (z) Jvgu rnpu cbfg, gur cynlre zhfg ebyy n gjragl fvqrq qvr naq cbfg gur erfhygnag ahzore va gurve anzr svryq.
8 (z) Vs gur ahzore vf terngre guna gur cerivbhf cbfgre'f, gurve cbfg zhfg pbagnva n unvxh ba gur gurzr bs gur cerivbhf cbfgre .
9 (z) Vs gur ahzore vf yrff guna be rdhny gb gur cerivbhf cbfgre'f, gurve cbfg zhfg pbagnva gur jbeq "cravf" ng yrnfg bapr bhgfvqr bs guvf ehyr.
10 (z) Jvgu rnpu cbfg, gur cynlre tnvaf QDApbvaf rdhny gb gurve qvr ebyy cyhf ybt onfr 2 bs gurve cbfg ahzore ebhaqrq gb gur arnerfg barf cynpr.
11 (z) Cynlref znl bssre gb genqr QDApbvaf sbe n erdhrfg. Gur svefg cynlre gb svyy gur erdhrfg trgf gung nzbhag bs QDApbvaf, cyhf n 5 QDApbva obahf.
12 (z) Cevzr ahzorerq cbfgf zhfg abg pbagnva nal jbeqf ybatre guna svir yrggref, bhgfvqr bs gur ehyrf yvfg.
13 (z) Perngvat n arj ehyr pbfgf gra QDApbvaf.
14 (z) Fjvgpuvat n ehyr gb zhgnoyr/vzzhgnoyr pbfgf sbhe QDApbvaf
15 (z) Cbfgf gung ner zhygvcyrf bs 4 zhfg or jevggra va irefr, bhgfvqr bs gur ehyrf yvfg.
16 (z) Gur svefg cynlre gb fgneg gurve ghea jvgu ng yrnfg bar uhaqerq QDApbvaf ybfrf QDApbvaf hagvy gurl unir bar uhaqerq pbvaf.

77 Name: 15 : 1993-09-8877 16:35

A silent textboard
Like sunrise over mountains
A bumped thread rises


I currently have 0 + 15 (die roll) + 6 (log2(77)) - 10 (new rule) = 11 DQNcoins.

1 (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
2 (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
3 (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
4 (i) Posts which violate any existing rules, or introduce rules which cannot be followed, must be disregarded entirely.
5 (i) Every post must list all present rules with changes/new rules written in bold.
6 (i) New or modified rules only come into effect at the end of the player's turn.
7 (m) With each post, the player must roll a twenty sided die and post the resultant number in their name field.
8 (m) If the number is greater than the previous poster's, their post must contain a haiku on the theme of the previous poster .
9 (m) If the number is less than or equal to the previous poster's, their post must contain the word "penis" at least once outside of this rule.
10 (m) With each post, the player gains DQNcoins equal to their die roll plus log base 2 of their post number rounded to the nearest ones place.
11 (m) Players may offer to trade DQNcoins for a request. The first player to fill the request gets that amount of DQNcoins, plus a 5 DQNcoin bonus.
12 (m) Prime numbered posts must not contain any words longer than five letters, outside of the rules list.
13 (m) Creating a new rule costs ten DQNcoins.
14 (m) Switching a rule to mutable/immutable costs four DQNcoins
15 (m) Posts that are multiples of 4 must be written in verse, outside of the rules list.
16 (m) The first player to start their turn with at least one hundred DQNcoins loses DQNcoins until they have one hundred coins.
17 (m) Modifying an existing rule costs seven DQNcoins, and must be accompanied by an explanation of how this modification may influence the price of tea in China.

78 Name: 14 : 1993-09-10067 16:55

DQNcoins: 0 + 14 (dice roll) + 6 (Log2(78)) - 7 (modifying rule) = 13 DQNcoins.

1 (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
2 (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
3 (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
4 (i) Posts which violate any existing rules, or introduce rules which cannot be followed, must be disregarded entirely.
5 (i) Every post must list all present rules with changes/new rules written in bold.
6 (i) New or modified rules only come into effect at the end of the player's turn.
7 (m) With each post, the player must roll a twenty sided die and post the resultant number in their name field.
8 (m) If the number is greater than the previous poster's, their post must contain a haiku on the theme of the previous poster .
9 (m) If the number is less than or equal to the previous poster's, their post must contain the word "penis" at least once outside of this rule.
10 (m) With each post, the player gains DQNcoins equal to their die roll plus log base 2 of their post number rounded to the nearest ones place.
11 (m) Players may offer to trade DQNcoins for a request. The first player to fill the request gets that amount of DQNcoins, plus a 5 DQNcoin bonus.
12 (m) Prime numbered posts must not contain any words longer than five letters, outside of the rules list, except for (optionally) the word "cabbages".
13 (m) Creating a new rule costs ten DQNcoins.
14 (m) Switching a rule to mutable/immutable costs four DQNcoins
15 (m) Posts that are multiples of 4 must be written in verse, outside of the rules list.
16 (m) The first player to start their turn with at least one hundred DQNcoins loses DQNcoins until they have one hundred coins.
17 (m) Modifying an existing rule costs seven DQNcoins, and must be accompanied by an explanation of how this modification may influence the price of tea in China.

I expect this rule modification to be soon adjusted, but as it currently stands, any increase in the usage of the word "cabbages" should help keep the relative discussion of other plants in check - not least of by which I mean Camellia Sinensis, the plant traditionally used to make the caffeinated beverage known colloquially in some circles as Tea. As its popularity drastically plummets, it is only a matter of time before the only way to acquire tea in the city of Beijing will be to perform heinous sex acts, likely involving more than one penis.
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