The Wii - Is the shine wearing off? (50)

1 Name: Anonymous Gamer : 2007-09-21 21:26 ID:TC4bvR3l

Maybe I'm alone in my thinking, but either companies are just not trying very hard, or this is the best the wii can do. I'm not talkin' about graphics, or anything, I'm talking about the main Wii selling point - the control.

Was I the only one that imagined the way would totally revolutionize everything? that the wiimote could totally track your movements ni the 3d space well enough to make you truly immersed in games? So far, all i've seen are quick directional movements taking place of button pressing, and - more frsutrating - that these "movements" are being POORLY picked up by the wiimote!

You've all seen this on ANY minigames that Nintendo didn't make. one of the WORST offenders? Super Monkey Ball. less than half of the games are even PLAYABLE. I don't know how many time a swing to the left has been registered as a swing to the right, or not at ALL. and is there something wrong with the forward\backward recognition on the wiimote? and the rotation? And don't even get me STARTED on that speaker. I've had that thing crap out on me more times than I can count (I'm looking at YOU, Rayman, and that stupid PIG game)

This seems to be more of a problem in SOME games than otrhers, so is this part of the problem with games, or the wiimote itself having poor detection?

But, in the big picture, i imagined more like whatever I was wielding in the game would directly follow my movements (like a sword, for example) instead of just registering that a movement occured, and then showing some kind of slash. the sword battles in Red Steel? big dissapointment, but I can forgive Zelda TP, because, really, that would have been a lot of trouble to change from the GC. The gloves in wii sports boxing almost perfectly emulate what I want to happen (only the swings are automatic)

Don't get me wrong, I love Nintendo, and fully support their new direction in gaming, which I think most people will agree is the Future of gaming. I just want some CONSISTENCY in my gaming, okay? if a swing right, then it should know that. I wouldn't play smash bros melee if it only registered my hitting the jump butten 3/4 of the time.

am I alone with this? Give me your thoughts, grivances.

2 Name: Anonymous Gamer : 2007-09-21 23:11 ID:xxuKBlUt

I think anyone thinking that it was going to be that easy to make a completely motion controlled game that'll immerse the gamer into it's world is in for disappointment. Motion-sensing simply isn't that advanced yet, or at least, not quite available to be in every home. I sorta hate Nintendo for advertising the Wii like that, and it really serves to deflate the hope of the Nintendo loyalists.

I like the wiimote/nunchuck combo. Playing Zelda was one of the best experiences playing a game I've had in some time. There was no pressure in hunching over, having to keep your hands huddled around a controller, and instead, you could adapt a more comfortable seating arrangement. Most motion based actions only required subtle movements. Though, that speaker is annoying until you turn it down/off...

And that's just it. Most of the movements in the games typically need to be subtle. Good examples of this are Wii Tennis, SSX Blur, and Mario strikers. To be honest though, I can't really speak for the minigame collections, as I tend to shy away from those, but I can't imagine them being that much different.

3 Name: Anonymous Gamer : 2007-09-22 03:18 ID:8ElMa+RM

If you were to compare it to the DS, the Wii hardware took off like the DS Lite but with the software of the DS Phat. I think the Wii is entering that hazy middle period experienced by the DS where the touch novelty was starting to wear off but developers were still finding their footing. The DS has its fair share of minigame collections too, like Cooking Mama and Feel the Magic. Not to mention tech-demos-as-games like Pac Pix with the occasional inspired gem like Kirby Canvas Curse.

It'll need its own mass appeal Nintendogs or Brain Training to get over the "hump". Wii Fit could well be that.

4 Name: Anonymous Gamer : 2007-09-23 19:24 ID:P6BTvEt5

>>1

honestly, I'm not all that surprised. I think they'd have been better served to go with a touch-screen controller -- one that could have game-defined button placements for everything the player has to do.

If you're flying a plane, the buttons could be arranged to look like an aircraft cockpit. If you're playing SSBM, the buttons would say things like punch, high punch, kick, block, special, etc. Or if you're playing FFCC, just have the player touch the word "attack" on his controller. You could change things up even during the game -- if a part of the game required a special skill set, just change the button setup to match what the player is doing.

>>3

They have Brain Age for the Wii.

5 Name: Anonymous Gamer : 2007-09-24 17:46 ID:CavlgUY6

The problem with the Wii is the controls don't matter, it's the games. Once you take the controls for granted (usually after a few days), the shine wears off and you start to think, where are the games?

With the immense sales, I'm sure the Wii will be getting some more games other than spinoffs and 1st party titles soon. Right now, it seems like another N64/GCN except with a lot of sales.

6 Name: Anonymous Gamer : 2007-09-26 02:39 ID:laTY/F46

Well, I for one still have a few games I'm looking forward to in the Wii like that Hajime no Ippo game and the rumoured new Fatal Frame game ( http://www.1up.com/do/newsStory?cId=3163198 )

7 Name: Fiscope : 2007-10-01 14:47 ID:w8mtAhgU

It's not the Wii mote it's the devs. Compare the sensing in Metroid Prime 3 and Red Steel: MP3 wipes the floor with Red Steel, and who knows what more devs will do, or if they make a new controller.

8 Name: Anonymous Gamer : 2007-10-01 15:37 ID:ILUItouO

The problem with the Wii is they took the DS philosophy (innovative control scheme + less graphical/processing horsepower than competitors) and tried to make it work with a much more complex input device and a console that, while graphically inferior to the other current gen systems, still requires a fair bit of effort to get an adequate looking game out of it.

On the DS, it's possible for a small team to create a decent and original game without having wasted too much of the publisher's money if it fails - they're able to experiment with previously untested concepts, and that's what makes the thing great. On the other hand, if you apply a similar small team and small budget to the Wii, they may have a great idea but they don't have the time and resources to realise it fully, and you end up with something that looks and plays like a PS2 Simple2000 game with poorly implemented motion controls bolted on.

9 Name: Anonymous Gamer : 2007-10-06 23:30 ID:Heaven

>>1
no. the shine is not wearing off. the problem isn't with motion sensoring, the problem is the 3rd party developers because you said that there's no problem with 1st party titles. 3rd party devs are having a more difficult time integrating themselves into the wii. the wii has revolutionized gaming but don't kid yourself if you think that any developer is going to develop games that maximize the wii's potential after developing knowledge to design games to traditional controllers.

>>8
Wii == gamecube++ + wiimote
The Gamecube as a system was fairly easy to program for. The Wii as a system is fairly easy to program for. The problem is not having knowledge to develop for the wiimote.

10 Name: Anonymous Gamer : 2007-10-11 21:02 ID:UaJJhfqO

>>8 >>9

yeah, you guys are probably right. it just boggles my mind when devs make a huge game and all this crap, and then don't bother making it easy to play. It's like making a mario game with a .3 second lag when you hit the run button or jump button. you'd be like WTF!? Hopefully dev's can get off their lazy asses, sense better, and maybe focus on making good wii games instead of making crappy ones to fill up their PS3//360 game budget.

11 Name: Anonymous Gamer : 2007-10-12 18:14 ID:8ElMa+RM

>>4
Sure, there's one on the Wii, but by now it's lost all the novelty factor it once had. After two versions on the DS and multiple copycats, who's really going to want ANOTHER brain training game? One that you can't even cart around with you. The real drivers so far for the Wii have been Wii Sports and Wii Play, but they're mainly demonstrations of what the system is potentially capable of, like you had in the DS's early life with Pac-Pix, Kirby, and that Yoshi game. Brain Training isn't going to cut it anymore as a mass-market driver for a new system.

12 Name: Anonymous Gamer : 2007-10-16 11:13 ID:b7uSUcLI

>>11
Sure, there's one on the SNES, but by now it's lost all the novelty factor it once had. After two versions on the NES and multiple copycats, who's really going to want ANOTHER Mario platformer? One that you can't even cart around with you. The real drivers so far for the SNES have been Japanese RPGs, but they're mainly targeted toward that Japanese, like you had in the Famicon's early life with Double Dragon, Kirby, and that Duck hunt game. Mario isn't going to cut it anymore as a mass-market driver for a new system.

13 Name: Anonymous Gamer : 2007-10-22 03:49 ID:INANA+P5

My personal opinion on the Wii is that, as some have said here, that the shine is eventually going to fade. I believe that the Wii is more a "novelty" console. Everyone thought it was so awesome when it first came out and I know at least six Wii owners who are now regretting the fact that they bought one. Sure, the Wii will attract new gamers and what not, but those casual gamers, if they realize they have a passion for gaming will start to look for a console with better performance or graphics. They'll move on.

I'm a Nintendo fan, but I've always been more partial to their handheld devices and I haven't been too impressed with their consoles as of late.

14 Name: Default : 2007-10-22 21:19 ID:AU8N7UZO

I've found that the wiimote is picked up around 5-7 fet away from the sensor bar...
Yeah, it's still disappointing. PS3's SIXAXIS is interesting, though. Too bad the system and the hardware- controllers, memory cards, etc.- are so expensive. I think the PS3 has more potential overall. If only the system didn't overheat as much or cost so much (SONY, read this) I think SONY'd have a lot more sales. I'd say $300 for a system like that would be worth it, $15 memory cards, and $30 controllers. The game prices are fine.

15 Name: Anonymous Gamer : 2007-10-23 07:06 ID:cZA15cb3

All I got it for was SSBB, and I personally don't care if it loses it's shine. I got gamecube for SSBM, and have never given it a second thought; so I won't for the Wii either.

All and all, it's a console and game will be released onto it, no matter what. It's not the shine that's gone, but the hype.

16 Name: 0rion!Rf2jj3WE0s : 2007-10-23 09:31 ID:uIJWCj/l

I wouldn't say that ALL 3rd party games with Wiimote support are bad. Resident Wiivil 4 has incredibly intuitive controls and is quite enjoyable to play (even for someone like me that played the GC version out). Also, Raving Rabbids is a pretty fun multiplayer game that uses Wiimote controls quite nicely (in most cases).

Honestly, I don't think the Wii is sunk, yet. It'll take people awhile, but once the games start rolling, it'll be a real contender.

17 Name: Anonymous Gamer : 2007-10-23 23:43 ID:wJckaQRV

Needs more games, damnit!

18 Name: Anonymous Gamer : 2007-10-24 19:57 ID:UaJJhfqO

i think it'll do good. Games like twilight princess, resident evil 4, and hell, even elebits (physics anyone?) show that great games can be made for this thing, and soon will. All these minigames/party games are probably just a way for the devellopers to get a feel for a console that literally has 3d spacial control (X Y and Z are all tracked here, and even Wiimote orientation) I can imagine it's slightly daunting at first. One need only play Red Steel to get frustrated with sporadic detection, and then play resident evil 4 and be like "how could anyone even play this on another console?"

and, another thing, on graphics. me? i don't care about photorealism so much. I like art. A lot of the games on the Nintendo, the DS, and now the Wii have nice, artsy feelings to them. For those of you who appreciated Wind Waker can understand. Personally, I'd rather have a fun game with a good story, good AI, maybe some voice acting, and beutiful physics and frame rates: if all i had to do was give up photorealistic graphics. i can imagine making high-res textures and purchasing right for high-end engines for everything can get pretty expensive - and that money comes from somewhere.

(everyone's looking at YOU Lair)

19 Name: Anonymous Gamer : 2007-10-25 20:27 ID:PBxuhgF/

>>18

I second that, the high-graphics game industry is really bloated and it's the most disconcerting thing about the industry right now; it's doing its best to imitate Hollywood. Seems like now a days the best a game can hope to aspire to is to be "cinematic". That's a total failure. I hope this backfires, or the bubble bursts and people get fed up, because even a rich game like Oblivion feels a bit hollow against its predecessors. All that texture/model money and effort seems to cost the game its richness in other areas, like in sheer variety of objects.

It's also annoying that you can't seem to make a game now-a-days for less than twenty-million dollars.

20 Name: Anonymous Gamer : 2007-10-28 07:17 ID:2iQBuxo1

Wii better come out with some decent games soon or I'm selling mine and picking one up for cheaper when they do.

They're still going for $250-300 on eBay, I figure mine sitting around isn't worth it.

21 Name: Anonymous Gamer : 2007-10-30 02:20 ID:6bzbItLH

It has various decent games right now. Of course if you want to buy 12 games you might find it hard to find 12 good ones, but 6 is quite possible.

22 Name: Anonymous Gamer : 2007-10-31 02:47 ID:31sXohVx

I think the coming "light gun" games will give the wii a much needed second boost

23 Name: AoiSK : 2007-10-31 07:06 ID:A9JMcmf9

From what I've seen, all of the new consoles besides the MAYBE the PS3 are leaning toward multiplayer. The 360 has live, the PS3 has Home? and the Wii has this mass number of multiplayer mini-games that you enjoy with your friends. That being said, of course theres going to be a group of people saying that its losing its touch. However, with Twilight Princess out and Metroid on its way. The Wii should start appealing to the people that think the Wii is not complete.... Assuming that they don't mind the graphics of course.

Note that I dont own a Wii, I just play their games here and there. I do agree that the Wiimote needs a revamp to the system because it has a weird laggy feel when pointing at my screen x.x;;. I also dont like how they did SSBM's controls.

24 Name: Anonymous Gamer : 2007-10-31 08:04 ID:4RdUVK/p

Buddy of mine has a Wii. It's still a blast to play when visiting. So yeah, I don't think the "shine" is wearing off -- what shine was there anyway, it's a freaking Nintendo family friendly thing.

25 Name: Anonymous Gamer : 2007-10-31 14:32 ID:M/kw2rBj

There never was a shine.

26 Name: Anonymous Gamer : 2007-10-31 18:50 ID:zY2jLmK3

The Wii is overrated garbage, Nintendo is also a garbage company, remember how they completely back stabbed Sony?

27 Name: Anonymous Gamer : 2007-10-31 20:26 ID:CifoKfTX

>>23 >However, with Twilight Princess out and Metroid ON ITS WAY

Cough cough

Anyway, I still maintain that the system could sport some killer shooters if someone would actually make a competent one. Everyone knows that Red Steel sucked quite a bit of ass, but removing the swords (ugh...) and the sometimes choppy framerates, it had the potential to be a great shooter. Of course none of the games following it improved much if at all.

There will be a good shooter eventually. I'm putting my hope on RE: Umbrella Chronicles. The light gun-esque games in Rayman were a blast and I'd love to see a full fledged game like that. With zombies of course. They're much less fun without zombies. Or ducks.

28 Name: Anonymous Gamer : 2007-11-01 15:04 ID:2PCgJQRI

the graphics is not a big deal.
i actually prefer lower-polygons models like because there's some style there in an abstract art, or maybe cubist or something, way... like virtua fighter 2 arcade. with ps3 it just makes everything look like it's made out of plastic or glue or something and still not realistic at all. i'll be glad when we reach the point of not using polygons

29 Name: Anonymous Gamer : 2007-11-02 00:44 ID:zY2jLmK3

After checking out the Wii games, I really feel sorry for you people.
Sure graphics aren't important, but quality is, and the games I saw looked straight out of a EB Game's bargain bin, it's a wonder that people buy into this garbage.

30 Name: Anonymous Gamer : 2007-11-02 00:49 ID:jPhKKtD3

>>28
That's the uncanny valley you're feeling. We're knee-deep in it at the current level of consumer hardware.

31 Name: Anonymous Gamer : 2007-11-07 14:48 ID:UaJJhfqO

>>29

Yeah - truthfully, I think developers were unprepared for the Wii. As the consoles were coming up, most magazines were focused on the 360 and ps3, and only mentioned the wii in passing on how they wondered what it'd be like.

Then, when the PS3 added it's 6 axis, i'm sure developers were like "well, now the ps3 is like a better wii!" and put MASSIVE budgets into either console's games to try to get the right game to catch fire in the community.

the 360 came out first, and was like a puppy that drinks cyanide (although improved over the original xbox). Never, in all my years of gaming, have I heard of a console with such bad hardeware problems. if that shit had happened back with the Nintendo, Atari would control video games...(after it recovered from being bankrupt)

Then the PS3 came out... with nothing? people waited for the big games, only to be dissapointed with the results (again, lair, Heavenly Sword -really short, box of hats-) and HOME still isn't done. and I havn't really seen any games use the 6-axis much, not to mention the flipflopping on the rumble feature.

So, when the Wii came out, developpers were still trying to figure out wtf to do with the 360 and ps3 when suddenly WHAM! The wii was somehow SUPER popular. Amid their gripes about the power output of the Wii, the devs forgot the actual point of a gaming system is not to play a goddamn movie, it's to play a fucking game, which literally had already been done in almost every concievable fashion up to that point. And so, companies, not wanting to lose out on the Wii but not put too much effort into it (after all their budgets were wholly devoted to PS3 and 360) they made some crappy minigames. The Wii is a fairly powerful machine - it's not a ps3 by any means, but it IS enough for some pretty awesome games. (plus it has motion detect AND rumble!)

Really, I think that devs don't really WANT to admit that the wii is such a success. Although EA's pres admitted that he's glad the wii came out because he was getting tired of all the copying of games these days - games aren't egtting better, they're getting longer.

Anyway, rant ending in 3...2...1...END

32 Name: Anonymous Gamer : 2007-11-08 22:46 ID:fVgTkDEI

the graphics are not an issue. there are many game series that have been destroyed by game company "fixing what isnt broken" i did question the wii when it first came out. it could really do with a decent sword game but when you thing about it, the reason this sort of system has not been done before it because it is quite limiting. the game companies have to work alot harder to make a decent control system i should imagine. its not like "oh jump with the A button works great" its sensitivity, or ways to make things playable. i think it was a novel idea but nintendo have really shot themselves in the foot.

33 Name: Anonymous Gamer : 2007-11-10 15:36 ID:qs5pFXnO

 I, for one, like the Wii.  I don't think it's that graphics aren't important, but more that you can have an awesome game without high-tech graphics.  You also have to remember that if the control scheme is botched, it is usually thanks to the developer's people.  Fire Emblem: Radiant Dawn shows that opting for the simple can pay off.  Sometimes, I think the developers try too hard to utilize everything at their disposal and mess up something that could have been good.  
I think the lack of good on-line multiplayer titles is much more disapointing than the console.

34 Post deleted.

35 Name: Anonymous Gamer : 2007-11-11 08:54 ID:tlsv8BEZ

I don't care for online multiplayer as I find it more fun with people in the same room. But good games of this type have also been lacking on the Wii lately.

36 Post deleted.

37 Name: Anonymous Gamer : 2007-11-14 13:20 ID:tlsv8BEZ

Mii Contest Channel

It wouldn't let me use my existing Miis. Instead, I had to create new ones from scratch. And you know how unflexible the Mii system is? Well, it seems that way until you try to make an exact replica of an existing Mii. I can't even seem to get the face shape to look like the old one.

Once I finally got in, I discovered something with really awful music and a single contest which I entered and then ran out of stuff to do almost immediately.

On the bright side I did find Hitler in there, and if you call his friends you get a whole screen of Hitler, which is hilarious. There is even a female one!

38 Name: Anonymous Gamer : 2007-11-15 23:42 ID:lW0zD4LZ

The wii would be cool if there was a way to have some sort of networking community. like a wii message board. of course, it's probably not possible because they'd never be able to moderate those boards and keep them family friendly.they'd all end up like /b/. but still- if it was possible to have a board like that- it'd be cool.

39 Name: Anonymous Gamer : 2007-11-17 06:33 ID:892XdryB

As I recall, the DS was shit for games until over a year into it's lifespan. Before that we had a shitty Madden game and a subpar port of Mario 64. With the Wii right now we have a few great and fun games but most developers are using the control scheme to tack on needless features. It's the same as with the DS early on. Eventually the Wii will (hopefully) get it's groove. On the plus side, it's reported that it's sold more than the 360 already and that's with the 360's year-long headstart.

40 Name: Anonymous Gamer : 2007-11-17 08:46 ID:1vw5XWuu

The Wii sold well to the non-gamer crowd. People like it for the same reason they liked Halo on the ECKSBAQS and Mario Party on the N64; the games are relatively intuitive, don't have a lot of setup or lengthy play time, and above all they can be enjoyed with friends over pizza and/or beer. Wii Sports, for example, takes maybe five minutes to get the hang of it, and maybe two more to set up profiles.

Of course, shilling to the frat boys and slumber party tweens has its drawbacks. The Wii doesn't catch the eye of game developers, and no one wants to cut down their cash cow just to fit into a console's gimmick. Chances are, if you develop a game and put it on the Wii, it's either going to have a tacked-on application of the 'mote or ignore the thing altogether. If you do put an effort into integrating the Wii's functionality, then you're forcing yourself into a corner; the time you could be making a better game for ANY console is spent on Wiiworking.

>On the plus side, it's reported that it's sold more than the 360 already and that's with the 360's year-long headstart.

Is it me, or is the 360 a great console that has had, at most, like two or three games worth buying? Gears of War is the only one I've bothered to play, and I might rent Ninja Gaiden Sigma. Already bought the damn game once...

41 Name: Anonymous Gamer : 2007-11-18 10:13 ID:tlsv8BEZ

Personally I would be fine if games used the classic or GameCube controllers, if that happened to be more appropriate for the game. Not everything has to involve swinging around a stick.

42 Name: Anonymous Gamer : 2007-11-19 03:21 ID:HJwQdiC3

The best games that are for it ironically only support classic style controls and are more or less cube 1.5 games.

Even BRAWL.

43 Name: Anonymous Gamer : 2007-11-19 12:11 ID:CoeQhjdK

>>42

I'm not sure what "best games" you're referring to, but consider Super Mario Galaxy... Twilight Princess... Metroid Prime 3... WarioWare. Now if you don't really go for the Nintendo franchises, well there's Resident Evil 4 (you can actually shoot things instead of screwing with a cursor!)... Godfather... hell, even Madden has Wii-specific controls.

And don't forget your history, either. A lot of hugely popular systems were around for a year or three before they really started seeing their share of great games. Take the DS for a recent example. How long was it around before developers truly started to figure out how to use it effectively? Until not too long ago I remember hearing strikingly similar statements comparing the GBA and DS.

I hardly think we've seen the beginning of what the Wii can do. Once they really get a firm foothold on what the system is capable of, I think we'll start seeing some truly phenomenal stuff come out for it.

44 Name: Anonymous Gamer : 2007-11-19 12:12 ID:Heaven

>>43
and I just realized >>39 said about the same thing as me, regarding the DS. Oh well.

45 Name: Anonymous Gamer : 2007-11-20 01:17 ID:6bzbItLH

There's a new Mii contest up and voting for the Mario has started.

I've decided for Mii Contest Channel I will always vote for Hitler if I see him in there, especially if it's Hitler made to look sort of like the character the contest is about.

46 Name: Anonymous Gamer : 2007-11-20 22:02 ID:RaQnxspP

I got umbrella chronicles the other day. It's pretty fun- though a bit short and I don't like how some of the missions force single player and you can't play through them with another player.

47 Name: Anonymous Gamer : 2007-11-21 07:13 ID:Heaven

"Is the shine wearing off"... From the leading thread title, I smell a hater.

48 Name: Anonymous Gamer : 2007-11-21 14:36 ID:UaJJhfqO

>>47

then you obviously didn't read his post or any subsequent posts

49 Name: Anonymous Gamer : 2007-11-25 01:18 ID:4khmynAf

SHINE GET

50 Name: Anonymous Gamer : 2007-11-25 19:13 ID:Heaven

50 get

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