[2D] Let's make a game [DQN DQN LOL] (26)

1 Name: ( ˃ ヮ˂) : 1993-09-6931 02:00

Maybe use RPG maker? http://www.rpgmakerweb.com/

2 Name: 2 GET : 1993-09-6931 02:01

I'm going to do this.

3 Name: ( ˃ ヮ˂) : 1993-09-6931 02:56

If you could get it like the short novel thread where everyone adds a little bit of stupid crap, this could be good. RPG Maker 2000 or 2003 are both excellent (free) choices for making a shitty game.

4 Name: ( ˃ ヮ˂) : 1993-09-6931 06:56

go back to to pax-tsuk\wait, what did you jokers doooooo?

5 Name: ( ˃ ヮ˂) : 1993-09-6931 10:20

Use Ren'Py and post numbers to make a visual novel.

6 Name: ( ˃ ヮ˂) : 1993-09-6931 10:37

>>5 awww yeah haha i had to make a visual novel in Ren'Py for Japanese coursework at university, it was funny

I did all the voices and Ultraman and a cute girl fall in love with me. Also I was wearing a really cool jumper.

7 Name: ( ˃ ヮ˂) : 1993-09-6931 11:15

Let's try to make a short Ren'Py visual novel as an experiment. Check this link to learn the syntax: http://www.renpy.org/doc/html/quickstart.html

The following posters give names for:
>>10 Male Lead
>>11 Childhood Friend
>>12 Little Sister
>>13 Mature Woman
>>14 SECRET BONUS CHARACTER
Character summary optional.

>>15-55 add Ren'Py formatted lines as they please. Any unformatted lines or syntax that breaks the game will just be converted to narration or ignored. Let's begin!

~~~~~~~~~~~~~~~~~~~~
define m = Character('>>10', color="#c8ffc8")
define friend = Character('>>11', color="#c8c8ff")
define sister = Character('>>12', color="#c8c8ff")
define mature = Character('>>13', color="#c8c8ff")
define bonus = Character('>>14', color="#c8c8ff")

label start:

"Once upon a time..."

(>>15 will continue from this point)

8 Name: ( ˃ ヮ˂) : 1993-09-6931 15:11

Will the characters be represented in-game by MOE SJIS ART?

9 Name: ( ˃ ヮ˂) : 1993-09-6931 16:26

>>8 What else?

Come on, let's go for it >>10 !

10 Name: ( ˃ ヮ˂) : 1993-09-6931 16:32

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11 Name: ( ˃ ヮ˂) : 1993-09-6931 17:23

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@i@EΝEj@ƒ@My name is Squeeks and if you want to learn more about >>10 you should read http://4-ch.net/ascii/kareha.pl/1112629846/23
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13 Name: ( ˃ ヮ˂) : 1993-09-6931 17:55


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14 Name: ( ˃ ヮ˂) : 1993-09-6931 19:08

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15 Name: ( ˃ ヮ˂) : 1993-09-6931 20:08

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16 Name: ( ˃ ヮ˂) : 1993-09-6931 21:04

I've made a start on a game based on this thread using RPG maker XP, and it's going pretty well so far. Already done Act I out of III (or maybe IV).

I'd love to see a DQN VN happen, but I don't think much of the characters so far. Decapitated Squeeks doesn't fit the childhood friend archetype very well, and it'd get very annoying to keep reading "My name is Squeeks and..." in the dialogue. It could still work, I suppose.

>>12 isn't a character and doesn't even have a name, let alone moé SJIS art.

>>14 is two people, which doesn't work - unless you're proposing a harem ending?

>>15 is not valid Ren'Py syntax (but nor is this post, to be fair).

17 Name: ( ˃ ヮ˂) : 1993-09-6931 21:49

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18 Name: ( ˃ ヮ˂) : 1993-09-6931 21:54

>>16 can u share the src? we need a way to keep up with the latest sources. Some dokyun can spare some webspace? Maybe just use a pastebin service with annotations...

Perhaps we could join the VN and the RPG. Like, have two different executables, and once the user reaches a certain point in the RPG he gets a message 'act done' a-la sonic and is forwarded to the corresponding intermezzo VN chapter.

19 Name: ( ˃ ヮ˂) : 1993-09-6931 22:08

>>18
I'd be happy to help, if you tell me what on earth a "src" is.

Let's keep the VN and RPG separate for now. I like the idea, but it'd be too difficult to implement.

20 Name: ( ˃ ヮ˂) : 1993-09-6931 23:49

m "Excuse me may I pass through here"

mature "Sorry, we're all out of that"

21 Name: ( ˃ ヮ˂) : 1993-09-6932 12:01

Oh man I remember messing with gamemaker yyeeeeeeaaaars agoo. I made a pokemon-like overworld you could walk around in.

22 Name: ( ˃ ヮ˂) : 1993-09-6932 12:21

>>19
src=source
The code as in the c files and the images.

Game maker is awful when you only have an Italian ripped version on wine.

23 Name: ( ˃ ヮ˂) : 1993-09-6932 13:01

24 Name: ( ˃ ヮ˂) : 1993-09-6932 19:28

>>16
Progress update: completed Act II out of III. Exciting plans for the final battle.

25 Name: ( ˃ ヮ˂) : 1993-09-6934 00:25

It's done! By God, it's done!
http://www.mediafire.com/?ryw8t2rvczdpaoc

26 Name: ( ˃ ヮ˂) : 1993-09-7100 00:54

>>16>>25
Well Hello beautiful.

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