Couldn't deal with /vg/ any longer so I decided to discuss this game here. My main question is which will happen first: Temmie becoming part of the main plot or MK actually being given a personality through the church chapter.
age
Things that I'd like to see happen:
> Temmie joining the party as a joke 4th party member
> Spamton returning.. and doing something to make some fans regret sparing him
> Telling Sans things we shouldn't know about and making him deeply uncomfortable
> Susie becoming a giant, having kaiju battles and wrecking shit in the next dark world. Also Kris is riding along.
>>4
I think Queen would be a better candidate to make players regret sparing, she doesn't stop her plans for world domination out of a change of heart, but only because it would cause The Roaring. Her particular brand of "well-meaning but psychotic" is the perfect choice. Spamton is still rather insane so any moral change must be taken with a grain of salt, but she didn't make any change at all.
As for Sans, I think you would have to be careful about how that's done, because it would reveal too much about his and Papyrus' true origins too soon(whether he came from this world to UNDERTALE's or vice-versa)
Undertale Yellow released yesterday and it looks awesome (a first as far as fangames go).
gamejolt[dot]com/games/UndertaleYellow/136925
I will tell you straight up...prepare for the robot chase scene because the difficulty does not spike, it fucking rockets.
>>6
I love Mo. Star's good too, but not as much as Mo. That is all.
I want Berdly to use Temmie like a shakeweight so bad I don't care if she's half a real person
>>4
Temmie is a real X-factor in this case. She is an UNDERTALE character, so in that sense Toby would rather not emphasize her over the original cast, but as the same time she is a "dev" character, sometime with far greater insight into the rules and mechanisms of the game world than any other character would reasonably have. She knew of and could remember resets well enough to give you discounts at the Tem Shop after all.
From a self-contained standpoint, her character so far mirrors that of Berdly's, wanting to be recognized and respected but not knowing how to get that in a healthy way, so instead of building an obnoxious mask around being "smart"(which we the player know she is in some sense at least, she managed to design Temmie Armor) she spends her days plotting revenge. The Dark World is the perfect opportunity for her to both take this revenge(especially against Susie; Catti-Temmie team-up anyone?) and to show that she really is more than just the village idiot, and for Catti to get rid of one more obligation on her already overloaded plate with family that are too dumb to recognize or care for her needs.
Catti is very obviously loaded up to be Susie's final character test; too strong for her to overpower in the Light World, likely too much of a magic dork for her to fight in the Dark World, and too mature for her to intimidate, forcing Susie to confront her with the new people skills she has learned over the course of the story or perish.
>>10
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I would love to see Catti and Temmie using some Magi-Mechsuit just juggling Susie back and forth in a way akin to how Lancer gets bounced around. It would be excruciatingly painful for her, but the sprites would be hilarious.
Would you have liked Chapter 2 more if instead of Susie having a complete 180, she had a resentment towards Berdly for his obvious dickishness(that wouldn't be softened up like it was in canon) that eventually boiled over into a physical confrontation, but she had built up a real friendship with Noelle far earlier in the chapter and because of that let him go? I think there was a lot there in the "holds back her violent urges for the sake of her friends" theme that was demonstrated in Chapter 1, and it would have led better into that hypothetical Catti encounter I so strongly believe is inevitable.
>Susie kaiju
Would it be somewhat like the Mario and Luigi: Dream Team battles in execution(Kris having to collaborate with her attacks) or just a repeat of the Punch-Out formula from Chapter 2?
Easily one of my favorite parts of Papyrus is his tacit acceptance of whatever his brother has going on, without even attempting to understand it anymore.
>AH YES, MY BROTHER.
>TENDS TO TELEPORT AROUND WITHOUT WARNING,
>HAS MASTERED SLACKING OFF SO EXPERTLY THAT HE SLACKS OFF ON THE JOB BY GETTING ANOTHER JOB,
>AND HAS PLANNED ELABORATE JOKES THAT TRANSCEND THE FABRIC OF SPACE AND TIME BASED ON A PLAN HE REFUSES TO TELL ME ABSOLUTELY ANYTHING ABOUT.
>WHAT OF HIM?
Toby knows Papyrus is one of his best characters and that's why he's been putting so much mystery around him
you are filled with.. DETERMINATION
>>17
I don't know if it was an intentional reference or not but for some reason Trunks "I'm filled with determination!" as a transformation line in Sparking Zero.
At the current point in the story, Susie doesn't do much more than act as Kris' dog. They point, she reacts. Someone disrespects them, she attacks. She's a minor player in most of the scenes we see her in during the Hometown segment.
Alphys really thinks that some human dick/minge is all it took to pacify Susie and that's hilarious to me
This is either a hot take or a very cold one, but I don't care for Deltarune for the story, mostly because it doesn't exist?
In comparison to Undertale where there was an overarching plotline surrounding your journey and actions, Deltarune's feels shallow and inconsequential, and its mostly just a collection of gags and short-term "encounters" that you experience once and instantly stops being of relevance, yeah there are the more complex side stories (like Spamton), but those don't matter either on account of being too small to be relevant.
Yes I know about snowgrave, thats pretty much a reboot of the genocide route that mostly threw subtlety out the window because no one got the original's message (the atrocities committed by the protagonist, is ultimately the fault of the player) and blamed everything on chara.
Deltarune's plotline feels like a simple game of DnD that no one takes too seriously (rather than a fleshed out plotline), and considering thats the surrounding theme I wouldn't be surprised if the shitty twist™© is that Deltarune is literally Kris and his friends sitting down playing a tabletop game.
Anyway sorry for the rant, I can't wait for the wave of unironic edge that will come with chapter 3's evil route.
Damn, Kris, where the hell are we?
Kris: A textboard.
>>20
Yeah, I can see that interpretation, but I also think it's a tad too reductive. We've already had a decent amount of suspense set up in this first two chapters(Kris' struggle to regain autonomy, Ralsei's ulterior motives, Noelle's thematic association with the angel and Roaring) and we haven't even begun to explore the second in that list.
I unironically think Jockington is the key to finding out whatever Ralsei's deal is; his lack of self-worth is single-minded and(to our knowledge) sincere whereas Ralsei's is at the very least incomplete. Seeing someone, especially a Lightner who fully accepts the role a Darkner "should" be in would scare the shit out of him, and get him to drop that mask for a split second.
If Toby never approaches that THEN I'm willing to call him a hack but it's just too soon.