We seem to have lost contact with the Control Tower [Grinding Noises][Part II] (855)

508 Name: (*゚ー゚) : 1993-09-7953 23:55

>>505
You clasp your arms around Jack's neck, clinging to her warmly and taking comfort in the sensation of her body against yours.

You are now playing as Jack Aaronova.

Argh! What's this girl doing touching you suddenly‽ You try to politely brush her off, but she simply nuzzles closer to you. Well, you decide, if she's not going to listen then you'll just have to force her to let go. Without a word, you grasp the throttle of the jetpack and push as hard as you can. The two of you are launched high into the still night air.

Ariadne squeals, but does not let go - and, unbelievably, clings closer to you still. You accelerate ever upwards, unheeding. Your unwitting passenger shouts something, but you cannot even hear it over the noise of the wind. Looking around, your view of the surrounding rainforest unfolds beneath you. A short distance to the north is the camp of which you are high priestess, where you were returning to before meeting Ariadne. Elsewhere, the river meanders silently down the valley, as strange, inscrutable shapes poke out from the forest canopy, swaying in the moonlight.

Still, you keep flying upwards towards the infinite starry expanse above. Your camp is nothing but a tiny speck, hundreds of metres below you now. You can now see across the mountain ridges to the east and west, separating this valley from its neighbours. Some distance to the west is something emitting a decidedly unnatural blue light, but it's too dark and too distant to even guess what it might be.

You are enjoying your tour of the troposphere so much, you forget what you were even trying to do to begin with. It is so very peaceful up here. You relax, feeling the cool breeze against your face. At that moment, with a splutter and a lurch, the jetpack abruptly cuts out. You stab at the controls, trying to will some life back into it, but to no avail. You cannot tell for certain, but you suspect it might've run out of fuel.

The two of you tumble back to the unforgiving ground below, screaming the whole way. Your Icarian fall concludes with your unwelcome reintroduction to the Earth. You die horribly on impact.

GAME OVER
Deaths: 20

(Continuing from most recent saved game: >>504)

>>506
Unfortunately, none of the available skills presents a clear path towards learning that particular martial art. You can't help but feel all the exploding body parts and such seem rather unladylike, anyhow. Instead, you sensibly invest your one free skill point into geokinesis, unlocking the following skill:

  • Basic rock animation (active skill): Can cause objects made entirely of stone weighing less than one kilogram to temporarily animate. Animated rocks obey your instructions. Costs five mana per minute.

Jack unilaterally denies being, or having ever been, a Gundam.

>>507
Lacking the power of flight yourself, you settle for hitching a ride on Jack's jetpack. You have no difficulty persuading her to head northwards, as she says that's where she was heading anyway. After a brief but exhilarating flight across the treetops, the two of you land in a broad clearing with a large bonfire at its centre. There are fearful looking, ill equipped grunts loitering around in small clumps around the place. Next to the fire is a large stone object which you cannot quite see from where you are.

Jack is just starting to say something, when there comes a loud cry from the forest to the east. Five grunts emerge, each dressed in identical off-white jumpsuits. Four are wielding wooden sticks with oddly bulbous ends, while the central one - who, coincidentally, is also wearing a rather familiar red headdress - wields instead a solid silver aspergillum. With a dramatic war cry, they charge into the clearing, catching several of the native grunts off guard and knocking them to the ground. From the north come another six invaders, catching more of the natives in a pincer manoeuvre.

Jack raises her bloodstained knife, screams defiantly and leaps into the fray. You feel compelled to join the battle yourself.

Name: Link:
Leave these fields empty (spam trap):
More options...
Verification: