We seem to have lost contact with the Control Tower [Grinding Noises][Part II] (855)

1 Name: (*゚ー゚) : 1993-09-7715 22:52

Previously:
http://4-ch.net/dqn/kareha.pl/1341413503/

For a moment you stand, perfectly still, in the half-light of the laboratory, listening to the slow, steady tapping of the two sets of footsteps as they draw ever closer. Somewhere in the building a clock strikes twelve, the deafening sound reverberating through everything around you. The footsteps stop. Without meaning to, you hold your breath.

>>/994
As it may well be your last opportunity, you lunge forwards, grab the computer monitor and tear it from the wall. The cable pulls taught and snaps at the base in a shower of sparks. The lights go out, plunging you into complete darkness. There is a startled yelp from the North, most likely from Mecha Alexei.

>>/995
Fearing Cassandra-chan may be planning to ambush you from the darkness, you strike out wildly in every direction. You accidentally bump into a workbench, knocking several pieces of glassware to the ground, where they shatter. "Who's there? Show yourself!" demands the voice from the North. Despite the assertive tone, their voice is clearly shaking.

>>/996
You bite into the darkness, but your teeth encounter no resistance. You try to metamorphosise into the darkness itself, but find that you require level 12 telekinesis, level 5 healing, level 5 thaumaturgy and 75 mana to shapeshift. You currently have level 10 telekinesis, level 6 healing, level 2 thaumaturgy and 720 mana. You also have four unspent skillpoints.

>>/997
You try to contract all your skeletal muscles at once. You don't really know anything about sweaty homos or how they grunt, but go ahead and make a fairly low, masculine snorting sound.

>>/998
You make a point of not starting any new threads - not that you'd be able to anyway in your present situation. As it so happens, one starts itself anyway, completely outside of your control.

>>/999
You attempt to summon the power of the >>1000GET, but find yourself a single permille off. How embarrassing!

That very second, the clock stops chiming and the ringing fades away into the impenetrable blackness all around you. You hear an all-too-familiar voice behind you, luring you from your relative safety like a siren's call: "Oh Conundrum-chan, I'm waiting for you in the garden..."

601 Name: (*゚ー゚) : 1993-09-8007 22:26

Take dynamite. Shoot small westward hole with gun, first moving everybody as far away as possible. (And don't put dynamite in the hole this time.)

602 Name: (*゚ー゚) : 1993-09-8007 23:59

Make Samus Aran your role model

603 Name: (*゚ー゚) : 1993-09-8008 06:22

If only Punctual Gomez was here, we sure could use his help right now.

604 Name: (*゚ー゚) : 1993-09-8010 18:18

>>601
Firstly, you drag everyone's bodies as far from the hole in the wall as possible - which isn't very far, given it's a small space and they're all attached to the cube in the centre of the room. You cautiously lift the box of dynamite and carry it with you. You find that you are not in possession of any guns, meaning that that dastardly hole will have to go unshot for now.

>>602
Being trapped in this room is taking its toll on you, mentally speaking. You take some small comfort in the thought of a certain Samus Aran: a beautiful, brave and capable young lady, not entirely unlike yourself. If only you too had a full body power suit, you think to yourself, so you could morph ball your way through that little gap in the wall.

>>603
Well, if neither Zardoz nor Jesus are going to help you, perhaps that Gomez fellow might show up just in time? You hold your breath a moment in anticipation and, defying even your expectations, hear footsteps on the other side of the door, then the jangling of keys, then, at last, the door beginning to creak open...

605 Name: (*゚ー゚) : 1993-09-8010 22:32

If the door opens outward, burst through the door elbow-first to stun whoever is behind it, then run away as fast as possible.

If the door opens inward, wait behind it and slam it shut on the body of whoever's opening it, then run away as fast possible.

606 Name: (*゚ー゚) : 1993-09-8010 23:36

I'm here to kick ass and bust spines and I'm all out of ass

607 Name: (*゚ー゚) : 1993-09-8013 18:16

>>605
The door opens inwards only a centimetre or two, and a voice emerges - Conundrum-chan's, to be specific - "Cassandra, that's you, isn't it? I heard you talking to yourself from next door. I should've known I couldn't keep you occupied like that for long, but..." She trails off, then continues: "I... I just can't go through with it after all. I think there's a better way of settling this. Please, let me in, and we can talk this over."

Well, you're not falling for that one! You throw your weight against the door, slamming it shut. Conundrum-chan says, coldly, "I see, so that's how it is. As you wish." You hear the lock click shut again, then footsteps leading away. You try to run away, but find yourself still on the wrong side of the door. How inconvenient.

>>606
Why are you here? Is there a meaning to your existence at all? What should you be doing with your life? The answer comes to you all of a sudden in a blinding epiphany. Your life has two goals only: the kicking of asses and the busting of spines. Alas, there is not a single donkey to be found in this gloomy little room. You bust the spines of each of the three dreamers in turn, but they show no response, being still blithely oblivious.

You're getting a little sick of being stuck here. Surely, somewhere between your dynamite, geokinesis, sleeping companions and the fact that Conundrum-chan can apparently hear you, you must be able to contrive a cunning escape plan somehow.

608 Name: (*゚ー゚) : 1993-09-8013 22:33

Use geokinesis to make a blunt hammer weapon from shards of stone around the room. Use the hammer to violently smash all machinery in site.

609 Name: (*゚ー゚) : 1993-09-8013 22:34

Or in sight, whatever

610 Name: (*゚ー゚) : 1993-09-8014 03:13

Resort to bodily fluids for hydration.

611 Name: (*゚ー゚) : 1993-09-8015 18:17

>>608,609
They aren't really shards as such, but there are plenty of rock samples in the various boxes on the shelves. You take a fair sized slab of basalt and a long, crystalline lump of orthoclase, and use stone morphing (active skill) to fuse them together. This costs you twenty mana, leaving you 245 remaining. For such a makeshift weapon, it proves actually rather well weighted and comfortable to wield. Tightening your grip, you vow to destroy all machinery in situ.

Unfortunately, there isn't a much mechanical about upon which to release your Luddite rage. After careful consideration of the semantics involved, you decide the cables and apparatus attached to the sleepers doesn't strictly speaking count as machinery, and hence turn your attentions elsewhere. You crush the nibs of a few ball point pens, hammer a tape measure into oblivion, and are then left with nothing but the mechanism of the door. It resists even your most violent swings, reverberating loudly but suffering not even a dent.

You stop suddenly as you hear Conundrum-chan outside make a startled noise, then the sound of something falling over, a scream, and some bizarre inhuman shrieking noise. Your blood goes cold. What is happening? Is this your doing? After more sounds of struggle, you hear a strange flapping noise, something clumsily fiddling with the lock from the other side, then the door clicks open for the second time. Cautiously, you pull it open and look, hammer at the ready.

Hovering outside is that friendly red bird of yours! Gosh, you haven't seem in ages! "Oh Reginald," you exclaim, greeting him with an affectionate tickling under the chin, "Thank you so much!" He must've stolen the key from your captor and freed you himself. What a clever, loyal little creature he is. The room you emerge into is just as it was in the simulation - full of empty cloning pods, and flooded ankle deep.

>>610
You are indescribably relieved to be free, especially as you were getting rather thirsty in there. Now, at last, there's no chance you'll have to drink anything weird just to survive! Your mouth waters at the sight of the expanse of cool, gently glittering water before you. And yet... somehow, you can't help but feel slightly disappointed that you no longer have an excuse to drink your own fluids.

Just to settle the matter once and for all, you sharpen one edge of the hammer (setting you back by five mana) and use it to nick the edge of your hand. You suck the blood from the wound, letting the warm, slightly viscous, ferric tasting liquid spread through your mouth. Mmm. You could get used to that taste.

More importantly, you need to decide what to do next. To the east is a spiral staircase leading up to the surface. To the west is an open door leading to Conundrum-chan's office. Behind you, to the south, the three dreamers are still slumbering, along with that curious stone cube. Of the four subterranean tunnels leading into this room, the ones to the southwest and southeast appear to be flooded (but you could, hypothetically, still try to explore them), water is flowing steadily from the tunnel to the northeast, and the tunnel to the northwest alone looks comfortably traversable.

612 Name: (*゚ー゚) : 1993-09-8015 19:00

Hypothetically explore the flooded rooms.

613 Name: (*゚ー゚) : 1993-09-8016 07:33

Drink water.

614 Name: (*゚ー゚) : 1993-09-8016 15:48

use geokinesis to make a stone scuba suit and explore the flooded rooms for real

615 Name: (*゚ー゚) : 1993-09-8017 11:08

Drink as much as you can, the thirst is the worst part of this endless nightmare.

616 Name: (*゚ー゚) : 1993-09-8018 19:33

>>612
You stare intently at the two yawning, unlit openings to the subaqueous world below. They betray no hint of their contents, but that doesn't mean you can't guess. You begin by hypothetically exploring the southwest tunnel, which, you imagine, after a short, narrow shaft leading down at a roughly 45 degree angle, opens into a now flooded ruin. The crumbling masonry whispers of illustrious temples and unknowably ancient rites. Deeper into the structure, further into the cold, clinging water, the architecture twists maddeningly in Escheresque contortions that confound the eye. You sink down twisting helical staircases, through ornate archways, past elaborate arabesques in tessellating or fractal patterns, until you lose all sense of direction or self. You drown in your own imagination.

>>613
Returning to reality, you bend down, cup your hands and swallow several mouthfuls of the cool water. It washes the blood from your hands and your throat, refreshing you inside and out.

>>614
You hear splashing behind you. Conundrum-chan is stumbling in your direction. One hand is clutching her right eye, from beneath which a line of blood is tracing its way down her cheek. She calls something after you, but you can't even make out the words. Reginald swoops back and forth around her, and she bats at him a little, but continues drawing steadily closer to you.

Well, this is awkward. You hope she doesn't want to kiss you again or something. I mean, it's not like you'd like that or anything. Eager to avoid such an emotionally turbulent reunion, you rush off towards the southeast tunnel, as heading towards the southwest would involve having to pass Conundrum-chan. Using your stone morphing (active skill), you morph a fair chunk of cavern wall into a modest, single tank diving suit. This costs you 140 mana, leaving you 100 mana remaining.

Being made of stone, the tube covering your mouth and nose is immobile, making it a little inconvenient. Similarly, you have no way of actually compressing the air in the tank, meaning it's more like just a single extra lungful of air on your back. Still, it's better than nothing. Very, very carefully, you submerge the box of dynamite, which you are still carrying for some bizarre suicidal reason, and dive with it beneath the surface, praying that the increase in pressure doesn't offend it enough to detonate.

You cannot see anything, and navigate by following the roof of the tunnel with the hand that isn't otherwise occupied. The tunnel levels out soon after passing underwater, then carries on more or less straight for about fifty metres. Just as you are desperately running out of air, it begins to rise again, and you see faint lights glimmering on the other side of a water surface just above you. You emerge, breath deeply, and pull yourself out onto the shore.

You are in a large, black space. You cannot see any walls or ceiling. There are odd luminescent little white bell shaped objects hanging from strands, looking much like larger, glowing versions of lilies of the valley. These illuminate a small lake, from which you have just emerged, surrounded by tall, organic shapes that tower away into the darkness above. The ground is everywhere covered in a thick layer of glistening moss, soft and damp to the touch, with little clusters of mushrooms or foliate coral-like structures. The air smells musty, with a faint undercurrent of overripe fruit.

A persistent breeze is blowing from the west. A narrow valley, bounded on both sides by the glowing organisms, winds away to the southeast. Everywhere else is thickly overgrown and more or less unlit, but the foliage seems especially thick, dark and foreboding to the north.

>>615
Ignoring your surroundings for now, you set down the miraculously unexploded box of dynamite and slurp greedily from the pool. You drink, drink, gulping it down but never quite quenching that itching dryness at the back of your throat, until you are interrupted by a rustling sound from the northeast.

617 Name: (*゚ー゚) : 1993-09-8019 00:24

Imitate the rustling sound.

618 Name: (*゚ー゚) : 1993-09-8020 01:12

Can we still hear grinding noises?

619 Name: (*゚ー゚) : 1993-09-8020 18:55

>>617
You lean over and grasp the base of a group of long, thin stalks, each of which terminates in a bulb shaped like a poppy bud. A brisk shake yields a rustling not dissimilar from the earlier. The rustling from the northeast comes again, this time louder - or possibly just closer? Your pulse quickens and you tighten your grip on the makeshift hammer, which is currently your only form of defence.

There are a few tense moments of silence, then, without warning, a huge, lumbering form emerges into the field of light. Being lit only by the feeble light of the luminescent bell things, you have trouble discerning its details, but it seems somewhat like a giant trilobite - at least the size of a small horse - with an elongated cephalon tapering to a single upturned point, and spines running the entire length of its back. It has more legs than you can count.

It rears up on its back legs, letting its forelegs dangle and waving its antennae back and forth. Its mouth flaps open and closed a few times, then it folds back down and slips into the pool, disappearing with a surprisingly subtle splash. It is immediately followed by another three of the same, two of which similarly sink beneath the surface. The last hesitates and turns to face you. It takes a few steps towards you, waving the horn on its head several times in what might be a provocative gesture.

You realise that the three that just entered the water must be on their way to the cloning facilities, meaning that Conundrum-chan and the dreamers are in danger! You are still wearing the diving equipment, so you could return right now if you tried. Alternatively, you could try to deal with the specimen currently threatening you - either by standing and fighting, or by evading it.

>>618
The trilobite creature is making odd clicking noises, though you can't even tell which of its all too many body parts the noise is coming from. Nothing seems to be grinding just now.

620 Name: (*゚ー゚) : 1993-09-8020 20:54

tame one of the trilobites and make it our mount

621 Name: (*゚ー゚) : 1993-09-8021 01:02

Throw the box of dynamite a the trilobite HORN.

622 Name: (*゚ー゚) : 1993-09-8021 10:07

Use Stone Morphing to carve 1 kg of rock (thus spending 20 mana) from the ceiling, splitting it into 100 10g bits, each bit with a sharp point pointing down, thus causing a deadly rock shower. Use rock diving suit as a shield. If that doesn't work, animate the rock bits and order them to stab the trilobites.

623 Name: (*゚ー゚) : 1993-09-8022 00:27

mount trilobite -t

624 Name: (*゚ー゚) : 1993-09-8022 11:31

Kill the GNUfag.

625 Name: (*゚ー゚) : 1993-09-8022 12:51

Use the spellbook of Richard M Stallman to free yourself of the proprietary binds of this mortal coil!

626 Name: (*゚ー゚) : 1993-09-8022 14:32

Reflect on the irony of my status as poster >>623 and a solely Windows user.

627 Name: (*゚ー゚) : 1993-09-8022 22:27

Actually, it's a terrible way to start. Computer science is a terrible name for this business. First of all it's not a science, it might be engineering or it might be art, but I actually see that computer so-called-science has a lot in common with magic.

628 Name: (*゚ー゚) : 1993-09-8022 22:43

conjure the spirits of the computer with our spells

629 Name: (*゚ー゚) : 1993-09-8023 19:34

Flip to a random page in Sussman's holy text and read out an incantation to bind all evil.

630 Name: (*゚ー゚) : 1993-09-8023 19:50

>>620
You approach the creature slowly, making cooing noises. It allows you to get close, but, as soon as you try to mount it, flinches away, makes a loud hissing noise, rears back and then gores you horribly through the thorax. You die painfully.

GAME OVER
Deaths: 24

(Continuing from most recent saved game: >>619)

>>621
Crouching, you reach out and cautiously lift the box of dynamite. With one violent movement, you throw the entire box at the trilobite, in response to which it begins to charge at you. The dynamite explodes on contact with the creature's head, propelling the horn in your direction at a substantial velocity. It skewers your upper neck, severing your spinal cord and killing you instantly.

GAME OVER
Deaths: 25

(Continuing from most recent saved game: >>619)

>>622
Though you cannot even see it, you guess - correctly - that the ceiling is made of rock. You transmute a clump of it, directly above the trilobite, into a hundred needles. They rain from above, but, disappointingly, bounce harmlessly from the creature's carapace. Though unharmed, it is spooked by the assault, and retreats immediately away into the darkness to the north. It has vanished before you have time to react.

>>623
Well, that particular potential mount may be gone, but you know for certain there's another three just a single short diving trip away. You don your equipment, gather your paraphernalia, take a deep breath and make the return trip. You resurface back in the cloning facility. The three trilobites are not far in front of you, one curiously nudging open a cloning pod using its horn, the other two standing by and watching. Realising now how easily startled they are, you realise that this will require some tact on your part.

You gently begin to levitate (why, you almost forgot you had that ability!) and silently float over towards the three of them. You leave the dynamite on top of a nearby pod, anticipating a violent response to your next action. Finally, heart pounding, you pounce onto the one on the right, which is a little further separated from the rest.

You successfully avoid catching yourself on the dorsal spines, and land just behind the cephalon. You immediately grasp both librigena - conveniently placed as they are on either side of the head - and thus are able to avoid its bucking and struggling. As it hisses, stamps and whips back and forth, its two companions hiss and run away, one back into the southeast tunnel where it came from, the other to the northeast.

After only a few seconds, the trilobite apparently accepts its new position and ceases struggling. It lowers its head and hisses submissively.

631 Name: (*゚ー゚) : 1993-09-8023 19:50

>>624
You make a mental note to ruthlessly murder any wildebeest cigarettes that dare cross paths with you.

>>625
You are dubious about this so-called spellbook, considering that you've done plenty of magic already without resorting to any stereotypical musty tomes at all. There don't seem to be any books about anyway, arcane or otherwise.

>>626
You're not sure if it classes as irony, but you do think that exclusively using windows sounds rather silly, when most buildings are much more easily accessible through their doors.

>>627
You decide that you had best make a good first impression with your new steed, and for this reason you certainly shouldn't confuse or frighten it by describing your current quest as computer science. It might be vaguely scientific, but it doesn't have much to do with computers, after all. Rather, it is a magical adventure of discovery, Machiavellianism and murder. What fun your new pet is in for!

>>628
By clamping your legs in closer, you manage to will the trilobite (you really need to come up with a name for him/her, you tell yourself) forwards, towards Conundrum-chan's office. You pass by the room you were locked in, noting that the three dreamers are no longer there, nor is Stove Stove. Finally, you charge into the office, focussed squarely on the cloning console, of which you intend to summon the spirits.

The room is not empty - far from it, in fact - and the current residents are more than a little surprised to see you enter on trilobiteback. "Aaaaaaaaargh!" screams Conundrum-chan. "Whaaaaaaaargh!" screams Alexei. "Blaaaaaaaargh!" screams Aaron. Jacqueline cowers behind Alexei's back. Stove Stove shakes violently. Your mount impales the CRT monitor of the console on its horn, causing the image to die in shower of sparks. The trilobite stamps its feet and hisses triumphantly.

This might make spirit conjugation a little difficult, you reflect. Maybe you should've put more skillpoints into technomancy.

>>629
You aren't sure who this man of Suss is or what texts he might or might not have written, but you'd be very cautious about "binding all evil" given how many ethically questionable decisions you personally have made in your life.

632 Name: (*゚ー゚) : 1993-09-8023 21:16

Ask the screaming people whether "wildebeest" or "brontosaurus" is a more hilarious word.

633 Name: (*゚ー゚) : 1993-09-8023 22:46

name the trilobte "Dr. Gay Hitler"

634 Name: (*゚ー゚) : 1993-09-8023 23:48

Make sure that Dr. Gay Hitler gets a snappy pink uniform ASAP.

vc: hell

635 Name: (*゚ー゚) : 1993-09-8024 14:51

Ram Stove Stove with Dr. Gay Hitler repeatedly.

636 Name: (*゚ー゚) : 1993-09-8024 19:39

Sing Rams' "Pizza Forever" while you ram.

637 Name: (*゚ー゚) : 1993-09-8025 20:06

Goad trilobite into killing everyone in the room so you can pee without anyone watching you.
Pee on trilobite.
Wake up.
Pee in one of the drawers before the others wake up.
Go find some water to drink.

638 Name: (*゚ー゚) : 1993-09-8026 20:06

>>632
"Aaaaaaaaargh!" replies Conundrum-chan. "Whaaaaaaaargh!" replies Alexei. "Brontosaurus!" replies Aaron.

>>633
You name your brave steed in memory of a famous twentieth century dictator, whilst acknowledging its relative lightheartedness and gaiety. You simultaneously bestow upon it a PhD in honour of its outstanding work in the field of being ridden by you - a rare privilege indeed.

>>634
Unfortunately, the only clothing nearby is already being worn. There isn't any suitable cloth from which you could fabricate a uniform either. Jacqueline's frilly pink dress seems perfect for the job, but she won't part with it willingly, and Alexei will probably complain as well. Alternatively, of course, you could just disembowel a few of these screaming mooks and dress Dr. Gay Hitler in their intestines.

You settle for a simpler option: you remove your own pantsu - which are pink, with a fetching seigaiha pattern printed on top - and place them over Dr. Gay Hitler's antenna. It's not much of a uniform, but it'll have to do.

>>635,636
The others have by this point begun to stop screaming. Conundrum-chan is wielding your geologist's hammer, Alexei his own white energy weapon, and Jacqueline your stone sickle. The three have backed into one corner, sheltering behind Stove Stove, weapons at the ready. Aaron is standing to one side with a bewildered half-smile on his face.

"Spaghetti... macaroni... mortadella... tortellini... mozzarella!" you chant, in what might be the strangest battle cry you've heard in a while. On "mozzarella", you dig your legs into Dr. Gay Hitler's sides and he charges forwards, monitor and all, towards that accursed stone cube. Just as they are about to meet, Stove Stove shakes violently and your steed vanishes entirely. You are left hovering in midair.

Aaron lunges forwards and embraces you tightly, telling you how glad he is that you're alive and how you'll always be his beloved daughter, and so on. The other three stare at you, weapons still at the ready. Finally, he releases you.

>>637
At that moment your dear trilobite, headwear and all, sticks his cephalon around the doorframe, hisses uncertainly, and retreats back again. Apparently he was simply teleported outside the room. Apparently he is also a coward, as he ignores your instructions to brutally murder everyone in the room (hopefully not including you) and instead splashes away to hide amongst the cloning pods.

You begin to run after him to punish him with some urinary castigation, but Conundrum-chan - whilst calling out "Oh no you don't!" - grabs you from behind, lifts you into the air, and busts your spine. You are in too much pain and shock to retaliate, but at least you don't pass out, so you don't have to wake up from it. Everyone else is quite awake and staring at you. You can't pee in any drawers like this.

Conundrum-chan sits on your chest, pinning you to the ground, leans over you and begins to lecture you sternly. "Right, listen up, because this is important. Since I put you in the simulation, about two or three days have passed, and in that time the sun never rose. The moon still seems to be rising and setting normally. Undead grunts have been continually crawling from the forest. They... they won't die. Until now I've just been throwing them into the river, and they get washed away, but they won't die, no matter what I do."

She takes a deep breath, regains her composure, then continues: "I tried using cloned grunts as meatshields, but every one that dies adds to their ranks, so I stopped. When I woke up this... most recently, I found that all the cloning pods were empty. I don't know how it happened; I was asleep in front of the console the whole time. After that you escaped, and then I woke up the other three" - she waves a hand in their direction - "So we can work out what to do next together." Rather than reply, you gaze longingly at the cool, refreshing water outside.

You note in passing that not once did she mention the loss of her eye.

639 Name: (*゚ー゚) : 1993-09-8027 08:12

Admit defeat, express willingness to put our differences behind us and work together to stop the grunts. Suggest stopping the undead with reverse ailuromantic weather prediction.

640 Name: (*゚ー゚) : 1993-09-8027 08:35

AH NU CHEEKI BREEKI

641 Name: (*゚ー゚) : 1993-09-8027 09:19

use geomancy to tunnel ourselves into an underground shelter, then have jack summon a cat, and throw stones at it while using reverse ailuromantic weather prediction to cause a shower of meteorites

emerge from the shelter years later and become the ruler of the wastes

642 Name: (*゚ー゚) : 1993-09-8028 01:11

Is Jack even here? I thought Conundrum-chan was Jack's clone. Or vice versa. I'm so confused about the plot right now.

643 Name: (*゚ー゚) : 1993-09-8028 05:42

Find out if Ao Oni is still alive in this version of the universe.

644 Name: (*゚ー゚) : 1993-09-8028 20:18

>>639
In an uncharacteristically submissive manner, you make an effort to integrate into and work together with the group in the interests of self preservation. When it comes to tactics, you suggest reverse ailuromantic weather prediction, but nobody seems to have any idea what you're talking about. The only local ailuromancer is, of course, your foster sister, Jack Aaronova, whom you haven't seen since helping defend her camp against the assault by Theodore's Church of the Schismatics.

>>640
Oh no! You forgot about that cheeky brook/creek (breek?) - the Palriga Canal! If you aren't careful, it'll flood the entire cloning facility with delicious, crisp, refreshing water. Also undead might get in that way. You lead the group out into the main room. Dr. Gay Hitler is still here, hiding unsubtly behind a cloning pod, with his antenna and monitor-adorned horn quite obviously sticking out.

You stop suddenly as you see a human figure crouched in the darkness at the mouth of the Palriga. As soon as they catch sight of you they yelp and stand up straight. Jack Aaronova, of all people, emerges from the shadows. She is dressed in a makeshift plate armour composed of what appear to be segments of one of the giant trilobites you saw earlier. She is absolutely covered in blood. You've never seen so much blood at once. It's caked onto her skin, clinging to her hair, splashed all over her clothing, and especially thick on the ceremonial stone knife she's gripping in her right hand.

She jabs the knife into the air in front of her, towards Alexei, looking quite aghast, stammering "Y-you're dead! I saw you explode! How are you alive‽" Come to think of it, how is he alive after that? Conundrum-chan chuckles to herself, and says it's "her little secret", or at any rate, it is of no consequence now. Jack Aaronova is not amused.

>>641
Unfortunately, the only way you could use your geomancy to dig is through stone morphing (active skill). With your remaining 80 mana, you could only afford to dig away four kilograms of stone, which would be a rather poor excuse for a shelter. Actually, the two adjacent rooms here - the one you were locked in and the one with the cloning console - would form decent emergency shelters; no tunnelling required.

You are now playing as Jack Aaronova.

You summon Theodore - who is still curled around your neck, in a comfortable crook above the top segment of your armour, hidden under all the blood and hair. He appears reticent at the prospect of jumping into the water flooding the floor, so you, along with the group, return to Conundrum-chan's office, where you set down Theodore. He immediately begins grooming himself with his tongue, but all Great Neptune's ocean wouldn't wash that much blood from his fur.

You spend 125 mana invoking inverse ailuromantic weather prediction (active skill) on Theodore. You begin to throw rocks - which, conveniently, you happened to have with you - at him. He scampers here and there, but the others, being in on the plan, prevent him from leaving the room. "DAMN YOU, HUMAN! I KNOW WHAT YOU'RE DOING!" he shouts at you telepathically. The effect elapses without Theodore suffering more than one or two grazing strikes and severely injured pride.

You think staying in this room for several years sounds deathly boring, even if you get to be a ruler afterwards. Nonetheless, you don't plan to visit the surface any time soon.

>>642
You are fairly certain that you are here. You aren't sure why everyone else is here, least of all the exploded Alexei. And you don't trust that clone of yourself. She clearly knows more than she's telling.

>>643
You cannot see any blue demons from where you are. Of course, you've no chance of finding him now that you're actively looking for him; everyone knows Ao Oni always comes when you least expect it.

At that moment there's a loud bang and a dull rumble from somewhere far above. "Is that...?" begins Ariadne. "That's probably the barricade breaking, yes." replies Conundrum-chan coolly.

645 Name: (*゚ー゚) : 1993-09-8029 09:33

Play rock-paper-scissors to decide who goes to check on the barricade.

646 Name: (*゚ー゚) : 1993-09-8029 17:38

Give princess water.
Wash blood off of self.
Determine if you are thirsty.
If thirsty, seek more water to drink while you have time.
If unthirsty, seek a quiet area to pee to avoid an embarrassing incident when the next blood-caking battler inevitably drags on all day.
If interrupted by attackers, resign self reluctantly to battle-related omorashi.

647 Name: (*゚ー゚) : 1993-09-8031 15:48

Demand answers from Conundrum-chan.

648 Name: (*゚ー゚) : 1993-09-8031 16:03

Find Rupert. The presence of a Brobdingnagian brontosaurus is sorely needed in this story.

649 Name: (*゚ー゚) : 1993-09-8031 22:44

Demand answers from Rupert.

650 Name: (*゚ー゚) : 1993-09-8032 01:16

Demand answers from Dr. Gay Hitler.

651 Name: (*゚ー゚) : 1993-09-8032 15:43

Demand answers from dokyuns.

652 Name: (*゚ー゚) : 1993-09-8032 15:59

Be dokyuns, give answers to Dr. Gay Hitler et al.

653 Name: (*゚ー゚) : 1993-09-8032 18:01

Order a copy of Doku Doku Ryouki Zukan.

654 Name: (*゚ー゚) : 1993-09-8032 20:09

Be Dr. Gay Hitler, job change to red mage.

655 Name: (*゚ー゚) : 1993-09-8032 21:15

Be DQN, demand answers from faghodge et al.

656 Name: (*゚ー゚) : 1993-09-8032 23:22

>>645
With a confident smirk, you gather everyone but Theodore around and whisper your plan into their eager ears. Reintegrating the feline into the group, you suggest a simple game of luck to choose who has to investigate the noise. You all chant "Jan, ken, pon!" and, on "pon", unfold your fists to form flat sheets (apart from Stove Stove, who is composed entirely of flat sheets anyway). Theodore looks down at his extended paw, mews in unhappy subjugation, then pads away out of the room and up the spiral staircase to the surface.

>>646
You can't find any princesses. You yourself are probably the closest, being a high priestess, but you don't particularly need any water just now.

Being unexpectedly amongst fine society (relatively speaking), you feel acutely underdressed. You descend to the water level and begin attempting to clean your incarnadine attire and body. The water nearby is stained quite dramatically, with clouds of bloody dirt blooming, dispersing and settling all around you. You manage to get some of the fresher stains off, but remain quite unambiguously sanguinary.

You are not thirsty. Well, perhaps a little bloodthirsty, but, I mean, we're all like that all the time, aren't we? You don't particularly need to pee either; in fact, you just went before you got here.

>>647
"You!" you demand, pointing menacingly at your clone, "Spill your secrets, doppelgänger! Why is the physicist still in one piece‽" She appears somewhat taken aback, then admits that she just used her teleportation (other)(active skill) to teleport him - at the last second before he was consumed by the explosion - into a room off the main corridor of the white building nearby. She then went in, subdued him, took him downstairs and plugged him into the simulation. Cunning.

>>648
You are unexpectedly thrown by an immense wave of loneliness. You feel the need for comfort that only an even larger sauropod can provide. You begin to ascend the steps towards the place you last saw him. There are various echoing thumps and smacking noises, along with a prolonged yowling. Theodore passes by you at high speed, heading downwards. As you turn one more revolution, you are confronted with a wall of human bodies - or parts thereof - forming one continuous, groping mass of discoloured flesh. You try to back away, but are too slow, and are caught by the flesh.

>>649
Why have you forsaken me, Rupert‽" you entreat. He does not respond. The pile of undead flesh consumes you like some sort of macabre phagocytosis. You suffocate in the midst of the cold, contorted blob.

GAME OVER
Deaths: 26

(Continuing from most recent saved game: >>656)

657 Name: (*゚ー゚) : 1993-09-8032 23:22

>>650
You turn to the flamboyant yet coy trilobite and demand loudly that he explain precisely what he thinks he's doing. He rears up on his hind legs and waves his forelegs and antennae while nodding his horn up and down in an ambiguous gesture. You become aware of a slow rumbling sound coming from the staircase.

>>651
You cannot find any dokyuns. The rumbling increases in volume, and Theodore emerges and scampers over to cower behind your legs.

>>652
You cannot be dokyuns; you can only play as members of your current party.

You give Dr. Gay Hitler - and anyone else who will listen - answers to no questions in particular: yes, no, maybe, nineteen, it doesn't exist, perhaps, no, no, no, maybe, strawberry, yes, they call it that for a reason, impossible, no.

>>653
At that moment, perhaps in response to your order and perhaps not, a huge gory mass of mostly dismembered human bodies pours out from the staircase to the surface. It spreads into the water and then slowly draws to a halt. Your party assumes battle positions, weapons at the ready, with the exception of Aaron, Theodore and Dr. Gay Hitler, who are all too busy hiding awkwardly behind cloning pods.

>>654
You are now playing as Dr. Gay Hitler. You aren't sure what your job is, or what a red mage is. In fact, you understand almost nothing about your current situation. You are quite scared.

>>655
Perhaps, you consider, being a stereotypical young Japanese delinquent might help, somehow. Unfortunately, you don't have any hair which you could dye blonde, nor are there nearby stores to fail to shoplift from, nor do you speak any Japanese or have any understanding of Japanese internet culture. You don't even know who Faghodge et al. is.

The mass of flesh disgorges a single animate corpse - a thoroughly exenterated grunt with its intestines hanging loosely from its abdomen, and, unusually enough, its head encased in solid basalt. Ariadne and Conundrum-chan appear taken aback, apparently recognising the figure now lumbering steadily towards them. The flesh continues to writhe and pulsate, threatening to disgorge more.

658 Name: (*゚ー゚) : 1993-09-8032 23:27

Be Aaron. Kill the mass of flesh WITH FIRE, just like Aya Drevis would have done.

659 Name: (*゚ー゚) : 1993-09-8033 00:20

DRR DRR DRR

660 Name: (*゚ー゚) : 1993-09-8033 00:44

Be Jack. Kill any survivors with pantsu.

661 Name: (*゚ー゚) : 1993-09-8033 09:38

Be Ariadne. Stab things with rock weapons.

662 Name: (*゚ー゚) : 1993-09-8034 23:35

>>658
You are now playing as Aaron Aaronovitch Aaronov.

Just like your favourite cute chainsaw wielding eleven year old, your first instinct when confronted with a mass of undead flesh is to burn it; burn it all, until nothing is left. With no time to lose, you rush into Conundrum-chan's office and retrieve - still there untouched since >>482 - the petrol canister, box of matches, and a single Kendal mint cake.

You reemerge to find Conundrum-chan and Ariadne already locked in battle with the basalt-headed grunt, Ariadne attacking with her handmade stone hammer and Conundrum-chan with the geologist's hammer she confiscated earlier. They appear to be aiming to debilitate it but keep it in one piece, rather than simply cutting it into smaller, still active pieces. Jacqueline distracts it by tapping it on the back of the head with the pommel of her stone sickle then retreating out of reach, allowing the other two to attack unimpeded. Alexei is unable to help, as his energy weapon would cause too much collateral damage.

You approach the flesh, getting as close as you can without being at risk of being grabbed and pulled in, and slosh petrol liberally all over the near side of the pile. The characteristic smell of mid-length hydrocarbons soon fills the air. The throbbing motion towards the top of the mass grows more violent, and, finally, there emerges the upper half of a girl's body - not a grunt, like the rest of the corpses. You recognise her as the girl in the wheelchair you met back at >>307.

She casts a cold glare at you all through unblinking eyes, and her bloodless lips twist into a lopsided smirk. "My my, so this is where you've all been hiding, is it?" She singles out Jack Aaronova and her smile dissolves. "You've broken your promise, High Priestess. You know the consequences. Frankly I don't give a damn about your precious living playmates, but unless you give yourself up now they'll end up getting... involved." Jack doesn't move. Her eyes then shoot to the top of a nearby cloning pod, where Theodore is trying to surreptitiously make his escape. "And the same goes for you, High Priest. You've been playing with fire."

She apparently hasn't noticed that the pile of undead she's half-buried in is covered in petrol. Having been undead quite a while now, her olfactory capacities probably aren't what they used to be. With only minor difficulty, you light a corner of the Kendal mint cake, and throw it into the heart of the flesh mass. The vapours ignite with a loud bang, and a wreath of fire engulfs the whole thing. A chorus of screams and moans rises from the burning pile. Thick billows of smoke begin to form and spread along the ceiling. There is an appalling smell of burning flesh.

>>659
Whilst disaster risk reduction is a good method of improving wide-scale resilience in the face of natural disasters, the current disaster you face is of a decidedly unnatural bent.

663 Name: (*゚ー゚) : 1993-09-8034 23:35

>>660
You are now playing as Jack Aaronova.

Thanks to Ariadne and Conundrum-chan's work, the basalt headed grunt is now just twitching face down in the water, unable to support itself on its horribly mangled limbs. The flesh mass seems too busy screaming in pain to attack you.

The attackers are all quite clearly dead (and were to begin with) so the only survivors of the attack are the group you were already a part of. You don't trust them, however, and feel that now, when they are likely complacent with victory, is the perfect time to show your true colours, by garrotting them with a pair of pantsu - for instance, those on Dr. Gay Hitler's head. You quietly approach him and try to take them, but he seems to have grown fond of his uniform, and resists violently. He whacks you in the head - your one unarmoured part - with the CRT monitor on his horn, then impales you on the end. You die.

GAME OVER
Deaths: 27

(Continuing from most recent saved game: >>662)

>>661
You are now playing as Ariadne Aaronova.

The only rock weapon you're currently armed with is your stone hammer, which isn't much good for stabbing. You try to persuade Jack Aaronova to part with her ceremonial knife - which she vehemently refuses - then instead settle for sharpening the hilt of your hammer using stone sharpening (active skill), setting you back by ten mana. You have seventy mana remaining.

You gleefully stab the floor, wall, door, cloning pods, Dr. Gay Hitler's CRT monitor, Dr. Gay Hitler himself (without penetrating his carapace), and the still moving remains of the basalt headed grunt. You feel better for it.

The fire atop the flesh mass is starting to go out. It seems to have changed shape, with the leading edge having stretched forwards into the water. The undead girl is now at the front, mostly submerged and no longer burning. She lifts her head, her skin burnt and discoloured and barely clinging to her face, and mutters to herself "...ieces of shit... I'd hoped it wouldn't come to this, but I suppose I have to return to..."

In mid-sentence, her body contorts violently, limbs elongating, bifurcating and branching, as her hair falls out and her head atrophies away into a single, toothy maw. Her body swells into a formless, bloated, pulsating blob. In seconds she has metamorphosed into a large undead tentacle monster, appendages groping in your direction. She seems to be aiming for Jack Aaronova, but she has more than enough tentacles for all of you.

664 Name: (*゚ー゚) : 1993-09-8035 00:47

Turn the situation into an advertisement for Tentacle Grape brand soda.

665 Name: (*゚ー゚) : 1993-09-8035 01:20

make an outdated memetic reference

666 Name: (*゚ー゚) : 1993-09-8035 01:49

mongle some cock

667 Name: (*゚ー゚) : 1993-09-8035 07:03

happily grab a woman's breasts

668 Name: (*゚ー゚) : 1993-09-8035 19:00

Continue Masturbation!!!

669 Name: (*゚ー゚) : 1993-09-8035 19:45

poop

670 Name: (*゚ー゚) : 1993-09-8036 23:18

>>664
Tearing away the fourth wall like tissue paper, you turn to face the reader and tell them that at the end of a long, tiring day of murder and evil, you like nothing better than a cool, refreshing bottle of Tentacle Grape brand soda. The sensation of that sugary purple elixir slipping deep inside you is second to none. You express hope that the reader will soon be joining you in the slimy, acetabuliferous grip of Tentacle Grape's customership, before pulling a bottle of the said substance from behind your back and taking a healthy swig. You exhale loudly, flash the reader a winning smile, and wink exaggeratedly.

The approaching undead tentacle monster, perhaps unappreciative of your disrespectful portrayal of her kind, grabs you by every limb, lifts you from the ground, dangles your head into her enormous toothy mouth, and bites down hard. Your neck is severed entirely.

GAME OVER
Deaths: 28

(Continuing from most recent saved game: >>663)

>>665
"All your base are belong to us!" you exclaim gleefully. This is not true. You don't know where the undead base(s) are, and you have no particular claim to any area of land that could even potentially fit the bill.

>>666
You can't find any cockerels here. The closest you know of is Reginald the red bird, who is currently - my god! He's perched on the box of dynamite that you left on top of a cloning pod to the southeast. That could be dangerous. Unfortunately, there's a lot of tentacles and badly burnt - but still animate and full of hatred for the living - undead separating you from him.

>>667
As Jack Aaronova's chest is shielded by her trilobite armour, you aren't particularly fond of Jacqueline, and the other girl has spontaneously turned into a tentacle monster, you settle for groping Jack Conundrum-chan's delightfully small, soft, delicate breasts. She squeals, wriggles free and says "Not now, Ariadne!" You suddenly come to your senses and realise that you've done something inappropriately intimate with Conundrum-chan again. You blush violently, realising with shame how much you've complicated your relationship with her once again.

Then again, she only said not now, not never... Perhaps...

>>668
You call upon the tentacle monster by name. She stops and looks straight at you (possibly; it's hard to tell when she doesn't have any eyes) for a few seconds, tentacles poised uncertainly in the air. "Now, while it's distracted!" Aaron shouts to Alexei, who is currently aiming his energy weapon squarely at Continue-chan. He squeezes the trigger and a few sparks spit feebly from the end, but nothing further happens.

"Dammit!" curses Alexei, grabbing Jacqueline's wrist and making a run for the northwest tunnel, apparently abandoning the rest of you to Masturbation's wrath. You and Conundrum-chan - but probably not the others - know that that tunnel ends in a magma pool, and is likely a dead end, unless the lift to Theodore's chamber above has another exit you don't know about.

>>669
Your parcopresis forbids it.

671 Name: (*゚ー゚) : 1993-09-8036 23:37

Apologize to Continue-chan.

672 Name: (*゚ー゚) : 1993-09-8037 02:29

Hand over the bottle of Tentacle Grape as a peace offering.

673 This post sucked.

674 Name: (*゚ー゚) : 1993-09-8037 17:12

The only thing standing between you and a satisfying poop is this tentacle monster and all of these supposed allies.

It's simple, crush the head and spine of the girl at the center of the tentacle mass.

675 Name: (*゚ー゚) : 1993-09-8038 23:51

>>671
"I-I'm sorry, Continue-chan!" you stammer. You aren't sure what you're sorry for; she's the one trying to kill all of you, after all. She continues to hesitate where she is, tentacles aquiver. Jack Aaronova and Theodore are similarly frozen in place, not daring to take their eyes off her. Alexei and Jacqueline escape up the northwest tunnel and disappear from view. Aaron and Conundrum-chan alternate between staring at you expectantly and watching Continue-chan for signs of movement.

>>672
You find in your left hand a vaguely suggestively named carbonated beverage which you don't remember acquiring. You stare at it dumbly for a second. What is it? Where did it come from? Why is it in your hand? At any rate, the name seems portentous. You step forwards cautiously, holding it out in one hand. Continue-chan makes a high pitched wailing noise and smacks it violently from your hand with one swing of a tentacle. It flies across the room and shatters against the wall.

The same tentacle returns in a backswing and strikes you in the upper body. You are thrown aside to land, on your back, in the water between two pods. You are slightly winded, but only your pride is seriously hurt. Continue-chan, still screaming, advances towards Jack Aaronova. She, in turn, holds her ground, gripping her ceremonial knife readily.

>>674
Continue-chan's new physiology is a little confusing. The part with the mouth must be the head, you suppose, but there's no indication of other sensory organs, nor any visible separation from the rest of the body. You highly doubt that she's still a vertebrate, and, judging by the fluid pulsating motions of her central mass, doubt she has any skull to crush either. There doesn't seem to be girl at the centre, unless you mean in a metaphorical sense.

But now is no time for anatomical semantics! You charge in, swinging your stone hammer recklessly, hoping to crush something vital. Continue-chan doesn't even break her stride as she again knocks you aside with one tentacle. This time your head collides with a cloning pod, knocking you unconscious.

You awaken in Conundrum-chan's office. Conundrum-chan herself is standing over you, a concerned look on her face. Her countenance visibly lightens as she sees you're awake. Also in the room are Jack Aaronova, Theodore and Stove Stove - but, notably, neither Aaron nor Dr. Gay Hitler. There is a deafening banging on the door. Despite it being made of solid steel and an entire shelf having been moved and propped in front of it, it sounds ready to break down.

"T-there's only one way to atone for... it." mutters Jack Aaronova, almost ashamedly, half to herself. "Christmas." she adds solemnly.

676 Name: (*゚ー゚) : 1993-09-8039 00:32

Command Continue (or whoever else might be banging on the door) to halt in the name of Yoghurt-Sweettooth.

677 Name: (*゚ー゚) : 1993-09-8039 06:05

Sing merrily, "We wish you a merry Christmas, we wish you a merry Christmas, we wish you a merry Christmas and a Happy New Year!"

678 Name: (*゚ー゚) : 1993-09-8040 22:15

pick nose

679 Name: (*゚ー゚) : 1993-09-8040 23:13

>>676
"In the name of Yoghurt-Sweettooth, I order thee to be still!" you shout in the general direction of the banging. The banging redoubles in intensity, and an unmistakeably Continue-like screech rises from the other side. The shelf leaning against the wall is now visibly shaking, and dust is falling from the ceiling. Shockingly, it seems even the elder god Sweettooth holds no dominion over her.

>>677
In the most irreverent manner imaginable, you sing facetiously about that darkest and most unspeakable of rituals: christmas. You even have the temerity to wish Jack a "happy new year", as though she has any chance of living to see the next year, or indeed has any chance of being happy ever again after having offended the gods. She stares at you, shocked into silence. A single tear traces its way down one of her cheeks.

>>678
After comparing the various olfactory organs present, you choose Conundrum-chan's nose as being the most appealing. I mean, technically, She and Jack Aaronova are clones, so their noses are identical and all, but Conundrum-chan's just has a certain je ne sais quoi about it that makes it so much more attractive. You sigh in longing at the sight of its gently rolling curves and graceful almond shaped nostrils.

You hear a vociferation from outside - a girl's voice. You can only barely make it out from over Continue-chan's continued assault, but something about the sound makes the hair on the back of your neck rise. Who is that?

The banging stops abruptly. There are a few splashes, followed by a long, ominous silence. Without consulting any of you, Conundrum-chan immediately begins shifting the shelf back out of the way, clearing the way to the door.

680 Name: (*゚ー゚) : 1993-09-8041 03:05

List party skills and status.

681 Name: (*゚ー゚) : 1993-09-8041 15:09

List laws and mores violated by the party up until this point.

682 Name: (*゚ー゚) : 1993-09-8042 15:54

List party's political affiliations.

683 Name: (*゚ー゚) : 1993-09-8042 23:02

>>680
Since your brush with amnesia, you have gained the following skills:

  • Induced metamorphism (active skill): Can convert igneous/sedimentary rock into metamorphic equivalent, as though by application of high temperature and pressure. Costs twenty mana per kilogram.
  • Basic rock animation (active skill): Can cause objects made entirely of stone weighing less than one kilogram to temporarily animate. Animated rocks obey your instructions. Costs five mana per minute.
  • Stone resistance (passive skill): Are significantly more resistant - though not entirely immune - to injury involving stone, e.g. being hit by rocks, falling from a height onto stone, being buried under rocks.
  • Stone morphing (active skill): Can change shape of stones or objects made of stone, including separation into multiple objects. Costs twenty mana per kilogram.
  • Stone sharpening (active skill): Can sharpen edges on stone objects to approximately that of a steel blade. Costs one mana per centimetre of edge.
  • Summon stone (active skill): Can summon more stone of the same type from existing stone surfaces, in whatever form desired. Costs forty mana per kilogram.
  • Advanced rock animation (active skill): Can cause objects made entirely of stone weighing less than ten kilograms to temporarily animate. Animated rocks obey your instructions. Costs twenty mana per minute.
  • Stone sacrifice (passive skill): Sapient creatures killed by you via primary or secondary effects of objects made of stone yield 100 mana and two skill points. Ritual killings involving objects made of stone yield 150 mana and three skill points.

You have other skills, such as levitation, but you can't quite remember all of them. You have in your inventory nothing but a makeshift stone hammer with a sharpened hilt, and the frilly dress you are wearing. You have level eight geokinesis and seventy mana.

Jack Aaronova has the following skills:

  • Basic ailuromantic weather prediction (active skill): Can accurately predict the weather for the next six hours by observing at least one cat's behaviour for a period of at least one minute.
  • Feline communication (passive skill): Can understand and employ general methods of cat communication, e.g. hissing, purring, meowing.
  • Cat affinity evaluation (active skill): Can tell another sapient being's affinity towards cats. Requires line of sight. Costs 15 mana.
  • Summon cat (active skill): Can summon a cat from the nearest interdimensional aperture. Costs 100 mana.
  • Advanced ailuromantic weather prediction (active skill): Can accurately predict the weather for the next 24 hours by observing at least one cat's behaviour for a period of at least four minutes. Costs 20 mana.
  • Cat possession (passive skill): Cats in the near vicinity are now playable members of your party.
  • Inverse ailuromantic weather prediction (active skill): Can, by performing a given action on a cat, cause a corresponding change in future weather (e.g. bringing cat to a warm place makes weather warmer, spinning cat around produces cyclone). Costs 125 mana.
  • Summon gust (active skill): Can create a weak, momentary gust of wind nearby. Must originate within five metres of your position. Costs 10 mana.
  • Summon fog (active skill): Can cause all water vapour in the air in a five metre sphere around your position to condense out into fog. Costs 50 mana.
  • Summon convection (active skill): Can create a strong local convection cell five metres in diameter around your current position. Costs 30 mana.

She has in her inventory the tattered remains of a seifuku, a suit of plate armour made of trilobite carapace, an incredibly bloody ceremonial stone knife, five mushrooms of various different species, and four strips of smoked trilobite meat. She has level seven ailuromacy, three unspent skillpoints, and 260 mana.

684 Name: (*゚ー゚) : 1993-09-8042 23:02

Jack Conundrum-chan currently has far, far too many skills; more specifically:

  • Telekinesis (small objects)(active skill): Can affect acceleration of objects weighing less than one kilogram within a range of ten metres by up to one metre per second squared. Costs 10 mana per object. Can be maintained indefinitely, but can only move one object at a time.
  • Telekinesis (medium objects)(active skill): As with telekinesis (small objects), but with mass limit of 100kg. Costs 100 mana per object.
  • Telekinesis (large objects)(active skill): As with telekinesis (medium objects), but with mass limit of 10000kg. Costs 1000 mana per object.
  • Teleportation (self)(active skill): Can instantaneously transfer own body to any other position within ten metres. Target volume displaced must not contain any matter not in gas phase. Costs 10 mana per teleportation.
  • Levitation (passive skill): Own body is not affected by gravity. Cannot be disabled.
  • Deamputation (active skill): Can reattach severed digits or limbs. Costs 20 mana.
  • Teleportation resistance (passive skill): Cannot be involuntarily teleported by another entity.
  • Teleportation (other)(active skill): Can instantaneously transfer another entity's body to any other position within ten metres. Target volume displaced must not contain any matter not in gas phase. Costs 20 mana per teleportation.
  • Increased range (passive skill): All telekinesis abilities limited to a range of ten metres are now extended to twenty metres.
  • Partial shapeshifting (active skill): Can shapeshift portions of your body; no more than one limb at a time. Mass-energy, electrical charge, CPT symmetry and momentum must be conserved. Costs 50 mana.
  • Teleportation (small objects)(active skill): Can instantaneously transfer non-living objects weighing less than one kilogram to any other position within twenty metres. Target volume displaced must not contain any matter not in gas phase. Costs 10 mana per teleportation.
  • Increased range II (passive skill): All telekinesis abilities limited to a range of twenty metres are now extended to fifty metres.
  • Firelighting (active skill): Can start fires. Requires tinder and firelighting implement, e.g. lighter, matches, flint and steel, bow drill.
  • Pyromania (passive skill): Attain therapeutic effects from starting fires. Firelighting may be addictive and/or difficult to resist. Cannot be disabled.
  • Flammability (active skill): Can make any object or creature under 100kg flammable, regardless of temperature or chemical composition. Effect lasts for sixty seconds. Costs 50 mana.
  • Flame camouflage (passive skill): If within or in front of a mass of flame larger than yourself, become difficult to distinguish from it by other creatures. Only affects sight.
  • Arbitrarily sized fireball (active skill): Can summon and cast a fireball of any size. Requires one free hand. Costs the fireball's diameter in centimetres in mana.
  • Flame sacrifice (passive skill): Sapient creatures killed by you via primary or secondary effects of fire yield 100 mana and two skill points. Ritual killings involving fire yield 150 mana and three skill points.
  • Basic healing (passive skill): Body slowly regenerates from damage. Not a magic spell; your body just naturally does that.
  • Place in recovery position (active skill): Able to place unconscious humanoid into a position in which they will regain consciousness more quickly and are less likely to asphyxiate.
  • Dress wound (active skill): Able to apply antiseptic and/or dressing/bandage to wound to stem bleeding and promote healing.
  • Basic magical healing (active skill): Able to expend mana in order to quickly heal self or other entity. One unit of mana roughly corresponds to one hour's worth of natural healing.
  • Spontaneous blood generation (active skill): Can generate blood within own body. Costs 10 mana per litre.
  • Complete regeneration (active skill): Can completely regenerate self or other living being, up to and including regrowing missing limbs. Costs 100 mana.

685 Name: (*゚ー゚) : 1993-09-8042 23:02

  • Reanimation (invertebrates)(active skill): Can revive any invertebrate, so long as bodily integrity is above 50%. Revived creatures behave as they would while alive. Requires 10 mana per minute of revival.
  • Reanimation (small vertebrates)(active skill): Can revive any vertebrate weighing less than 2kg, so long as bodily integrity is above 80%. Revived creatures behave as they would while alive. Requires 40 mana per minute of revival.
  • Reanimation (body parts)(active skill): Can revive body parts weighing less than 5kg, not including grey matter, as long as bodily integrity is above 80%. Revived body parts behave hostilely towards anything perceptible by associated sensory organs. Requires 20 mana per kg per minute of revival.
  • Reanimation (ritually killed dead)(active skill): Can reanimate anything killed in a ritualistic manner, so long as bodily integrity is above 80%. Revived creatures obey you entirely, and have no will of their own. Requires a single expenditure of 80 mana.
  • Reanimation (electronics)(active skill): Can reanimate electronics, so long as integrity of electronic components and connections is above 50%. Revived electronics behave as they would when working. Requires 20 mana per minute of revival.
  • JavaScript console (active skill): Opens the JavaScript console. Requires 75 mana.
  • Mana/skillpoint interconversion (active skill): Can exchange mana for unspent skillpoints or vice versa at a rate of 50 mana per skillpoint.
  • Summon void creature (active skill): Can summon creatures from own crotch. Summoning takes 30 seconds, during which time you must remain stationary. Cannot be halted once started. Requires 50 mana.
  • Complete shapeshifting (active skill): Can shapeshift entire body into other forms. Mass-energy, electrical charge, CPT symmetry and momentum must be conserved. Costs 75 mana.
  • Proposal (active skill): Propose marriage to another entity. Both you and the other entity must be eligible for marriage. Requires engagement ring.

She currently has in her inventory a well worn labcoat, a ball point pen, a bottle of water and a geologist's hammer. She has level twelve telekinesis, level nine pyromancy, level six healing, level five necromancy, level five thaumaturgy, level one matrimony, and three unspent skillpoints. She has zero mana.

Stove Stove currently has the following skills:

  • Telekinesis (small objects)(active skill): Can affect acceleration of objects weighing less than one kilogram within a range of ten metres by up to one metre per second squared. Costs 10 mana per object. Can be maintained indefinitely, but can only move one object at a time.
  • Telekinesis (medium objects)(active skill): As with telekinesis (small objects), but with mass limit of 100kg. Costs 100 mana per object.
  • Telekinesis (large objects)(active skill): As with telekinesis (medium objects), but with mass limit of 10000kg. Costs 1000 mana per object.
  • Teleportation (self)(active skill): Can instantaneously transfer own body to any other position within ten metres. Target volume displaced must not contain any matter not in gas phase. Costs 10 mana per teleportation.
  • Levitation (passive skill): Own body is not affected by gravity. Cannot be disabled.
  • Deamputation (active skill): Can reattach severed digits or limbs. Costs 20 mana.
  • Teleportation resistance (passive skill): Cannot be involuntarily teleported by another entity.
  • Teleportation (other)(active skill): Can instantaneously transfer another entity's body to any other position within ten metres. Target volume displaced must not contain any matter not in gas phase. Costs 20 mana per teleportation.
  • Proposal (active skill): Can propose marriage to another entity. Both you and the other entity must be eligible for marriage. Requires engagement ring.

They have level eight telekinesis, level one matrimony and 99,729 mana.

686 Name: (*゚ー゚) : 1993-09-8042 23:02

And last but not least, Theodore currently has the following skills:

  • Summon gust (active skill): Can create a weak, momentary gust of wind nearby. Must originate within five metres of your position. Costs 10 mana.
  • Temporary possession (active skill): Can control a sentient being's actions for no more than thirty seconds. Requires line of sight. Costs 75 mana.
  • Telepathic projection (active skill): Can project speech or other mental imagery directly into a sentient being's mind. Costs one mana per second per target.

He has level one aerokinesis, level two hypnosis and 45 mana.

Jacqueline, Alexei, Dr. Gay Hitler, Rupert and Reginald are also potentially playable members of your party, but, as they aren't present, they've missed out on the skill/status checking fun.

>>681
You are all castaways in a wild and lawless land. There are no rules to break. You are not in Rome; you cannot do as the Romans do - nor, by extension, can you not do as the Romans do. You are the Romans now. Even the unspoken social norms, expectations and taboos are unsettled. Your very actions now are creating the laws which members of a future society may go on to break.

>>682
Apart from a few vaguely pacifist or bellicist sentiments, your society lacks the political framework to even have affiliations.

While you've been busy with your head in the clouds, Conundrum-chan has finished unbarricading the door. It swings open quietly to reveal Continue-chan, half on the raised walkway before the door and half in the water below, surrounded on all sides by roughly a hundred clones of Jack. They are all wearing rather fetching knee-length dresses of varying colours and styles, but are otherwise identical. They stand in a semicircle of twenty metre radius, centred on Continue-chan, with placid smiles on their faces. The tentacle monster in question is frozen in place - cornered, but far from defeated.

687 Name: (*゚ー゚) : 1993-09-8042 23:18

change political affiliation to Islamic State, declare ourself caliph

688 Name: (*゚ー゚) : 1993-09-8042 23:40

Be Jack Aaronova.
Put remaining skill points into Aerokinesis.
Sneak up behind Jack Conundrum, summon fog to cloak our sneak attack, then stab her in the back with the ceremonial stone knife repeatedly. Use new Aerokinesis skills to make a temporary retreat if the attack fails.

689 Name: (*゚ー゚) : 1993-09-8043 16:39

commit anal deification

690 Name: (*゚ー゚) : 1993-09-8043 22:17

Evil Hina? (Thinks of Hina evil) this song makes me think

691 Name: (*゚ー゚) : 1993-09-8044 23:55

>>687
There are no states - Islamic or otherwise - to swear allegiance to. You cannot become caliph without undergoing the proper shura process.

>>688
You are now playing as Jack Aaronova.

You increase your aerokinesis level to six, unlocking the following skills:

  • Cool air (active skill): Can isobarically cool air in a five metre sphere around your position. Costs two mana per kelvin cooled.
  • Heat air (active skill): Can isobarically heat air in a five metre sphere around your position. Costs two mana per kelvin heated.
  • Summon vortex (active skill): Can summon a strong local vortex five metres in diameter around your current position. Costs 30 mana.

Having a single clone was a little disconcerting, but this crowd outside is simply a Jack too far. You feel like if you don't do something to cull the population then you'll lose all sense of identity. Though you harbour no particular ill will towards her, Conundrum-chan is the closest Jack, and seems an easy target, being distracted by the ruckus outside.

With a wave of your hand, a thick, damp fog suddenly precipitates out from thin air. It's thicker than you expected. To your dismay, your quarry utters a startled cry and, by the sounds of it, moves from where she was. You manage one solid thrust into where her back last was - stabbing only air - before being grasped around the midriff by a pair of tentacles and plucked from the room. The hunter has become the hunted! In a panic you summon some gusts of air, but Continue-chan's grip is unassailable. Between this and summoning the fog, you have spent 70 mana, leaving 190 remaining.

After a disconcerting transition, you find yourself suspended upside down over Continue-chan's open mouth. You see Conundrum-chan, Ariadne and Theodore rush out from the fog filled room. Another tentacle shoots out and ensnares Theodore, but the other two are spared. With a lurch, Continue-chan starts to the east, perhaps heading for the staircase to the surface.

At that moment, a loud cry comes from somewhere in the north, behind the Jacks - an unplaceable, vaguely androgynous voice - commanding: "Advance! Commence hugging!" The Jacks charge bravely, arms outstretched, eyes bright and mouths open in inarticulate expressions of delight. The tentacles throw back many, but for every Jack that falls two more step forth to try to wrap their arms around Continue-chan's central body. She is soon inundated, embraced tightly from every side, unable to do more than wave the tips of a few tentacles. She screeches in frustration.

A quick look around reveals that the others are not exempt from the onslaught of cuddles. Conundrum-chan and Ariadne are held in place by three Jacks each. Conundrum-chan looks vaguely uncomfortable. Ariadne tries to maintain her composure, but soon submits and hugs them back, eyes closed in warm ecstasy.

>>689
You say a silent prayer to the great anus in the sky, whoever, wherever and whatever it may be.

>>690
You begin to contemplate the moral state of a certain Kagiyama Hina, goddess of misfortune and resident of the Great Youkai Forest. Despite her ominous appearance, she is presented as an upstanding and morally good person, selflessly seeking to keep humans from bad luck. But what if your first impression were right, and she really is evil? I mean, she does fire quite a bit of danmaku at you without much warning (though that's standard fare for Gensokyo) and she does impede you from reaching your goal of the Moriya Shrine at the top of the mountain (though probably not knowingly). You slowly conclude that there isn't much evidence for the evil Hina theory.

Your musings are interrupted by a Jack wearing a cute stripy red dress climbing up to your position, pulling you - tentacle and all - down to the ground, and embracing you warmly. Several more join her and before you know it you too are incapacitated by the hugs.

692 Name: (*゚ー゚) : 1993-09-8045 05:49

Everyone: sing the hugging song, which goes like this:

Hug hug hug, hug hug hug.
Hug hug hug hug hug hug hug!
Hug hug hug, hug.
Hug? Hug.
Hug hug hug, hug hug hug.

693 Name: (*゚ー゚) : 1993-09-8045 05:49

I can't help but have a really bad feeling about this.

694 Name: (*゚ー゚) : 1993-09-8046 23:43

>>692
Succumbing to the gentle, welcoming sensation of skinship, you begin to sing the word "hug" over and over again. The Jacks eagerly join in, chanting along in a merry chorus, past the point of semantic satiation, until all you're doing is contorting your lips and flicking your tongue in a way that happens to make a noise. Continue-chan, meanwhile, is still struggling and screeching with increasing frustration.

>>693
You can't help but have a warm, fuzzy feeling about this. But under this lurks a vague sense of malaise. Perhaps it's to do with the fact that you can't move at all; even if you could persuade the Jacks hugging you to let go, Continue-chan's tentacle is still firmly gripping your abdomen. You'll need to employ some real cunning if you're to make it out of this one. Or maybe just stab everyone/thing with your stone knife. Whatever works.

695 Name: (*゚ー゚) : 1993-09-8047 05:48

Spend mana to heat the air around us by 80 Kelvin. Assuming our general vicinity is at room temperature (~293K) this should be enough to raise the air to boiling (373K). and thus make us too hot to hug or grip with tentacles. When the tentacles and Jack let go, go on a Jack-stabbing spree.

696 Name: (*゚ー゚) : 1993-09-8047 11:09

put all the skillpoints gained from the clone murdering spree into matrimony

697 Name: (*゚ー゚) : 1993-09-8047 12:06

Marry all the dead clones

698 Name: (*゚ー゚) : 1993-09-8049 00:14

>>695
Itching to try out your newfound aerokinesis powers, you turn the local volume of air into a nice toasty sauna. You thereby raise the air quite some way past its boiling point (which is roughly 77 kelvin) and successfully become ungraspable. There is an audible hiss from the water at your feet. Nearby Jacks wail in pain and surprise, while Continue-chan's screaming rises to an even higher volume and pitch. Tentacles and arms alike flinch away. You are, however, not immune to your own artifice, and are thrown off a little by the sudden flash of hot air on your skin. You have spent 160 mana, leaving 30 remaining.

You half dodge, half stumble northwards, only to trip over a fallen Jack and end up face down in the water. A tentacle lashes out towards you, but a Jack wearing a polka dot purple and white dress selflessly throws herself in its path, saving you. In recompense, you literally stab her in the back, along with two of her comrades. The nearby Jacks make distressed noises and stop trying to hug you, but don't let go of Continue-chan. The free tentacles continue to grasp for you relentlessly, but you manage to stay out of reach.

For killing three sapient beings in a ritualistic manner, you have gained three skillpoints and 150 mana.

>>696
Matrimony is not an available skill. Available skills are instead aerokinesis, geokinesis, biokinesis, hypnosis, technomancy and ailuromancy.

>>697
Despite your amorous advances, your dead potential fiancées stubbornly refuse to say the all-important "I do". You feel a little dejected.

The same voice which gave the order to advance comes again, from the northeast, this time commanding "Retreat! Retreat!". This poses somewhat of a problem. If the Jacks retreat, you will be lose your all important meat shields, not to mention your easiest source of skill points, mana and possible spouses.

699 Name: (*゚ー゚) : 1993-09-8049 00:22

Put skill points into aerokinesis and summon a badass storm around the perimeter to block Jacks' retreats.

700 Name: (*゚ー゚) : 1993-09-8052 00:36

>>699
You throw all three skillpoints into aerokinesis, unlocking the following skills:

  • Variable area of effect (passive skill): All aerokinesis skills with an area of effect can be used at any scale, with mana cost proportional to radius.

    • Summon fog (active skill) now costs ten mana per metre radius.
    • Summon convection (active skill) and summon vortex (active skill) now cost six mana per metre radius.
    • Cool air (active skill) and heat air (active skill) now cost 0.4 mana per kelvin per metre radius, rounded up.
  • Precision air movement (active skill): Can manipulate objects weighing no more than ten kilograms within five metres of your position using local air currents. Costs ten mana per second.
  • Aerokinesis immunity (passive skill): Can freely resist the effects of your own aerokinesis skills.

The Jacks, in unison, release their grips and begin to run away towards the northeast tunnel. In the interests of badassness, you go all out and spend 150 mana on summoning an immense fifty metre diameter vortex. Immediately the wind begins to howl, waves pick up on the surface of the water, the lights suspended overhead begin to sway, and everyone around you stumbles and tries to brace themselves against the unexpected tempest.

Ariadne grasps Conundrum-chan's hand and the two pull themselves towards the opening of the southwest tunnel, which is flooded. Continue-chan similarly pulls herself using her tentacles, against the wind, into the doorway leading to the spiral staircase upwards. She gives one last vindictive screech and vanishes inside, Theodore still in her grasp. The Jacks cry out in terror, huddle together in small groups, or attempt to find shelter between - or even inside - the cloning pods. Though one or two slip through, there is no sign of any sort of organised retreat.

Your storm will only last a little longer, after which you could possibly head northeast to investigate the mysterious voice commanding the Jacks, or northwest after Alexei and Jacqueline, or southwest after Ariadne and Conundrum-chan, or upstairs after Continue-chan and Theodore. You aren't sure where Aaron and Dr. Gay Hitler have gotten to, but you could certainly go looking for them as well.

Name: Link:
Leave these fields empty (spam trap):
More options...
Verification: