We seem to have lost contact with the Control Tower [Grinding Noises][Part II] (855)

745 Name: (*゚ー゚) : 1993-09-8086 23:40

Disassemble door into building materials.

748 Name: (*゚ー゚) : 1993-09-8087 23:02

>>743
Your attempt to smudge the drawing is a resounding success. You scuff the dragonfly into oblivion. No one would even know that green dusty smear on the floor was ever an insect.

Slowly, quietly, breath held, you make your way down the hallway to the one open door. You step into the threshold and immediately sweep the area with your torch. The floor and walls are covered in small white tiles. There is an operating table in the centre of the room, with adjustable restraints for immobilising limbs. There are several cupboards full of medical supplies - a cursory glance reveals bandages, gauze, sutures, tourniquets, a stethoscope, an aneroid sphygmomanometer, several hypodermic needles of varying sizes, various vials and ampoules of liquid, scalpels, forceps, surgical scissors and retractors. All the equipment seems quite old fashioned, but in good condition.

>>744
It's far too heavy to carry and still attached to the wall.

>>745
You open the door as wide as it will go and unscrew the hinges by forcing the blade of your trusty ceremonial stone knife into the slot-headed screws and twisting until they are all undone. Three butterfly hinges and eighteen slot-headed screws have been added to your inventory. Now unsupported, the enormous metal door slowly leans away and, before you can react, slams to the ground with a cacophonous bang, all the louder for the deathly silence that follows.

On the reverse of the door - which you didn't see from where you were - is written, in large, pink, cursive letters, "Behind you". You don't dare look.

>>746
You are currently playing as Jack Aaronova. You have 170 mana and four unspent skillpoints. You gain fifty mana and one skillpoint for each sapient being killed, which is doubled for killing in a ritualistic manner. Unspent skillpoints can be assigned to any of aerokinesis, geokinesis, biokinesis, hypnosis, technomancy or ailuromancy in order to unlock skills. Passive skills have a constant effect, whereas active skills cost mana to be performed. You currently have level seven ailuromancy and level nine aerokinesis. The following skills are available to you:

  • Basic ailuromantic weather prediction (active skill): Can accurately predict the weather for the next six hours by observing at least one cat's behaviour for a period of at least one minute.
  • Feline communication (passive skill): Can understand and employ general methods of cat communication, e.g. hissing, purring, meowing.
  • Cat affinity evaluation (active skill): Can tell another sapient being's affinity towards cats. Requires line of sight. Costs 15 mana.
  • Summon cat (active skill): Can summon a cat from the nearest interdimensional aperture. Costs 100 mana.
  • Advanced ailuromantic weather prediction (active skill): Can accurately predict the weather for the next 24 hours by observing at least one cat's behaviour for a period of at least four minutes. Costs 20 mana.
  • Cat possession (passive skill): Cats in the near vicinity are now playable members of your party.
  • Inverse ailuromantic weather prediction (active skill): Can, by performing a given action on a cat, cause a corresponding change in future weather (e.g. bringing cat to a warm place makes weather warmer, spinning cat around produces cyclone). Costs 125 mana.
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