how was physics handled in psx' ghost in the shell handled? like the exact codes and collission model
Not sure what you're asking bro, but I remember you could travel along walls and stuff in it. Was a pretty fun game
>>2 exactly. i didnt play it.
i mean the coding. the programming
>>3 Why Ghost In The Shell if you never played it? Well, usually the collider for a 3D object is just a hidden simple cylinder/capsule shape, so the model may be a complex thing with limbs or whatever, but its collider is just an egg in the same space as the model. I imagine in GITS it could just be a cube within the shape of the spider robot whatever it is
OP what is it you're working on/trying to do?
He's working on trying to shit up every board in the world.
https://4-ch.net/hobby/kareha.pl/1646316617/l50
https://4-ch.net/hobby/kareha.pl/1646377300/l50
https://4-ch.net/hobby/kareha.pl/1646376039/l50
https://4-ch.net/hobby/kareha.pl/1646399652/l50
lets try to get to a thousand by gits
Git /ˈɡɪt/ is a term of insult denoting an unpleasant, silly, incompetent, annoying, senile, elderly or childish person. As a mild oath it is roughly on a par with prat and marginally less pejorative than berk. Typically a good-natured admonition with a strong implication of familiarity, git is more severe than twit or idiot but less severe than wanker, arsehole or twat when offence is intended.
The word git first appeared in print in 1946, but is undoubtedly older. It was popularly used by the British army in the First World War at Gallipoli, the Egyptian and Mesopotamian campaigns where the British would abuse their Turkish adversaries by shouting the vulgar, “siktir git!”; (f*ck you) the soldiery (mistakenly) believing that “git” was part of the offensive expression meaning “you” (but in a derogatory way).