updated qbittorrent, now it lags horribly. Especially when you download around 200 files at once, I have to keep downloads to about 10 files at the time for it to be tolerable. The UI itself lags. Fuck I hate Qt.
Next I need a way to hide threads, and to give threads you like priority over others.
I know, right? Doesn't require an email, loads very fast, somebody actually reads it. The downside is that anyone can shit it up if he really wants to.
Blogging is the only thing dead boards are good for. And even that barely.
How do I link posts 97-100 without adding op? Something like >>n97-100?
Added ajax like [peak-] button. Now I don't have to open each thread individually.
https://4-ch.net/img/src/1646166409855.jpg
Will maybe upload it after I test it for a bit.
http://rufus.ie/en/
tool for creating bootable usb, both windows and linux
Thinking of making a way to hide threads. I just did a lazy thing and set height:3em and overflow:hidden.
height 3em https://4-ch.net/img/src/1647106923434.jpg
height 1.25em https://4-ch.net/img/src/1647107204253.jpg
Nobody reads threads that aren't on first page, pitiful.
Is kareha unable to close a thread rather than permasaging or deleting it?
really?
cuz ieed to ask about voxel modelling
I think I will move to /tech/ after all. Maybe I'll still use this thread occasionally.
I'll post everything javascript and violentmonkey script related into https://4-ch.net/tech/kareha.pl/1637254723/l50 Javascript and webdev thread, and general questions into https://4-ch.net/tech/kareha.pl/1125953617/l50 [HELP] Single questions & Help Thread [n00b].
https://www.youtube.com/watch?v=5n90WohCSIg
Ross's Game Dungeon: Follow-up Episode #3
11:35 has an interesting explanation of how Microsoft was intentionally killing PC gaming for 15 years in hopes that xbox will catch on.
I've looked a bit into godot, and it is an interesting game engine that seems at its best when making mobile 2d games with advanced 2d animation, and also allowing to play such mobile games natively. Of course making separate native application for every platform will produce a more high quality software, but I doubt your players even notice the difference.
I wonder how perl is compared to python. Python looks more comfortable to use, but maybe perl itself is less complicated than python under the hood? I haven't seen source code of either.
>>124
They both also have a half-baked OOP support (unlike Ruby!) Perl also has great regex support and the PerlMonks community. However, Python community is larger overall. All Python, Ruby and Perl are pretty easy to learn.
sagenoko works like sage, but still throws me at the board page.
How about nokosage?