animating (1)

1 Name: Couch Potato : 2022-03-30 09:25 ID:z980xrM4 basically im learning to go on animating stuffs which means solid drawing in 3d perspective, so mathemathically speaking it's 360 degrees of angle times the subject in question
but as you see in link this is not something normal horse do or unless rotoed from a real horse, how are the animation timed and spaced correctly with somewhat limited deadline and reference that is,

how do you sort of then "simulate" motion as natural as possible?

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