Just talk about whatever game you're playin, want to play, want to buy, what you just bought - whatever.
Just a nice, lazy places to spout random crap about games.
>>109 The minigames in Ape Escape 1 and 2 were great fun. I remember trying to unlock all the monkeys in the Monkey Boxing game in the first one, it got pretty hard. I actually bought Ape Escape 2 again on PS4 recently, even though I 100%'d it on PS2, it was worth it just to play MONKEY FOOTBALL again!
111GeT likes RePeATiNg GeTTeriNo's
I'd love it if they re-released Ape Escape 3 on PS4, but I heard it's complicated licensing-wise because of the Metal Gear Solid stuff in it
yeah those tiny apes are o so adorable. from the ones with capes or rotating lights or sunglasses or swords or really even plain
Suddenly got a weird urge to play No Fear Downhill Mountain Biking (I don't have it though)
Bought some pervy game on PS4 called Hentai vs Evil for a fiver, looking forward to trying it out later, I guess
sonic the niggercock
>>115 Very easy Platinum if you're into that
Tryin' ta find a copy of BLOODY ROAR 2 on PS1, or maybe 3 on PS2 which I was unaware of, if I can find it cheap
>Tryin' ta
Are you a nigger?
>>119 Nope, I'm just windin' you up, too easy
What is windin'? Sounds chinese.
>>121 Get ON-TOPIC or get OFF DA BOARD!
I played a game I've never played before the other day, I can't remember what it was called but I think it comes preinstalled on the 3DS - you take a photo of your face and it makes baddies out of it, and you use the built-in camera to shoot your heads down in the room you're in. I was sitting on the toilet blasting balls at my heads flying around the bathroom! What drugs were they on when they came up with that idea XD
Played Little Witch Nobeta (cute & funny dark souls), and it was fun and pretty charming but slightly rough around the edges in some places. Supposedly it's going to be finished later this year; looking forward to that.
vc: incume (no!!!)
A funny thing happened to me the other day. I was playing Lego Worlds and found you can spawn little bunny rabbits. They hop about, or you can pick them up, and if you throw them in the water they swim. They are so cute... I thought “omg, that is so cute... I think I'm going to cry...” and then I started crying
Anyone play MGSV? I finished the game, and I'm currently grinding to level up my base to unlock the crazy weapons. Every couple of weeks I'll switch it on to collect SP, I earn enough to get 12 S++ soldiers. It's taking ages. I think the way you're supposed to do it is play online and rob other players, but you also get robbed of staff and resources yourself. Still a while away from some cool weapons.
Create a MGSV thread, and in the span of next 20 years someone who played that game will eventually show up.
Guys, if you were to make a crossover of various rpg game characters, which ones would work well together? Various rpg work slightly differently, so I'm curious which ones would be most compatible. You can add non rpg characters as well, but you need to specify their abilities or how they would play.
I never played this ReBoot game for the PS1, I was just watching this longplay and thought the credits screen was pretty fun
https://www.youtube.com/watch?v=EX4NBA45Js0&t=2h7m44s
Steam Next Fes has me downloading hundreds of demos so I can level my shiny badge. Really puts into perspective the kind of stupid shit that motivates me to actually have fun, but now that I've got going I'm really enjoying playing so many different games.
What games use real world logistics? For example, I want to know what materials are needed for making plastic. Civilization and Factorio probably use real resources, probably.
Oh man, I finished Pokémon Ultra Moon a while ago and completed my pokédex, and now I went back to get all 100 totem stickers... i worked my way through a guide and got to the end but missed one! Now I need to go back through the whole list to find the one I somehow missed
>>130 I feel like maybe searching for something like "minecraft expanded realism production" is most likely to hit something like this. Civ is not very realistic, at least based on my experience with it. Honourable mention to Autonauts which does seem fairly realistic when it comes to this sort of thing.
I need to improve my dodging in Xonotic. Aim is decent from training, but that doesn't mean anything if I take 2 direct rockets and die. Tips?
Vivid Knight is cute & addictive.
I have been playing Sonic 3&K and have managed to die at the exact same spot in FBZ over 50 times now, in the exact same way, each time.
I repeat the exact same failed jump time and time again without difference.
I begin to suspect that I am clinically retarded.
>>138 Hadn't heard of Sonic 3 AIR, interesting. Maybe a silly question but had you played them before? I had 1, 2 and & Knuckles on the Mega Drive but not 3, so 3 always had a kind of exotic energy to me growing up, if that makes sense
Ahahah it's so satisfying in Rocket League when the other team has one toxic player, making snide remarks about teammate and opponent alike, and then you rough him up in extra time when he's in goals and your teammate scores the winner!
>>101 FIFA 2000 on the PS1 had a scratch 'n' sniff disc, it had a grassy aroma!!
The final boss in Metal Gear Rising Revengence is sooooo good. Everything is so cheesy but it works!
Still surprised that there are whole communities playing the old PS2/GC DBZ fighting games over netplay, even if they're on Discord.
Now that I can just buy touhou fangames on steam my library is growing out of control
£300 for Jonah Lomu Rugby on PS1!!
https://www.ebay.co.uk/itm/403597134144
>its the official Jomah rugby game paly hard and fast with the worlds powerful winger i the video game he designed!
Why don't people always bring the right element to Alatreon hunts huh why???
Receive You The Prototype is probably one of my favorite boss themes of all time. It's the kind of theme you play in your head while fighting OTHER games' bosses.
I was introduced to vinted.com over xmas, which is mostly for vintage clothes but had a bunch of retro games as well. I bought some interesting PS1 and PS2 games this month, all for about a tenner. Let me to tell you about them!
Let's get the golf games out of the way: Cyber Tiger, PGA Tour '98 (both PS1) and International Golf Pro (PS2). They were all pretty shit. Cyber Tiger is a cartoony golf game featuring Tiger Woods, and you can also play as Teen versions of Tiger and other characters. It seemed a bit creepy tbh. PGA '98 I got because I loved FIFA '98, and the box art was similar, so I was curious to check it out. It's kinda interesting how the annual wave of EA Sports games have a common look each year, I guess. It was only a pound and not that good. International Golf Pro was also pretty boring.
Another one I got was Psybadek for PS1 for 50p. I had the demo of it, I think it was on the same demo disc as Crash Bandicoot 3. I remember it got shit reviews at the time. It's a kinda cute snowboard racer thing where you collect little crystal things, but it's not very fun
Then I got The Italian Job for PS1. It feels like the Driver games but set in London and Turin like the film. I had a demo of this as well, I remember that the demo was a chase mission from the game, but the mission only starts when you drive into it - if you reversed and went down an alley you were able to explore the whole London level with no time limit. I wonder if that was done deliberately? I found the steering clunky like a lot of driving games of this time.
I also got two copies of Brian Lara Cricket, a standard edition and a platinum edition (he was selling them together for £1). I know absolutely nothing about cricket so I was just mashing buttons to throw the ball and hit it. Didn't know what any of the numbers meant for scoring. It had something I've noticed on a few PS1 games I've played on the PS3, where the sounds stops working and just plays a high-pitched EEEEEEEEEEEEEEE noise for a while; then when I hit the ball it changes frequency. I wonder if this is some sound glitch related to the PS3 handling sounds differently than the native PS1 or something?
Just for a laugh I wondered what would happen if I swapped the game out and put the platinum version in while it was still running. It carried on playing no trouble.
Anyone here still play MUGEN games?
played one porn fighting game made in mugen last year. Had only 2 characters.
>>154
Do you happen to remember the name of it?
no. Remind me in one week, I'll dig through my hdd.
>>152 IIRC platinum PS1 games were simply a re-release with a fancier [citation needed] box - games that had "gone platinum" were given a special border on the box to signify that they were some sort of best seller. I would expect the discs to be identical, unless there's some difference I don't know about
>>157 Yeah I figured they'd be functionally identical despite them looking different (original releases had artwork on the discs, Platinum versions have generic shiny discs).
>>156
What's that fucking game? You never came back, faggot. Probably didn't even have a nude mugen game.
mugen was fun. too bad i deleted my setup.
tried to rebuild it but all the files can be pretty much only be found on mugenarchive and mugenarchive operators are fags.
no i dont want to donate or contribute to access the files.
what good is an archive that is not mirrored and only gate kept for the purpose of making money?
oh well. nothing good lasts forever.
>>160 Making money isn't the “purpose”, it's to offset the cost of leeching bandwidth
yakuza reincarnation is surprisingly good.
I think I realized one thing about isekai, it is probably to make stories culture neutral, to make export of stories easier. Few culture references that foreigners just wouldn't get.
I've got a copy of that Shadow of the Colossus remake on PS4 sitting on my desk and its been begging me to play it. I really oughta make time for it
I got to play some games with a few people on my emulators through netplay today. It was pretty fun.
>>161
Hosting is dirt cheap and I guarantee they do more than break even with their shitty donations and banner ads.
Got the new Metroid prime remaster, the dual analog is awkward and it looks much, much darker, but overall it's fun to replay Metroid Prime again, almost fresh after about half a decade when I last played it (Prime trilogy on Wii U). It almost is like when I first played it in 2004.
Really, really suck at stealth games. This is what I get for being impatient.
Raging Loop has been fun so far, interesting werewolf-inspired visual novel with elements of zero escape, when they cry... I'm a little worried it's about to jump the shark though, but here's hoping it rides the wave out.
I got a couple of shitty PS1 football games last week, “Football Madness” and “European Super League”. Football Madness could be pretty fun if it wasn't so clunky, it's rare to find fun arcadey football games with power-ups and stuff.
>>160
i never managed to actually get into mugen. it looks really fun but the jank puts me off too much
God damn Resident Evil 4 is salve for the soul. Whenever I feel like shit I just boot it up and I'm always having fun.
>>171
I hope you're not talking about the reboot.
Someone at work was talking about some new Warhammer kart racer or something called SPEED FREEKS or something, and it reminded me of the PS1 kart racer SPEED FREAKS, which I had the demo of. I remember it got a good score in the PS magazine so I thought I'd pick it up. I also got the demo it was on, disc 49, which also features the pre-release demo of THPS1, Um Jammer Lammy, and EVIL ZONE which I am currently trying to get a hold of! It also has a pretty fun Net Yaroze game, a multiplayer tank battle game.
Like a lot of PS1 games I buy for nostalgic reasons, Speed Freaks wasn't as good as I remember. The demo of THPS was interesting though; recently I've been playing the 1+2 remake, so it's weird going back to before it began, the camera and the controls are really bad!
>>172
The original Resident Evil 4 was a mistake. It’s not a real survival horror, the story sucks, Ashley sucks, and Leon is suddenly blonde now. The remake could have been an opportunity to give us the static camera, 4 item inventory and tank controls we deserved but no…..
just finished sega's mario galaxy bootleg (sonic lost world) and i am never touching that game again
After talking about arcadey football games with power-ups earlier, I came across a Lego football game for PS2 I'd never heard of called Football Mania. It's actually really fun! It's lego, but there's no building aspect, just the players are lego men.
It has a simple shooting system with aftertouch controls, so it's fun curving shots in or chipping the goalie from the halfway line and stuff. One of the power-ups turns the ball into a rocket that aims for the goal, so you can chip it up in your own half and rocket in above the goalie.
The story mode is kinda mad, it's just a football game but the story has you chasing a guy who stole the trophy, and he escapes into space so you need to beat teams to get the parts for your own spaceship, eventually playing on Mars. The teams are themed lego men like cowboys and skeletons and aliens and pirates. It has various pitches of different shapes and sizes. It also has a normal Lego Cup mode with a range of national teams, and some minigames where you can unlock special players.
It was a fiver!
I don't have a rant, just that I'm dogshit at shmups and trying to get better. Ikaruga is where I'm starting.
Playing gacha trash, Limbus Company, because I really enjoyed Project Moon's other games. Can't believe it's come to this.
>>175 this game fucking sucks dick, I tried to 100% it back in 2018 and having to replay those boring ass levels sent me into a spiralling depression
Replaying the Oracles games, I remember why I never finished them. Oracle of Seasons is fine, up until you very easily sequence break in the middle of the game and everything starts getting incredibly tedious. And that tedium is even worse in Ages. I hate that I feel like I should have started Ages first to have Seasons be my Linked Game.
>>175
I 100%'d Lost World when it came out on Wii U, and while it sucked to get through, I had fond memories of it. Recently hacked my 3DS and tried to play that version because I'd always wanted to and nearly immediately physically recoiled. The 3D is not helpful at all and the field of view is just really bad. Want to replay the main game on PC just to have a sanic on the computer but it's so obviously not worth it.
I also hacked my 3DS recently and I was playing Sonic Chronicles: The Dark Brotherhood at the weekend. I recently played a Zelda game I can't remember the name of on it as well. I don't really like the movement control on either of them, touching with the stylus in the direction you want to move.
I finally decided to try call of duty. It sucks. I regret wasting the 18 minutes it took to emulate this trash. Why did anyone like this?
>>183
Half-Life 2 hadn't come out so standards for FPS were real low. I think most people were flabbergasted that it had something resembling a storyline and AI allies that weren't 100% dead weight.
Some gamers also had a complex about vidya games being widely rejected as Real Art at the time, and a game depicting a "realistic" "cinematic" "war story" seemed like a step in the direction of being accepted by the cultural elite.
POSTAL 4 could have easily made the trans army the new Taliban(as in they are literally everywhere if you look hard enough) and the fact that they only stuck with the bog-standard SJW joke feels lazy to me; for a Postal game that's saying something.
I really hate the boss fights in Silent Hill 2. They all feel too easy and you really don't have to think much about it. As long as you saved up enough ammo and health drinks you'll beat them easy. The whole fight with Eddie felt dumb as shit.
Undertale Yellow finally came out. It feels more and more like each major character was made to be the intentionally defective version of their Undertale counterpart, though I only just reached the Dunes.
Fuck Dunebud. Burn in hell Dunebud. I have no idea how to spare Dunebud.
I have no excuses to not play FortressOne right now, I just burnt out of arena FPS altogether and would rather not put the effort into improving so I'll self-sabotage by not practicing at all.
Today I got GENSOU SkyDrift in the PSN sale, it's a touhou racing game. It's really fun! The tracks are really cool.
Are there any Punch-Out likes that've come out recently? I'm tired of replaying the Big Boy Boxing demo.
>>191
EA used to make the Fight Night series but since then there haven't been any boxing games. Just UFC ones.
>>192
I'm not looking for a realistic boxing game, just one specifically in Punch-Out's style. There was one on the GBA I know about, but I'm too lazy to emulate it so looking for other options first.
>>193 Not recent but I liked the Ready To Rumble Boxing games on PS1. The boxing minigame in Ape Escape 1 was fun as well
>>190
I got this on PC last year but wasn't really feeling it. I'm sure it's great with friends.
Which games have good gunplay?
https://4-ch.net/hobby/kareha.pl/1624447304/l50
I like to go BANG
Test
>>/hobby/1624447304/l50
I found this again after a few years. It was released by Al-Qaeda's media arm as a sort of fuck you to the original, where you invade Iraq and shoot up Saddam. I remember the media covering this when it came out. Nothing really good to say about it other than the soundtrack having some quality Arabic verse and the ability to wipe out Bush. Its surreal how that guy has been rehabilitated by the mainstream media.
https://www.myabandonware.com/game/quest-for-bush-night-of-bush-capturing-eyp
Thinking about playing a few PS2 games today.
MGS 1 feels overrated. Don't get me wrong its a great game but whole sections of it are just rehashed from Metal Gear 2 Solid Snake. The chase sequence at the end, the ninja boss, female love interest etc. Meryl is just a rehash of Holly and Otacon is Dr. Madner. Then you realize Kojima does this with a lot of his games. They all have a situtation where your captured and have to endure a button mashing torture sequence that will give you arthritis. They all have a scenario where you have to save a guy who's captured and knows a bit of the big dark secret but never enough and also happens to be on the other side and in disguise. There's always a diguised female helper (Holly, Gustava, Meryl, Eva) whose cover gets blown and a an ally/friend Snake knows from way back ends up betraying him (Miller/Liquid, Campbell in MGS2, The Boss etc). When will we stop heaping praise on this man for reheating the same damn story multiple times?
>>201 I always took that as a deliberate idea of history repeating itself, the same events playing out in different contexts with different participants, as time spirals out. Each iteration has certain roles taken on by different characters, as you say - I always felt we were supposed to notice that events repeat themselves in each game, and the characters dutifully taking on their roles mostly don't realise their position in the bigger picture. There is an overarching story of the "deep state" Patriots orchestrating the events that unfold, each character playing their part. Snake and Otacon think they're stalking the Patriots, then find out they behaved exactly as the Patriots predicted they would when they lured them in. Raiden takes his mission seriously, but it's made obvious to the player that it is a simulation based on Snake's previous missions, and he is a puppet playing his part.
It makes me think of in the Bible how Judas betrayed Jesus for seemingly selfish reasons, but he was just playing the part he had to play for Jesus to be arrested and executed, in the divine plan to save humanity... or in the Bhagavad Gita when Krishna tells Arjuna that all humans are born to play the part He intended for them in his grand plan.
There was something else in the Japanese version which to me suggested the repitition of ideas and characters was deliberate. Certain characters are voiced by the same voice actress, which isn't the case in the English version, but my memory is a bit fuzzy on which ones...
>>202
Kojima just likes recycling scenes. Now that I think of it a lot of games from that era were the same. The first three Resident Evil games share virtually identical sequences too. Like the way all Star Wars movies have signiature set pieces. The real problem is how messy and convoluted the plot becomes. I took it as the Rashomon effect and postmodern hyperreality. Since the story is always revealed through different characters explanations and monologues, they are all just explaining their own subjective point of view and interpretation of what they think is really happening instead of objective reality. They are all more or less unreliable narrators.
But MGS4 is where things go wrong because it contradicts all the previous games on factual grounds. Solid Snake was killed off at the end of the tanker scenario in MGS2 and all the characters Raiden meets are revealed to be a simulation. But suddenly in MGS4 they're all back again and all of them are real and they're all related to people from MGS3. That one game just screws up the entire lore of the series.
I always thought the Patriots were basically a placeholder for the US shadow empire (the way Godzilla was used to represent nukes) and its schemes to manipulate and control the world rather than a Godlike entity that controls everything. Its more like samurai movies where there's this overarching idea of fate and humans (even powerful groups like the Patriots) are all foolish creatures playing games of power with each other that are doomed to fail while Heaven or Buddha silently watch. The only good guys are noble samurai regardless of whose side they are on.
>Solid Snake was killed off at the end of the tanker scenario in MGS2
I thought he survived, he's Pliskin in the Plant chapter? Which is a simulation, in the sense that a fire drill is a simulation, it's not just virtual reality. The characters he meets are simulations of the real ones we meet in MGS4? I really liked that about the MGS series, it makes you re-evaluate what you thought were “factual grounds”, and story is often told through the characters' own subjective interpretations.
>he couldn't have survived. Huge tankers that displace thousands of tons kill sailors by dragging them down as they sink.
He's Solid Snake! He's built different! I believe he did, and he was Pliskin.
The tanker really sank, and Big Shell was really built around it. The events and participants there were planned by the Patriots to recreate Shadow Moses, not so much as a training exercise for Raiden but to test the S3 plan, and how an individual can be manipulated with misinformation. This is done to Raiden and the player (even before the game was released, like how all the previews hyped up the return of Solid Snake, then it turns out he's a side character you only play as for a couple of hours). I think there's ambiguity around the word “simulation”, it's a simulation in the sense that it's staged, like how police might train in a simulated terror attack - not a computer simulation.
>>The characters he meets are simulations of the real ones we meet in MGS4?
My bad I was referring to the Colonel and Rose... they are AI chatbot versions of the versions we meet in MGS1 and 4. But Solidus, Vamp, Emma etc. are real and playing their part in the simulation. Remember Solidus raised Raiden as a child soldier and later orchestrated the events of MGS1 (getting Ocelot to convince Liquid to highjack REX). Raiden and Vamp are the same as the ones in MGS4, and Solidus's real body was recovered to rebuild Big Boss.
These Rose and Colonel chatbots predicted what we see today with AI chatbot versions of famous figures from through the ages. If the S3 plan (as Ocelot understood it) was to refine the perfect soldier like Solid Snake, you can see how each soldier having a personalised AI version of the Colonel and a save game lady that Snake had could be incredibly useful on the battlefield.
Do you think in the near future, real soldiers will be using AI to help them in battle the way the Colonel AI does for Raiden?
>MGS4 kinda does away with that. It gives you answers.
I agree, I think the misinformation was deliberate and interesting in MGS2, and then I remember how exciting it was the first time I played MGS4 getting those cold hard truths! And I think those rehashed situations and characters were a deliberate part of the master narrative of the series.
This morning I was playing Super Airwolf for the Mega Drive. In maybe 1997 I bought a copy from a pawn shop, but the cartridge was a weird shape, with ribbed ridges down the sides, and it didn't fit in my Sega. I never learned why, was it for a different model or something? Well I finally played it for the first time today, it's a pretty fun top-down scrolling shooter. The music's pretty good as well
>>206
Kojima got his idea of simulation from Baudrillard who was popular in Japan at the time. The idea is that simulation isn't a fake version of something real or a lie that hides the truth. Its a representation of an object that claims to be faithful but has no real connection to it. A simulation replaces the thing its supposed to represent. Porn is supposed to be raw uncensored real sex but nobody used to have sex like that irl. People end up modelling their meatspace sex lives on internet porn so it ends up becoming real or more accurately replacing what was real. Our ability to distinguish between real and artifical has broken down. The Big Shell incident is a staged event based on myths about Shadow Moses. Its designed to take rookies like Raiden and turn them into replacements for Solid Snake. All of the bosses, the bad guys, the mission profile are rough copies of MGS1. Its a meta commentary on gaming i.e. Konami will just pump out soulless Metal Gear clones that rehash the first game and the military will turn warfare into a game and use gaming to recruit mindless soldiers. The breakdown of our ability to distinguish truth and falsehood will make us easy to control through manipulating content.
This also means we don't know where the line between real and staged is in the game. For all we know, Snake/Pliskin, Otacon, EE etc are all actors and the big reveal at the end is part of the exercise. Its one of the what ifs of the game. Do Snake and Otacon actually interfere in the Patriots' simulation or are they just actors too?
>Do you think in the near future, real soldiers will be using AI to help them in battle the way the Colonel AI does for Raiden?
They already do that. Usually it means taking metadata and demographic information to generate kill lists for drones, death squads, or the air force.
https://arstechnica.com/information-technology/2016/02/the-nsas-skynet-program-may-be-killing-thousands-of-innocent-people/
This is more recent
https://www.theguardian.com/world/2023/dec/01/the-gospel-how-israel-uses-ai-to-select-bombing-targets
>They already do that
Yeah I knew about that, I was meaning specifically like how in MGS1, Snake has direct one-to-one communication with the Colonel, then in MGS2 this role is replaced by an AI version of the Colonel. In real life, a human commanding officer can command his troop as a whole, but can't give every soldier his full attention at all times; if all of that officer's expertise and experience could be stored as an AI entity and each soldier had their own personal Colonel guiding them in real-time in battle, military operations would be more efficient...
We already have this happening with AI chatbots of famous figures, I wonder how long before individual real-life soldiers will be making decisions in the field based on AI guidance...
I'm stoned and I'm rambling hehe :P