Just talk about whatever game you're playin, want to play, want to buy, what you just bought - whatever.
Just a nice, lazy places to spout random crap about games.
>Solid Snake was killed off at the end of the tanker scenario in MGS2
I thought he survived, he's Pliskin in the Plant chapter? Which is a simulation, in the sense that a fire drill is a simulation, it's not just virtual reality. The characters he meets are simulations of the real ones we meet in MGS4? I really liked that about the MGS series, it makes you re-evaluate what you thought were “factual grounds”, and story is often told through the characters' own subjective interpretations.
>he couldn't have survived. Huge tankers that displace thousands of tons kill sailors by dragging them down as they sink.
He's Solid Snake! He's built different! I believe he did, and he was Pliskin.
The tanker really sank, and Big Shell was really built around it. The events and participants there were planned by the Patriots to recreate Shadow Moses, not so much as a training exercise for Raiden but to test the S3 plan, and how an individual can be manipulated with misinformation. This is done to Raiden and the player (even before the game was released, like how all the previews hyped up the return of Solid Snake, then it turns out he's a side character you only play as for a couple of hours). I think there's ambiguity around the word “simulation”, it's a simulation in the sense that it's staged, like how police might train in a simulated terror attack - not a computer simulation.
>>The characters he meets are simulations of the real ones we meet in MGS4?
My bad I was referring to the Colonel and Rose... they are AI chatbot versions of the versions we meet in MGS1 and 4. But Solidus, Vamp, Emma etc. are real and playing their part in the simulation. Remember Solidus raised Raiden as a child soldier and later orchestrated the events of MGS1 (getting Ocelot to convince Liquid to highjack REX). Raiden and Vamp are the same as the ones in MGS4, and Solidus's real body was recovered to rebuild Big Boss.
This morning I was playing Super Airwolf for the Mega Drive. In maybe 1997 I bought a copy from a pawn shop, but the cartridge was a weird shape, with ribbed ridges down the sides, and it didn't fit in my Sega. I never learned why, was it for a different model or something? Well I finally played it for the first time today, it's a pretty fun top-down scrolling shooter. The music's pretty good as well
>>206
Kojima got his idea of simulation from Baudrillard who was popular in Japan at the time. The idea is that simulation isn't a fake version of something real or a lie that hides the truth. Its a representation of an object that claims to be faithful but has no real connection to it. A simulation replaces the thing its supposed to represent. Porn is supposed to be raw uncensored real sex but nobody used to have sex like that irl. People end up modelling their meatspace sex lives on internet porn so it ends up becoming real or more accurately replacing what was real. Our ability to distinguish between real and artifical has broken down. The Big Shell incident is a staged event based on myths about Shadow Moses. Its designed to take rookies like Raiden and turn them into replacements for Solid Snake. All of the bosses, the bad guys, the mission profile are rough copies of MGS1. Its a meta commentary on gaming i.e. Konami will just pump out soulless Metal Gear clones that rehash the first game and the military will turn warfare into a game and use gaming to recruit mindless soldiers. The breakdown of our ability to distinguish truth and falsehood will make us easy to control through manipulating content.
This also means we don't know where the line between real and staged is in the game. For all we know, Snake/Pliskin, Otacon, EE etc are all actors and the big reveal at the end is part of the exercise. Its one of the what ifs of the game. Do Snake and Otacon actually interfere in the Patriots' simulation or are they just actors too?
>They already do that
Yeah I knew about that, I was meaning specifically like how in MGS1, Snake has direct one-to-one communication with the Colonel, then in MGS2 this role is replaced by an AI version of the Colonel. In real life, a human commanding officer can command his troop as a whole, but can't give every soldier his full attention at all times; if all of that officer's expertise and experience could be stored as an AI entity and each soldier had their own personal Colonel guiding them in real-time in battle, military operations would be more efficient...
We already have this happening with AI chatbots of famous figures, I wonder how long before individual real-life soldiers will be making decisions in the field based on AI guidance...
I'm stoned and I'm rambling hehe :P
I just got the platinum trophy on maybe the second-worst football game I ever played. It's called Super Arcade Soccer 2021, and I got it for about £2 in a PSN sale. Everything about it is shit, but at least it was entertainingly shit. Here's some funny things I found:
I like to play Jet De Go nowadays. It's fun to have a civilian airplane game that focuses more on the feeling of flying than on making sure you spend 20 minutes going through checklists before you're allowed to move the plane. The physics are so simplified it can actually be disorienting when you're used to flying games (even Ace Combat), and you don't have to remember too many buttons since most functions are just outsourced to hitting triangle, so it's a fairly simple game. The gameplay of Jet De Go 2 is odd, though: it's basically an arcade game, but a large part of your time playing it is spent flying basically straight and level without doing anything for 100 mile segments because you're in control of the whole flight (unlike the first game which fast forwards automatically until you need to make a course adjustment), so you wind up having quite a busy arcade game during takeoff and landing, followed by 30+ minutes of not doing very much. It's like if Ace Combat made you fly the plane across the map to get to the combat zone before you were allowed to battle. That doesn't bother me personally, but it's an odd design decision to put so much waiting in an arcade title. Maybe you're just supposed to enjoy the super low-resolution satellite photo scenery of Japan passing by - though that doesn't help much if you're doing a long overwater flight to Okinawa...
Anyway, as a bonus the games are a neat time capsule of Japan Airlines in the years that they were released (2000, 2002, and 2005) and the soundtrack is good.
I have never played this game. I don't know which is the best version/translation.
>>2
2.0.2 version, i.e. the last version is the best, obviously. The only thing you'll be reading in Dream Diary are the 1-2 sentences long inventory item descriptions, so any translation is fine. Honestly, translation is a weird thing to be concerned with, as the original Yume Nikki also didn't have much text.
No more heroes
I like how its a satire on "EPIC" plots in general not just games.
But I still consider Killer7 as a better game despite the change from its original script . Cant wait for
Flower, Sun and Rain in October so I can get some sort of understanding of his Kill the Past series.
My brother lent me Spiderman on PS4. I was a bit underwhelmed tbh, but that's mainly because I hate superhero shit. Every line of dialogue made me go maan shut the fuck up... I found the facial animation quite unpleasant as well, especially Mary Jane. I skipped most of the cutscenes because they were so annoying. And there are points where they are having a lovers' argument by text message while you swing around the city, yeah that's really fun >_>
The swinging around the city and the combat were the fun parts, but they only really get fun towards the end when you upgrade your powers. At the start of the game, I felt like the Infamous games did those fun parts better. There is plenty of freedom to kill the bad guys in different ways, and it's fun stringing together flowing combos with ground and air attacks.
I think my favourite bits were when you webbed a bad guy to a wall or obstacle, and then that obstacle is a focal point in a following cutscene, so they appear tied-up and struggling blocking the view of the story XD
I got the platinum trophy then deleted the game.
I just finished a long 5 weeks game in subterfuge (RTS mobile game).
I decided I will play without any diplomacy, I would simply not talk to anyone, so I ended up in fourth place, despite the fact that those faggots (pretty much everyone was going after me) decided killing me was better than going after the player who was going to win, obviously because I didn't communicate with anyone. Trust is a big factor. The joke which is funny, none of them was able to kill me, despite the fact they were more capable than me, in fact in the end they were able to take all my outposts, and I was able to fly with my specialists and my queen to another outpost where I could settle until the end of the game, and just when I was doing this transfer the game ended.
It was fun because everyone was seething that I didn't say much.
>>372
Why would I make him $thirty-five dollars, I want to make it for myself. What a scam...
i have a ps2
Sure, play the Atlier series as well.
Ar Tonelico 1 is ok
Ar Tonelico 2 is good, make sure you play it with the retranslation/bugfix patch though
Ar Tonelico 3 (aka "Qoga") sucks massive donkey dick and killed off the original series for a reason
Ciel Nosurge is ok but gets points for sheer weirdness (gameplay-wise, I think I heard they removed the gameplay in the offline version though)
Ar Nosurge is somewhere between ok and good
Post your most interesting discoveries in gaming.
It can be random shit off of itch.io or glorioustrainwrecks.com
It can be some extremely rare Japanese ps1 game
As long as not many people know about it
https://www.myabandonware.com/game/you-are-empty-f1j
This is a pretty good slavjank FPS.
>>15
oh come on, Civvie 11 covered that game on youtube.
Karnov's STUN Revenge
https://youtu.be/He3Pgoidx9U?t=232
>glorioustrainwrecks.com
lol what website sucked, maybe it wasn't so bad in 2019 though
and by the way, as long as something is on the internet it's not obscure
the only games you can really call obscure are those rare japanese pc games on yahoo japan for 200000000 dollars, which haven't been uploaded because they're bad and nobody gives a crap
Al-Qaeda released their own game (well more of a mod really) which allows the player to hunt down and kill Bush
https://en.wikipedia.org/wiki/Quest_for_Bush
I've seen it on some abandonware sites but downloading it is probably not a good idea.
Anarch, based anticapitalist Doom clone
https://drummyfish.gitlab.io/anarch/
I've been hankering to try Mizzurna Falls since it received a fan translation
Anyone played Rule of Rose?
>>22 I've been looking to buy a copy for my girlfriend, it was her favourite game but she lost it
>>22
Yes! Multiple times, and I've 100%ed it too. It's a very special game to me, even if I can't in good conscience recommend it to others given how godawful the combat and gameplay is.
>>23
Good luck with that! Physical copies are extremely hard to get your hands on, but my ex managed to pull it off so you might too.
Couldn't deal with /vg/ any longer so I decided to discuss this game here. My main question is which will happen first: Temmie becoming part of the main plot or MK actually being given a personality through the church chapter.
Undertale Yellow released yesterday and it looks awesome (a first as far as fangames go).
gamejolt[dot]com/games/UndertaleYellow/136925
I will tell you straight up...prepare for the robot chase scene because the difficulty does not spike, it fucking rockets.
>>6
I love Mo. Star's good too, but not as much as Mo. That is all.
I want Berdly to use Temmie like a shakeweight so bad I don't care if she's half a real person
>>4
Temmie is a real X-factor in this case. She is an UNDERTALE character, so in that sense Toby would rather not emphasize her over the original cast, but as the same time she is a "dev" character, sometime with far greater insight into the rules and mechanisms of the game world than any other character would reasonably have. She knew of and could remember resets well enough to give you discounts at the Tem Shop after all.
From a self-contained standpoint, her character so far mirrors that of Berdly's, wanting to be recognized and respected but not knowing how to get that in a healthy way, so instead of building an obnoxious mask around being "smart"(which we the player know she is in some sense at least, she managed to design Temmie Armor) she spends her days plotting revenge. The Dark World is the perfect opportunity for her to both take this revenge(especially against Susie; Catti-Temmie team-up anyone?) and to show that she really is more than just the village idiot, and for Catti to get rid of one more obligation on her already overloaded plate with family that are too dumb to recognize or care for her needs.
Catti is very obviously loaded up to be Susie's final character test; too strong for her to overpower in the Light World, likely too much of a magic dork for her to fight in the Dark World, and too mature for her to intimidate, forcing Susie to confront her with the new people skills she has learned over the course of the story or perish.
>>10
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⢠⣎⢀⡼⠉⠉⡹⠋⣿⣮⠀⠀⠀⠀⠀⠘⣆⠀⠀⠀⠀⠀⢇⣀⣸⡆⠀ < TEM HAV... REVENG!!!
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I would love to see Catti and Temmie using some Magi-Mechsuit just juggling Susie back and forth in a way akin to how Lancer gets bounced around. It would be excruciatingly painful for her, but the sprites would be hilarious.
Would you have liked Chapter 2 more if instead of Susie having a complete 180, she had a resentment towards Berdly for his obvious dickishness(that wouldn't be softened up like it was in canon) that eventually boiled over into a physical confrontation, but she had built up a real friendship with Noelle far earlier in the chapter and because of that let him go? I think there was a lot there in the "holds back her violent urges for the sake of her friends" theme that was demonstrated in Chapter 1, and it would have led better into that hypothetical Catti encounter I so strongly believe is inevitable.
>Susie kaiju
Would it be somewhat like the Mario and Luigi: Dream Team battles in execution(Kris having to collaborate with her attacks) or just a repeat of the Punch-Out formula from Chapter 2?
Easily one of my favorite parts of Papyrus is his tacit acceptance of whatever his brother has going on, without even attempting to understand it anymore.
>AH YES, MY BROTHER.
>TENDS TO TELEPORT AROUND WITHOUT WARNING,
>HAS MASTERED SLACKING OFF SO EXPERTLY THAT HE SLACKS OFF ON THE JOB BY GETTING ANOTHER JOB,
>AND HAS PLANNED ELABORATE JOKES THAT TRANSCEND THE FABRIC OF SPACE AND TIME BASED ON A PLAN HE REFUSES TO TELL ME ABSOLUTELY ANYTHING ABOUT.
>WHAT OF HIM?
I get motion sickness probably after 3-4 hours of playing this game.
I really enjoy it - but I can't stand the feeling of my eyes popping out of my skull and my intestines being pulled from my mouth through my esophagus.
It really sucks.
Do I just keep playing TF2 until my body gets used to it? I've read up on the motion sickness thing and it seems to me like 'sea legs' in comparison.
This really fucking sucks. ;___;
>>90
try to maintain flamethrower distance away from soldiers and demos so you can react to their projectiles rather than instinctively reflecting, all while keeping flame pressure, which creates urgency and makes them want to fire their rockets (esp. soldiers)
for other classes just combo them with your secondary or melee of choice, although for melee weapons you'll have to run mostly the axtinguisher or powerjack, unless you're feeling quirky enough to finish enemies off with any other axe
I think maining Heavy for an extended period of time is a good awareness test. If you aren't capable of learning how to position with your team after weeks of play than you truly are retarded.
Literally what am I supposed to do against a team with a good Demo as Heavy? It's a circular situation; I can't count on my explosive classes because they're too busy dealing with the pyro, I can't deal with the pyro since I'm spending too much time being ass-blasted, and if I try to get into a cheeky position to handle said pyro I get sniped. Who am I supposed to coordinate with in this scenario?
I feel like I've stagnated as Heavy because I struggle to track even bunny-hopping Soldiers after so many hours of practice.
I've spent more time improving my shotgun aim as Pyro than I ever have as Scout or Engineer. I don't know why that is.
It's all about the hats now
https://www.youtube.com/watch?v=wJqdMm-GrF4
>>Yeah!
TF2 is finally getting a 64 bit executable; Macfags, are you excited?
>>97 I played TF2 a bit on my Mac in like 2015 because my gf at the time was really into it
TF2 test run
Spy's Revolver has the kind of spread where it isn't really enough to be a problem if you're skilled but it can make you feel bullshitted out of certain kills.
Because PC games is too vague of a term nowadays.
I checked out Mindustry. Interesting game, sadly it's in java, unlike the source of inspiration. They abandoned the two sided belts and inserters retardation, this made the game less annoying, but also less chaotic, which is honestly one of the main appeals of factorio. Graphics aren't as polished. Gameplay is a series of 2 hour map missions instead of one 100 hour long world conquering, which leaves more room for mistakes and learning. You don't lose as much if you screw up. Factorio is a much more relaxed game. I don't remember being that relaxed, I was afraid of biters to the very end of the game. Perhaps meditative is a better word, it's easy to get sucked in into playing Factorio.
>>6
https://www.supermariobrosx.org/
SMB-X, a surprisingly solid SMB/SMW fangame centered around a reasonably decent level editor. Had strong flashbacks to the old-school Mario fangame scene and attempts at making my own in The Games Factory back in the day upon playing it, haha.
>>2
been getting back into factorio, after dropping it for a while post my first full run. lot more fun now that i know how to properly optimize and not strangle myself with spaghetti.
starting out a new save is still a bitch tho, maybe i need to gitgud but shit takes to long to get rly movin
>>9
same, I was like "you need how many resources now???" at some point, and ragequit. But eventually I came back and killed 2 months on it.
Spaghetti factories are where the fun is at. If you know what you are doing, why are you still playing this game, you've beaten it.
I remember once starting a warcraft 3 match with 2 bots, I and one other bot vs other bot. I helped to my ally to kill the enemy, killed this ally too, and mined all gold and trees on the map. If you're a faggot like me, who sucks at making quick decisions and just wants to see workers work, this game is for you.
>>10 i should add when i say "know what im doing" i moreso mean i know better how the game works. its still a lot of fun just to do things better than before, and to figure out things i had struggled with previously. plus theres always mods
I'd rather continue the old map rather than starting the new one, sounds more fun. I want to clean up my existing factory, figure out all the best blueprints, get as much as it fits in my backpack, stop production completely, destroy my old factory and reopen the factory in a different location. I wonder what I would need. Maybe I can just console command my dream backpack and all technologies at the start of the game
if you want everything from the get go to just design then you can always use a creative mod
personally i like slowly building up everything i need, but only after that VERY beginning bit where all you have is burner mining drills and coal power.
Thinking of getting into Elona already.
https://elona.fandom.com/wiki/Elona_Wiki
https://github.com/Ruin0x11/ElonaPlusCustom-GX
^this is english translation + a few quality of life changes. I'm not sure what exactly it is yet.
https://elona.fandom.com/wiki/Elona%2B_Custom
https://elona.fandom.com/wiki/Beginner's_Guide
https://www.reddit.com/r/Elona/
1st Person Shooters, man!
>>/hobby/1624447304/
Ever since getting my steam deck I've been unable to summon the motivation to turn on my desktop pc and as such I've been suffering from reduced Zachtronics and Heroes 3
Is it me, or is the state of games news reporting absolutely terrible? All these so-called journalists ever seem to do is rewrite press releases. I remember a recent example involving a popular games site, where a previously unannounced game had appeared on a publisher's website. People were even talking about the release of the game on that site's forums. But the site's "news" section didn't even mention it until a month or so later, when the publisher issued a press release. It seems like they don't investigate anything beyond PR agencies.
Although sometimes they overreach themselves, The Escapist is pretty good for non-news game journalism. The major magazines and sites seem to have largely left the job of reporting latest news to blogs.
Needs more EDGE magazine.
>>4
Edge is too far up its own arse these days. Anyway, as a magazine, all they're good for is reviews and features - magazines became obsolete for news a long time ago.
Games journalism is heinously anus
how palworld became HATED by the internet | Palworld review
FLEEKAZOID
https://www.youtube.com/watch?v=bZJsgDyssgw
I feel like most entertainment journalism is crap, like music journalism, or wrestling or food journalists. It seems like they are just people who maybe have a deeper interest in their hobby than most, and think it would be a good idea to get paid to write about their favourite hobby, rather than coming from an academic background, so it's often badly written, full of clichés and shallow observations
I sometimes get Retro Gamer magazine if there's a feature on a game I liked, but sometimes the writing makes me put the magazine down and roll my eyes and sigh
>>8
I actually have the opposite view. I think games journalists are mostly those who come from an academic background (recent graduates who studied, like, journalism or something). Although I'm focusing mostly on reviews here - I tend to ignore gaming news.
I like to compare them to independent games reviewers like Matthewmatosis, Sseth or TheGamingBrit. They may not be professional journalists, but they're passionate about games and make an effort to understanding what makes them good/bad.
In one important way the independent reviewers are more trustworthy, since they often buy the game and play it through to the end while the journalists receive the game for free and play it for an hour or two at most.
You often get the sense the journalists don't play games much or even like to play them.
>games journalists are mostly those who come from an academic background
I'm not saying they don't exist, but I think it's a stretch to say "mostly". Maybe I'm just reading the wrong journalists.
If you're determining that by writing style, then they definitely are. The style they write articles in has changed – an attempt at staying relevant – but it's not unusual for more recent (past 10 or so years) graduates.
It is possible that I'm mistaken though, I am mostly going off of what I read/hear after all.