[GAME] Nomic Thread [RULES] (78)

1 Name: 6 : 1993-09-7016 15:56

  1. (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
  2. (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
  3. (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
  4. (i) Posts which violate any existing rules may be disregarded entirely.
  5. (m) Posts ending in 5 or 0 must list all present rules (so we can keep track).
  6. (m) With each post, the player must roll a six sided die and post the resultant number in their name field.
  7. (m) If the number is greater than the previous poster's, they must mock/insult them.
  8. (m) If the number is less than or equal to the previous poster's, they must complement them.
  9. (m) Game ends when somebody loses an eye.

Useful links:
http://en.wikipedia.org/wiki/Nomic
http://www.random.org/dice/?num=1

2 Name: 3 : 1993-09-7016 16:16

You're a nice guy.

9.(m) Game ends when thread hits >>999

3 Name: 2 : 1993-09-7016 16:25

Great thread >>1!

i mute rule 9

Ow, my eye!

4 Name: ( ˃ ヮ˂) : 1993-09-7016 17:41

I promise we make rule 2 (m)

5 Name: 3 : 1993-09-7016 18:07

>>3 has violated rule 8 by complimenting >>1 instead of >>2.

>>4 has violated rules 6, 7 and 8.

In accordance with rule 4, both posts shall be disregarded entirely.

I hereby make rule 9 immutable.

>>2 has good taste in shirts.

In accordance with rule 5, The current list of rules is:

  1. (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
  2. (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
  3. (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
  4. (i) Posts which violate any existing rules may be disregarded entirely.
  5. (m) Posts ending in 5 or 0 must list all present rules (so we can keep track).
  6. (m) With each post, the player must roll a six sided die and post the resultant number in their name field.
  7. (m) If the number is greater than the previous poster's, they must mock/insult them.
  8. (m) If the number is less than or equal to the previous poster's, they must complement them.
  9. (i) Game ends when thread hits >>999

6 Name: 3 : 1993-09-7016 18:08

>>4
Sorry, I'm on a mobile platform. I meant propose, not promise. Also forgot my number.

  1. (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
  2. (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
  3. (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
  4. (i) Posts which violate any existing rules may be disregarded entirely.
  5. (m) Posts ending in 5 or 0 must list all present rules (so we can keep track).
  6. (m) With each post, the player must roll a six sided die and post the resultant number in their name field.
  7. (m) If the number is greater than the previous poster's, they must mock/insult them.
  8. (m) If the number is less than or equal to the previous poster's, they must complement them.
  9. (m) Game ends when somebody loses an eye.

Proposed: Game ends on 999, rule 2 becomes (m)

7 Name: 6 : 1993-09-7016 18:25

I add a new rule:

10. (m) Posts whose post number is a prime number must be written in E-Prime.

>>6 smells of elderberries!

8 Name: 2 : 1993-09-7016 18:49

I change a rule:

7. (m) If the number is greater than the previous poster's, they must mock/insult them.

to

7. (m) If the number (n) is greater than the previous poster's, they must grab the nearest available printed media and find the nth page, the nth line and the nth word. They must incorporate that word to insult the previous poster, without giving clear indication of which word was gathered from this rule.

>>7 is so handsome, women mistake him for Boris Karloff.

9 Name: 3 : 1993-09-7016 20:44

The sight of >>8 makes me want to throw up.

Easier word than I expected, considering I picked up a kanji dictionary. Thankfully page 3 was still the preface.

I hereby make rule 4 mutable, because I believe we need harsher punishments for those who break the rules.

10 Name: 5 : 1993-09-7016 21:30

>>9's parents never went to college.

I hereby revise rule 4 to: 4. (m) If a rule has been found to be violated in a post, the person(s) responsible for the post cannot play the game for four turns in a state of "probation." The statue of limitations for committing a crime is one turn: that is, in order to be placed into probation, the post directly beneath the offending move must state how the preceding poster broke the rules. If one or more turns have taken place since a player has committed a crime, then he cannot be found guilty.

It's awfully long. If someone would like to split the rule or make rules which explicitly define punishments or kinds of crimes, that would be appreciated. Without further ado, the rules:

  1. (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
  2. (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
  3. (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
  4. (m) If a rule has been found to be violated in a post, the person(s) responsible for the post cannot play the game for four turns in a state of "probation." The statue of limitations for committing a crime is one turn: that is, in order to be placed into probation, the post directly beneath the offending move must state how the preceding poster broke the rules. If one or more turns have taken place since a player has committed a crime, then he cannot be found guilty. 5. (m) Posts ending in 5 or 0 must list all present rules (so we can keep track).
  5. (m) With each post, the player must roll a six sided die and post the resultant number in their name field.
  6. (m) If the number (n) is greater than the previous poster's, they must grab the nearest available printed media and find the nth page, the nth line and the nth word. They must incorporate that word to insult the previous poster, without giving clear indication of which word was gathered from this rule.
  7. (m) If the number is less than or equal to the previous poster's, they must complement them.
  8. (m) Game ends when thread hits >>999
  9. (m) Posts whose post number is a prime number must be written in E-Prime.

11 Name: 4 : 1993-09-7016 22:01

>>10
I like the statute of limitations idea. You seem like a cunning fellow!

New rule:
11. (m) Newly added rules must not exceed 300 characters in length.

12 Name: 6 : 1993-09-7016 22:29

>>11
Your mom wouldn't be able to calm herself down from her crippling depression even with a thousand cocks.

I change rule 8 to "Game ends when thread hits >>999, more than 50 rules are created and/or a tautological stalemate between two immutable rules are made."

13 Name: 6 : 1993-09-7016 23:11

>>12
You wield a sharp mind and a mighty wisdom.

I bestow immutability (i) on rule 5. (Note: mr. >>10 wrongfully created another rule 5.)

14 Name: 5 : 1993-09-7016 23:12

>>12 really changed the way I think about the world!

I change rule 8 to
"8. (m) Game ends when thread hits >>999. Every post number divisible by 30 is hereby appointed appointed "Judge." If a contradiction in the rules is called into question, the next Judge must rule on the case, and his or her interpretation will be law. Until the Judge rules, the rule with the lower number will take priority over the rule with the higher number."

Note that this is more than 300 characters, but Rule 11.(m) only applies to newly added rules, so my move is legal.

15 Name: 3 : 1993-09-7017 00:40

>>13's hair pleasantly reminds me of cinnamon cocoa on a quiet snowy morning.

>>14 violated the rules by complimenting the wrong poster. >>14 is now on probation for 4 turns.

I hereby add rule 12: "Each player starts with 10 DQNcoins. A player adds their number (n) to their total DQNcoins and posts how many coins they have."

Here are the current rules:

  1. (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
  2. (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
  3. (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
  4. (m) If a rule has been found to be violated in a post, the person(s) responsible for the post cannot play the game for four turns in a state of "probation." The statue of limitations for committing a crime is one turn: that is, in order to be placed into probation, the post directly beneath the offending move must state how the preceding poster broke the rules. If one or more turns have taken place since a player has committed a crime, then he cannot be found guilty.

4a. (m) Posters who reference the wrong post within 3 minutes of the previous poster are exempt from rule 4.
5. (i) Posts ending in 5 or 0 must list all present rules (so we can keep track).
6. (m) With each post, the player must roll a six sided die and post the resultant number in their name field.
7. (m) If the number (n) is greater than the previous poster's, they must grab the nearest available printed media and find the nth page, the nth line and the nth word. They must incorporate that word to insult the previous poster, without giving clear indication of which word was gathered from this rule.
8. (m) If the number is less than or equal to the previous poster's, they must complement them.
9. (m) Game ends when thread hits >>999, more than 50 rules are created and/or a tautological stalemate between two immutable rules are made.
10. (m) Posts whose post number is a prime number must be written in E-Prime.
11. (m) Newly added rules must not exceed 300 characters in length.
12. (m) Each player starts with 10 DQNcoins. With each post a player adds their number (n) to their total DQNcoins and posts how many coins they have.

I now have 13 DQNcoins.

16 Name: 6 : 1993-09-7017 00:48

>>15's parents must have raised him to be a blabbering fool since he added a "rule 4a" into the list. Fortunately, rule 5 doesn't specify anything about unrelated fake rules mixed in along with the list of real rules, so it's not a violation. I'll forgive him since he's me. Let's just pretend that rule 4a was never written.

Anyway, I make rule 6 immutable.

I now have 19 DQNcoins.

17 Name: 4 : 1993-09-7017 00:51

>>15 is a smelly sock for taking >>15 when I was just about to submit mine (don't worry, I still love you).

I add rule 13:
13. (m) Each post must be at least 30 minutes apart.

I now have 14 DQNcoins.

18 Name: 4 : 1993-09-7017 01:10

>>17 is not-too-bright. He is actually pretty dumb.

I hereby change rule 4 as follows:
4. (m) If a rule has been found to be violated in a post, the person(s) responsible for the post cannot play the game for four turns in a state of "probation." only if caught by the next following poster. Any changes made by the offender are implemented the opposite way around. If this change is impossible then the changes must be ignored. The poster who caught the offender must announce the update.

Note: part (a) of rule 4 no longer exists.

I'm a proud owner of 14 DQNcoins.

19 Name: 5 : 1993-09-7017 01:29

14. (m) You get one DQNcoin for every rule you break.

I got 18 DQNcoins

20 Name: 3 : 1993-09-7017 01:49

>>19 is one hoopy frood!

I add rule 15:

  1. (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
  2. (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
  3. (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
  4. (m) Each post must be at least 30 minutes apart.
  5. (m) If a rule has been found to be violated in a post, the person(s) responsible for the post cannot play the game for four turns in a state of "probation." The statue of limitations for committing a crime is one turn: that is, in order to be placed into probation, the post directly beneath the offending move must state how the preceding poster broke the rules. If one or more turns have taken place since a player has committed a crime, then he cannot be found guilty.
  6. (i) Posts ending in 5 or 0 must list all present rules (so we can keep track).
  7. (m) The posters subject to rule 5 are allowed to rearrange rule numbers as they see fit. This includes the devilishly handsome >>20-san.
  8. (i) With each post, the player must roll a six sided die and post the resultant number in their name field.
  9. (m) If the number (n) is greater than the previous poster's, they must grab the nearest available printed media and find the nth page, the nth line and the nth word. They must incorporate that word to insult the previous poster, without giving clear indication of which word was gathered from this rule.
  10. (m) If the number is less than or equal to the previous poster's, they must complement them.
  11. (m) Game ends when thread hits >>999, more than 50 rules are created and/or a tautological stalemate between two immutable rules are made.
  12. (m) Posts whose post number is a prime number must be written in E-Prime.
  13. (m) Newly added rules must not exceed 300 characters in length.
  14. (m) Each player starts with 10 DQNcoins. With each post a player adds their number (n) to their total DQNcoins and posts how many coins they have.
  15. (m) You get one DQNcoin for every rule you break.

I now have 14 DQNcoins.

21 Name: 2 : 1993-09-7017 01:52

>>20 is me, which makes him the most awesome person on the planet.

I fix rule 7 to read:

7. (m) The posters subject to rule 6 are allowed to rearrange rule numbers as they see fit. This includes the devilishly handsome >>20-san.

I now have 17 DQNcoins.

22 Name: 1 : 1993-09-7017 02:04

>>21 seems to be a decent individual.

I edit rule n‹4 to "Each post must be at least 10 minutes apart during daytime or 45 minutes apart during nighttime. Nighttime begins at 0000 UTC and finishes at 1000 UTC.

I now have 10 DQNcoins + 1 for breaking rule n‹4.

23 Name: ( ˃ ヮ˂) : 1993-09-7017 06:03

>>22 is hideous like a piece of shit vomited by another piece of shit.

I amend rule 5 to: "Posts that violate rules may be entirely disregarded. The first poster to point out the violation may assign a punishment to the offending poster. Accusations can only be made within two posts of the offending post."

I now have 25 DQNcoins.

24 Name: 2 : 1993-09-7017 07:35

>>23 is a fucking disgrace.

He didn't post his number per rule 8. His post is to be disregarded as stated in his own rule. He gets only 1 DQNcoin for breaking one rule (to a total of 20?). His changes to rule 5 are reverted back to >>18:
If a rule has been found to be violated in a post, the person(s) responsible for the post cannot play the game for four turns in a state of "probation." only if caught by the next following poster. Any changes made by the offender are implemented the opposite way around. If this change is impossible then the changes must be ignored. The poster who caught the offender must announce the update.

On a side note: >>20 DIDN'T reflect changes to rules properly. He also switched order of rules around at his own will (e.g. rule 4 was rule 13, rule 5 was rule 4, rule 13 was rule 11, etc). Hopefully >>25 will revise this list.

Rule 2 is now mutable.

I now have 16 DQNcoins.

25 Name: 2 : 1993-09-7017 09:09

>>24 has good taste in computer games.

I hereby remove the former rule 12. (m) Posts whose post number is a prime number must be written in E-Prime. Nobody adhered to it anyway.

Note that I have also rearranged the rules somewhat.

  1. (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
  2. (m) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
  3. (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
  4. (m) If a rule has been found to be violated in a post, the person(s) responsible for the post cannot play the game for four turns in a state of "probation." The statue of limitations for committing a crime is one turn: that is, in order to be placed into probation, the post directly beneath the offending move must state how the preceding poster broke the rules. If one or more turns have taken place since a player has committed a crime, then he cannot be found guilty.
  5. (i) Posts ending in 5 or 0 must list all present rules (so we can keep track).
  6. (i) With each post, the player must roll a six sided die and post the resultant number in their name field.
  7. (m) If the number (n) is greater than the previous poster's, they must grab the nearest available printed media and find the nth page, the nth line and the nth word. They must incorporate that word to insult the previous poster, without giving clear indication of which word was gathered from this rule.
  8. (m) If the number is less than or equal to the previous poster's, they must complement them.
  9. (m) Game ends when thread hits >>999, more than 50 rules are created and/or a tautological stalemate between two immutable rules are made.
  10. (m) Newly added rules must not exceed 300 characters in length.
  11. (m) Each player starts with 10 DQNcoins. With each post a player adds their number (n) to their total DQNcoins and posts how many coins they have.
  12. (m) You get one DQNcoin for every rule you break.
  13. (m) The posters subject to rule 5 are allowed to rearrange rule numbers as they see fit. This includes the devilishly handsome >>20-san.
  14. (m) Each post must be at least 10 minutes apart during daytime or 45 minutes apart during nighttime. Nighttime begins at 0000 UTC and finishes at 1000 UTC.

I now have 24 DQNcoins.

26 Name: 5 : 1993-09-7017 10:35

>>25 is so tardy that his local library wasted all paper on printing return fines.

I change rule 2 to the following:
Rules marked as immutable (i) can be changed or removed at any time. Rules marked mutable (m) must be made immutable (i) before they can be modified or removed.

I now have 21 DQNcoins.

27 Name: 4 : 1993-09-7017 13:23

>>26-San is a very knowledgeable anime connoisseur.

I change rule 3 to say: All rules, when created, start as immutable. Mutability of a rule must be proposed by a poster under fusianasan and then condoned by three different posters with three different fusianasan strings.

28 Name: 4 : 1993-09-7017 17:30

>>27 is a savvy operator with a clear understanding of nomic politics.

However, he has violated the rules. >>27 failed to post his balance of DQNCoins in compliance with rule 11.(m). He or she is now under probation, as per rule 4.(m) and can not post for four turns.

I amend rule 6:
"6.(i) With each post, the player must roll a six sided die and post the resultant number in their name field. If the name field is occupied by fusianasan, a name, or a tripcode in order to comply with another rule, then the player must post the result of their dice roll at the top of their post instead."

I now have 14 DQNcoins. I would welcome any attempt to reinstate >>27's change.

29 Name: 2 : 1993-09-7017 20:11

>>28 fills landlubbers wit' loathin' 'n fear.

I add a new rule which ye ortin' ta know as rule 15 or "Natter like a seafarin' hearty" rule:
Every new rule best be written in pirate-speak. Only a scallywag speakin' like a buccanneer throughout his message may modify 'tis rule.

I now be havin' 23 DQNcoins.

30 Name: 6 : 1993-09-7018 16:53

>>29 is even more hideous than my friend Mark.

Note that, as he violated rule 11, >>27's rule change has not been instated.

Likewise, >>26's proposed rule change would be in direct violation of rule 3 and therefore cannot be instated.

This means that >>28's proposed amendment cannot be instated as it would violate rule 2.

I have taken it upon myself to make rule 2 immutable. I think we should keep the mutable/immutable mechanic as more or less axiomatic, for clarity if nothing else.

Rule 4 has been properly updated. See: http://4-ch.net/dqn/kareha.pl/1352997177/10.

  1. (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
  2. (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
  3. (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
  4. (m) If a rule has been found to be violated in a post, the person(s) responsible for the post cannot play the game for four turns in a state of "probation." only if caught by the next following poster. Any changes made by the offender are implemented the opposite way around. If this change is impossible then the changes must be ignored. The poster who caught the offender must announce the update.
  5. (i) Posts ending in 5 or 0 must list all present rules (so we can keep track).
  6. (i) With each post, the player must roll a six sided die and post the resultant number in their name field.
  7. (m) If the number (n) is greater than the previous poster's, they must grab the nearest available printed media and find the nth page, the nth line and the nth word. They must incorporate that word to insult the previous poster, without giving clear indication of which word was gathered from this rule.
  8. (m) If the number is less than or equal to the previous poster's, they must complement them.
  9. (m) Game ends when thread hits >>999, more than 50 rules are created and/or a tautological stalemate between two immutable rules are made.
  10. (m) Newly added rules must not exceed 300 characters in length.
  11. (m) Each player starts with 10 DQNcoins. With each post a player adds their number (n) to their total DQNcoins and posts how many coins they have.
  12. (m) You get one DQNcoin for every rule you break.
  13. (m) The posters subject to rule 5 are allowed to rearrange rule numbers as they see fit. This includes the devilishly handsome >>20-san.
  14. (m) Each post must be at least 10 minutes apart during daytime or 45 minutes apart during nighttime. Nighttime begins at 0000 UTC and finishes at 1000 UTC.
  15. (m) Every new rule best be written in pirate-speak. Only a scallywag speakin' like a buccanneer throughout his message may modify 'tis rule.

I currently have 30 DQNcoins.

31 Name: 4 : 1993-09-7018 17:51

>>30 is so cute that every girl wants to cuddle with him.

I would like to argue that >>26's rules change doesn't break rule 3. However, under updated rule 2 any new rules are created non-modifiable as a consequence of rule 3. Also rule 2 protected itself from immediate changes after its update.

By the way, there is no rule that forbids conflicting rules unless poster gets caught by the next posters.

Therefore rule 2 in its current state should be:
2. (i) Rules marked as immutable (i) can be changed or removed at any time. Rules marked mutable (m) must be made immutable (i) before they can be modified or removed.

Note: Because it was marked as (i) by >>30 anyone can change it.

Changes to rule 6 are valid as well:
6. (i) With each post, the player must roll a six sided die and post the resultant number in their name field. If the name field is occupied by fusianasan, a name, or a tripcode in order to comply with another rule, then the player must post the result of their dice roll at the top of their post instead.

I add rule 16:
If ye, barnacle-bitten landlubber, be wishin' fer more DQNdoubloons ye be makin' another die roll an' be addin' it t' yer stash as well.

I have 27 DQNcoins.

32 Name: 5 : 1993-09-7018 22:37

>>31 k, whatever you say, IDIOT.

The above poster's idiocy aside, I believe he's correct about my previous change to rule 6, and >>26's change to rule 2.

While Rule 2 is immutable (changeable under the current rule set), I'm going to fix this mess and also add a little something else.
Rule 2 is now:
"2.(i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed. Changing the mutability status of a rule costs 50 DQNCoins."

I have 23 DQNCoins. (+4 bonus roll as per rule 16)

33 Name: 1 : 1993-09-7019 00:50

>>32 is more beautiful than a potato chip in the eyes of a starving man.

Rule 17:
If ye be a scallywag clev'r 'nuff t' break a rule with nery a soul takin' notice in the next 5 posts, ye may double yer stash o' DQNdoubloons.

I have 22+1+6 bonus = 29 DQNcoins.

34 Name: 5 : 1993-09-7039 22:12

>>33 is an asstits

I add rule 18:
Yarr, upon th'next an' erry scribin' o the whole list, 'erry sec'nd word ought be removed, an' erry law ought be followed as it be scribed.

I have 15 DQNcoins

35 Name: 3 : 1993-09-7041 11:28

>>34 has lovely, soft hair that just begs to be lovingly caressed.

As all of the rules are now uninterpretable Engrish, I can go ahead and add a rule without consequence. I hereby add rule 19: "Every origami 35 gorilla posts, umbrella the hydroponic set watermelon of radio rules polynomial resets gardener to secret those understandable in manatee >>1. Shanghai this hive includes yellow the stellar removal bird of lavender this leather rule. Banana one's banana cache banana of banana DQNcoins banana is banana not banana reset banana."

The current set of rules reads:

  1. (i) With post, player remove, or makes or one.
  2. (i) Rules (i) are. They be mutable (m) they be or. The status a costs DQNCoins.
  3. (i) Newly rules mutable (m). Can be immutable (i) someone.
  4. (m) If rule been to violated a, the responsible the cannot the for turns a of "." only caught the following. Any made the are the way. If change impossible the must ignored. Poster caught offender announce update.
  5. (i) Posts in 5 0 list present (so can track).
  6. (i) With post, player roll six die post resultant in name. If name is by, a, or tripcode order comply another, then player post result their roll the of post.
  7. (m) If number is than previous, they grab nearest printed and the page, nth and nth. They incorporate word insult previous, without clear of word gathered this.
  8. (m) If number less or to previous, they complement.
  9. (m) Game when hits, more 50 are and/or tautological between immutable are.
  10. (m) Newly rules not 300 in.
  11. (m) Each starts 10. With post player their (n) their DQNcoins posts many they.
  12. (m) You one for rule break.
  13. (m) The subject rule are to rule as see. This the handsome.
  14. (m) Each must at 10 apart daytime 45 apart nighttime. begins 0000 finishes 1000.
  15. (m) Every rule be in. Only scallywag like buccanneer his may 'tis.
  16. (m) If, barnacle landlubber, wishin' more ye makin' die an' addin' t' stash well.
  17. (m) If be scallywag 'nuff break rule nery soul notice the 5, ye double stash DQNdoubloons.
  18. (m) Yarr, th' an' scribin' the list, sec'nd ought removed, erry ought followed it scribed.
  19. (m) Every 35 posts, the set of rules resets to those in >>1. This includes the removal of this rule. One's cache of DQNcoins is not reset.

I currently have 33 DQNcoins.

36 Name: 5 : 1993-09-7632 15:10

>>35 is just going to keep us going in an interminable loop forever, that dick.

I add a new rule.
10. (m) With each post, the player gains DQNcoins equal to their die roll plus log base 2 of their post number rounded to the nearest ones place.

I currently have 24 DQNcoins.
(14 + 5 + 5)

Commentary:
Handy tool: http://www.miniwebtool.com/log-base-2-calculator/
Someone should add some method for spending DQNcoins.

37 Name: (*゚ー゚) : 1993-09-7633 02:32

I add a new rule that says I win.


@ ΘQΘ@@@ΘQΘ@@@ΘQΘ@@ ΘQΘ@ @ @@ΘQΘ
@i@EΝEj @ i@M[Lj@@i@LΝMj@ i@ί Νί j@@@ i@OΝOj
@i@@@@‚Β„±Ύ„ͺ„ͺΎ„ͺΎ„ͺ„ͺΎ„ͺΎ„ͺΎ„ͺ„±Ό@ @ @‚Β
@b b@|@ „«This thread has peacefully ended.„«@b b b
@i_QjQj „³„ͺ„ͺ„ͺ„ͺ„ͺ„ͺ„ͺ„ͺ„ͺ„ͺ„ͺ„ͺ„ͺ„ͺ„³@i_QjQj@@@@@Thank you so much 1-san!

38 Name: 4 : 1993-09-7633 14:59

>>37 violated rules 6, 7, 8 and 10, so according to rule 4, I can disregard them entirely. As they did not post a die roll number, I don't have to insult/compliment them either.

I currently have 33 + 4 + 5 = 42 DQNcoins.

I hereby add a new rule:
11. (m) The player who makes post number >>37 wins the game. This does not, of itself, peacefully end the game or thread.

39 Name: 2 : 1993-09-8016 07:25

>>38 smells sweet as a coconut.

I have 36 DQNcoins. (29+2+5)

New rule:
12. (m) Players may offer to trade DQNcoins for a request. The first player to fill the request gets that amount of DQNcoins, plus a 5 DQNcoin bonus.

I will give 10 DQNcoins to whoever draws a cute picture and posts a link to it.

40 Name: 1 : 1993-09-8016 15:08

>>39 is an upstanding gentleman and connoisseur of all things cute, and I sincerely hope he will look kindly upon my humble effort.

I currently have 0 (to begin with) + 1 (from die roll) + 5 (log2 of post number) + 15 (for fulfilling >>39's request) = 21 DQNcoins.

I will offer ten shiny DQNcoins to whosoever draws and posts a picture cuter than mine.

I have changed rule 5.

1. (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
2. (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
3. (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
4. (i) Posts which violate any existing rules may be disregarded entirely.
5. (m) Every post must list all present rules with changes/new rules written in bold.
6. (m) With each post, the player must roll a six sided die and post the resultant number in their name field.
7. (m) If the number is greater than the previous poster's, they must mock/insult them.
8. (m) If the number is less than or equal to the previous poster's, they must complement them.
9. (m) Game ends when somebody loses an eye.
10. (m) With each post, the player gains DQNcoins equal to their die roll plus log base 2 of their post number rounded to the nearest ones place.
11. (m) The player who makes post number >>37 wins the game. This does not, of itself, peacefully end the game or thread.
12. (m) Players may offer to trade DQNcoins for a request. The first player to fill the request gets that amount of DQNcoins, plus a 5 DQNcoin bonus.

41 Name: 2 : 1993-09-8016 17:25

>>40 is a cockass.

I now have 0 + 2 + log2(41) = 7.3575... DQNCoins, which rounded to the nearest digit becomes a stockpile of 7 DQNCoins

  1. (i) With each post, the player adds, removes, changes or makes immutable or mutable one rule.
  2. (i) Rules marked (i) are immutable. They must be made mutable (m) before they can be modified or removed.
  3. (i) Newly created rules are mutable (m). They can only be made immutable (i) by someone else.
  4. (m) Posts which violate any existing rules may be disregarded entirely.
  5. (m) Every post must list all present rules with changes/new rules written in bold.
  6. (m) With each post, the player must roll a six sided die and post the resultant number in their name field.
  7. (m) If the number is greater than the previous poster's, they must mock/insult them.
  8. (m) If the number is less than or equal to the previous poster's, they must complement them.
  9. (m) Game ends when somebody loses an eye.
  10. (m) With each post, the player gains DQNcoins equal to their die roll plus log base 2 of their post number rounded to the nearest ones place.
  11. (m) The player who makes post number >>37 wins the game. This does not, of itself, peacefully end the game or thread.
  12. (m) Players may offer to trade DQNcoins for a request. The first player to fill the request gets that amount of DQNcoins, plus a 5 DQNcoin bonus.

I have made rule 4 mutable.

Name: Link:
Leave these fields empty (spam trap):
More options...
Verification: