[Contentless] ITT you post right now [ASAP] your current thought [Brains][Thinking][Personal][#22] (999)

601 Name: (*゚ー゚) : 1993-09-8456 17:46

I need to masturbate today. What a pain

602 Name: (*゚ー゚) : 1993-09-8456 19:59

I just want to snuggle.

603 Name: (*゚ー゚) : 1993-09-8456 20:50

I just want to punch you in the nuts.

Nothing personal, you understand.

604 Name: (*゚ー゚) : 1993-09-8456 21:00

I just want to smuggle.

605 Name: (*゚ー゚) : 1993-09-8456 22:13


606 Name: (*゚ー゚) : 1993-09-8456 23:00


607 Name: (*゚ー゚) : 1993-09-8457 01:31


608 Name: (*゚ー゚) : 1993-09-8457 03:08

fuck you

609 Name: (*゚ー゚) : 1993-09-8457 04:56

... Inside the room is a large collection of pick up advice, which the man is free to consult. A woman passes messages through a mail slot...

610 Name: (*゚ー゚) : 1993-09-8457 05:08

I wish we all live in 3D worlds with 3D smiles

611 Name: (*゚ー゚) : 1993-09-8457 11:26

In the land of the autists, the man with aspergers is king.

612 Name: (*゚ー゚) : 1993-09-8457 11:37

stop laughing you fucking hyena (E🔔E)

613 Name: (*゚ー゚) : 1993-09-8457 11:49

A girl wearing odd socks can be a very cute thing indeed.

614 Name: (*゚ー゚) : 1993-09-8457 13:45

inferiority complex - A persistent sense of inadequacy or a tendency to self-diminishment, sometimes resulting in excessive aggressiveness through overcompensation.

615 Name: (*゚ー゚) : 1993-09-8457 19:23

Finally talked to her. She's a ditz.

What a letdown.

616 Name: (iœjΔͺͺͺ²iœj) : 1993-09-8457 19:42

Chemistry is really all about taking it easy

617 Name: (*゚ー゚) : 1993-09-8457 21:01

That doesn't sound right, but I don't know enough about chemistry to dispute it!

618 Name: (*゚ー゚) : 1993-09-8457 21:04

All I want in life's a little bit of love to take the pain away.

619 Name: (*゚ー゚) : 1993-09-8457 23:17

Hey >>610! I liked your post, and wanted to give you thisR(*LƒΦM*)) as a token of my gratitude

620 Name: (*゚ー゚) : 1993-09-8457 23:51

where's the kyary pamyu pamyu x sophie collab ffffuck

621 Name: (iœjΔͺͺͺ²iœj) : 1993-09-8458 00:23

Giant step each day

622 Name: (*゚ー゚) : 1993-09-8458 00:28


623 Name: (*゚ー゚) : 1993-09-8458 00:46

I lied, I'm not actually working on it...OTL

but I do want to write part 2 eventually!! I'll publish in the next DQN zine.

624 Name: (*゚ー゚) : 1993-09-8458 02:04


625 Name: (*゚ー゚) : 1993-09-8458 04:30

<insert story about randomly and partially populated arrays of pointers, zero-indexing, the left shift operator, and intermittent segfaults>

626 Name: (*゚ー゚) : 1993-09-8458 06:59

Homo Spiritualized

627 Name: (*゚ー゚) : 1993-09-8458 07:40

I am acutely aware that time is important and that I must plan, but I don't know what to plan. A year from now I will be thinking "Oh no, if only I had planned and implemented said plan, I would be in a much better place than I am now."

Now I know how the man who decided how many toothbrushes to make in the USSR felt.

628 Name: (*゚ー゚) : 1993-09-8458 07:56

>>627 Plans only open the door to disappointment, it's better to act impulsively, with the determination to always push harder and harder.

629 Name: (*゚ー゚) : 1993-09-8458 09:21

I thought with one ball gone my scrotum might shrink down a bit but nah, it's like a golf ball rolling around in a pillowcase down there

its fuckin weird tbh

630 Name: (*゚ー゚) : 1993-09-8458 10:08

Cute girl sleepily poking her head out from under the duvet, then, through her dishevelled hair and half-closed eyelids there's a flash of recognition as she remembers that real life sucks, before she rolls over and goes back to sleep.

631 Name: (*゚ー゚) : 1993-09-8458 20:36

Cute girl learning a new DVCS.

632 Name: (*゚ー゚) : 1993-09-8459 01:26

ugly girl hates cute girl, becomes radical feminist to channel that powerful sexual frustration into societal destruction

633 Name: (*゚ー゚) : 1993-09-8459 01:27

Santa Dog's a Jesus Fetus Has no PRESENTS. Has no PRESENCE.
In the FUTURE.

634 Name: (*゚ー゚) : 1993-09-8459 02:33

Medieval peasant who thought a clumsy girl would be moe as a wife now dying of thirst because she broke all his water jugs

635 Name: (*゚ー゚) : 1993-09-8459 13:41

Please stay safe if you are brave to dress as a clown. It's like a horror movie with roles reversed, it's like playing as a clown in Space Station 13: http://www.fox5ny.com/news/211554091-story

What did America do to screw up the image of clowns so much and instil fear of them in the heart of an average citizen?

636 Name: (*゚ー゚) : 1993-09-8459 15:14

the clowns did that to themselves...I know I was always freaked out by them when I was young, but it's down to an uneasy buzz now

637 Name: (*゚ー゚) : 1993-09-8459 16:56

An obese child has slipped and fallen into a well. She luckily managed to grab the barbell lying across its mouth, but her grip is slipping and she's moments from death. I show up, muscles bulging through my tank top. "Need a lift?"

638 Name: (*゚ー゚) : 1993-09-8459 19:12

ugly girl deciding to FtM to fit in better

639 Name: 🔔 : 1993-09-8459 21:43

640 Name: (*゚ー゚) : 1993-09-8459 22:01

Hey >>599! I liked your post, and wanted to give you thisR(*LƒΦM*)) as a token of my gratitude

641 Name: (*゚ー゚) : 1993-09-8460 01:41

Maybe you could include it in the booklet cover of the next DQN Electronics laserdisc?

642 Name: (*゚ー゚) : 1993-09-8460 01:55

What a weird movie. Everything was covered in dirt, dust, and water

643 Name: (*゚ー゚) : 1993-09-8460 02:31

Here, in Europe, I was annoyed of their antics, not scared by them. It wasn't a fear of the clowns but rather a fear of getting chosen to be dragged to the stage which would likely involve "I don't wanna", having to go anyway and making a fool of myself in front of the laughing crowd — and, worse, in front of my friends and family.

I have never got picked.

644 Name: (*゚ー゚) : 1993-09-8460 09:33

You could easily imagine a chaotic good paladin. Basically Batman except you beat the shit out of demons and necromancers wherever you find them. Paladins get a bad rap because most rule systems make them fucking gay as hell.

645 Name: (*゚ー゚) : 1993-09-8460 12:08

an rpg without player choice is just a glorified book

646 Name: (*゚ー゚) : 1993-09-8460 12:21

How much time and money would be saved worldwide if everyone knew simple shortcuts, even basic ones like ctrl-backspace? It would probably be the end of the 40-hour work week.

647 Name: (*゚ー゚) : 1993-09-8460 13:36

If I have a fourth night with less than 4 hours of sleep, my brain will shut down.

648 Name: (*゚ー゚) : 1993-09-8460 19:25

>>645 Nothing wrong with that?

649 Name: (*゚ー゚) : 1993-09-8460 19:51

Cute girl at kumoricon frustrated at the lag on the stepmania machine

650 Name: (*゚ー゚) : 1993-09-8460 20:22

Lots of people have pointed out that the alignment system is dumb, that L/C and G/E aren't treated as properly orthogonal by the rules, blah blah blah. I'd like to propose something different.

Back before the eAf, D&D had just Lawful/Neutral/Chaotic. This was taken directly from Weird Tales-esque fiction, significantly Moorcock. The alignments were directly embedded into the settings of those stories, though: there were tangible (well, sometimes) forces of Law and Chaos at work, and heroes were often servants of one of the other, willingly or not. Good and Evil were complex shades of relativism and perspective, Law and Chaos weren't. This worked, because lots of DMs wanted to run those sorts of settings and the liked those rules.

Sometime before the eAf, a Good-Evil axis was added. I've never seen an authoritative reason for why, but my private suspicions are that the games at the time, which were huge, multi-group affairs, wanted to use alignment as a way of distinguishing individual factions of players, and L/N/C wasn't enough. This way, G/N/E would represent a character's individual motivation, and L/N/C would represent how that character was being used by destiny (partially affected, of course, by the character's own desires).

Most games these days don't use Moorcockian settings, and instead leave alignment to be a rough approximation of personality. This leads to bizarre arguments over whether Robin Hood was Lawful (for sticking to a personal code) or Chaotic (for choosing a code that differs from the local legal authority's), and to whether one's alignment changes when crossing international borders.

The upshot, I think, is that paladins' alignment restrictions make perfect sense, but only if you have a setting in which alignment directly means gserves THIS higher power, intentionally or noth, and in which those higher powers happen to be labelled LG. In that situation, for example, falling makes perfect sense: it's not so much that the paladin is being punished for not toeing the line as that, through whatever circumstances (intentional or not), the character's destiny is no longer moving in the direction LG wants it to go, and it makes sense for LG to cut losses. (Of course, that's still not a very fun mechanic for the way today's games are played, where players are supposed to have personal connections to every character they play and write up a backstory and blah blah blah.)

A Batman-like paladin, in such a Moorcockian setting, would be a perfect candidate for a semi-willing servant of a paladin-sponsoring entity. But, since alignments operated in scales of conflicts far beyond human understanding, you could easily have situations in which Law says gActually, as part of our final endgame, Robin needs to die right here, so your healing powers are temporarily revoked. Good job punching those demons, though!h.

(Of course, the best thing would be for DMs to alter the rules they use in order to thematically support the setting they want to run. Alignments would usually be the first thing to go.)

651 Name: (*゚ー゚) : 1993-09-8460 20:34

I have been programming all day and I have also had rather some rum and I'm still going strong. Today is a Fucking

652 Name: (*゚ー゚) : 1993-09-8460 21:41

Go find yourself.

653 Name: (*゚ー゚) : 1993-09-8460 23:22

>>652 I'm right where I last left me.

654 Name: (*゚ー゚) : 1993-09-8461 04:20

irreparably lonely

655 Name: (*゚ー゚) : 1993-09-8461 04:48

you gotta do the cooking by the book

656 Name: (*゚ー゚) : 1993-09-8461 06:07

""If the numbers go up werr having more fun

657 Name: (*゚ー゚) : 1993-09-8461 10:42

>>650 I don't have anything to add but I wanted you to know that I read this post and enjoyed it very much, thank you.

658 Name: (*゚ー゚) : 1993-09-8461 13:26

Your dick can't even get hard enough to please your woman, yet you get turned on by watching me fuck her in front of you? You're pathetic. Now watch and jack off like the sorry excuse for a man that you are as I give your wife pleasure beyond anything she has ever dreamed of. She will beg for more and more of my alpha god cock. The blood of a thousand generations of sex legends will course through my hot, throbbing, perfectly sculpted member as it pumps life juice into your beloved's womb. Then with the force of a linear activator it will continue to thrust unholy pleasure into every orifice of her shivering flesh, permeating her innards, joining us together as a single entity, Armilus; her sweet vaginal folds will widen to envelop me, and the glorious junction of our carnal desire will shatter the skies. The earth will split in twain and from the foul sulfurous depths will arise a slithering army of impish roachmen. Darkness is law. Bow to your Lord. Bow and cum.

659 Name: (*゚ー゚) : 1993-09-8461 16:56

Cat got bored of its own body heat and decided to siphon mine instead. Adorable shitbag.

660 Name: (*゚ー゚) : 1993-09-8461 17:51

I want you to picture in your mind's eye a cute girl. But not just any cute girl; the absolute cutest girl you can conceive of. This is no trivial task, so let's take it one step at a time.

We will begin by picturing her face. By way of guidance, the facial features most commonly identified as cute include large eyes, a small mouth and nose, a large forehead, and rounded cheeks and chin. This is only guidance, however; you should imagine whatever you find cutest. Once you have an approximate face, consider her hair; the way the hair frames the face makes a large difference. There are many possible ways for a cute girl to wear her hair, so be sure to consider the full range of possibilities, considering length, colour, if/how it is tied up, symmetry/asymmetry, and if/how it covers parts of the face or ears. It is advised that you visualise several possibilities (say, at least five) before settling on one as the cutest.

Next, you should consider the details and accessories: the colour of her eyes, whether or not she wears glasses, whether she has anything in her hair (e.g. hairbands/ties, or flowers). Once you have a cute face settled, picture her smiling. Not just a single smile, but the full range of expression, from the self-conscious half-smirk to the toothy grin, to full on laughter.

Of course, a cute girl is more than just a disembodied head. Next, we will consider the rest of her body. First, visualise her general body structure and proportions. Beginning with her torso, consider how thin or plump she is, and how well defined her hips, waist and breasts are. Then consider how long and how thin her arms and legs are in relation to her torso, and how large her head is in relation to the rest of her body. Again, the details are important: spend some time considering the relative size, shape and thickness of her hands and feet.

Now that she has a body, we must consider her clothing. Similarly to the hair, given the sheer range of possibilities, you are advised to take your time and visualise several different outfits. There are many details that can be varied: consider the length of her dress/skirt/shorts/trousers and how much of her legs are visible; similarly with how long her sleeves are. Consider jewellery, footwear, scarves, mittens, and all the countless other potentially cute things she could be wearing. Deciding what outfit is cutest is likely to take some time; move on to the next part only when you are ready.

At this point we should reiterate that we are considering a cute girl, not a cute doll. She is to be visualised as an actual person, with actions and movements and a will of her own. To accomplish this, and to further her cuteness, we will now visualise this cute girl doing something cute. The exact activity is not important, so much as the motivation behind it and how she experiences it. The activity should be something which evokes ideas of youth and fun. It should be something which regular (uncute) adults, in general, do not do, or at least do not do for leisure (for instance, cooking). Creative pursuits are ideal for our purposes.

You should spend at least a minute visualising your cute girl doing this cute thing in as much detail as possible. Take a deep breath and close your eyes, if it helps. Picture how her body moves as she performs the activity. Picture her facial expression, and how it might change to match her mood as the activity progresses. Imagine what might be going through her mind as she becomes ever more engrossed in what she is doing.

661 Name: (*゚ー゚) : 1993-09-8461 17:51

Until now, our visualisation exercise has been entirely disconnected from you, the visualiser, apart from indirectly integrating your personal ideals with respect to cuteness. From here, the experience will become more personal. (As an aside: at this point, as she is a fairly well defined concept, you may, at your own discretion, choose to give her a name. It goes without saying that her name should be as cute as she is).

Now, imagine the cute girl looking up from whatever activity she has been performing until now and noticing you. You are not a stranger to her; she knows and loves you. It is likely the first thing she will do is to greet you. Consider how she addresses you: is it by name, or by some other affectionate term (such as "papa" or "onii-chan")? Picture simultaneously what nonverbal cues she gives to express how happy she is to see you. These may be subtle (e.g. eyes widening, or dropping something she was holding as part of the activity) or not so subtle (e.g. running over and hugging you).

Once you have greeted one another, you should picture yourselves interacting in some way. If appropriate, it could simply be continuing the activity she was performing earlier, but together this time. It should be something reasonably intimate. Possibilities include holding hands and going for a walk, or snuggling up close to one another under a blanket while watching TV, or one of you performing mimikaki on the other. It is here cautioned that visualising anything sexual is likely to run counter to the goals of this exercise.

In order to increase the intimacy and immediacy of the situation, you may imagine yourselves having a conversation. Try telling her how your day has been, and asking how hers was. Picture how she responds, both verbally and nonverbally. In general, you should simply act as you naturally would in this situation. Imagining natural speech from another person can be difficult, and may feel like you are putting words in her mouth. If you have difficulty with this, it is advised that you stick to nonverbal communication, such as smiling, laughing and cuddling.

You should now take a moment to acknowledge your own emotional response to this situation. Being this close to a cute girl who clearly loves you is almost certainly, over all, a pleasurable experience, but your emotions may not be entirely positive. You may have felt some sense of awkwardness initially; hopefully this has subsided by now. You may feel jealousy that you cannot be as cute as she is. You may feel guilty, on the basis that she couldn't love you for what you truly are, and if she does love you it must be that you are deceiving her in some way. You should acknowledge these feelings, if applicable, as real and significant parts of the experience, but after acknowledging them you should set them aside and focus on the moment. The only strong feelings you should have are those evoked by her cuteness.

You should continue this visualisation for as long as it continues to be enjoyable to you. You are encouraged to try multiple different activities with her, and see what works and what doesn't. Do not concentrate on reading this text; instead, close your eyes, take a few deep breaths, and lie down if you think it will help. You should move on to the next paragraph only once you are ready to finish the exercise.

All good things must come to an end. It is now time to say goodbye to your cute girl and move on. As she loves you, naturally, she is unhappy to see you go, but she understands and sympathises. Besides verbally saying your farewells, you should also give one another one last hug, or perhaps kiss her on the forehead; whatever feels right to you. Once you have parted, spend a few moments remembering her: her behaviour and mannerisms, her voice, her clothing, and her face. Then you can clear your mind and return to your own body and where you presently are, reading this.

662 Name: (*゚ー゚) : 1993-09-8461 17:51

Now that we have successfully constructed a cute girl from first principles, what remains is to deconstruct the experience and see what we can learn from it. This process will take the form of a series of questions to guide your reflection. Though some might be considered "leading" questions, they are not intended to force you towards any particular conclusions; only to offer a range of possible interpretations and meanings that could be drawn. It is advised that you spend a few seconds on each.

  • What parts of the visualisation did you find easiest/most difficult? Why?
  • What parts of the visualisation did you find most/least enjoyable? Why?
  • Did you already have pre-existing set ideas about what constitutes cuteness? If so, did this exercise challenge those ideas in any way?
  • During the initial conception of the cute girl, did cute girls you have seen in existing media or real life consciously or subconsciously affect the appearance of the girl you chose to visualise?
  • This exercise took a reductionist approach to cuteness, building up the cute girl one aspect at a time, and maximising the cuteness of each aspect in isolation. Was this appropriate and/or effective? Is the cuteness of a cute girl the sum of the cuteness of her aspects, or is it a gestalt phenomenon?
  • Did you find the visualisation exercise relaxing or comforting in any way? If so, might it, or some part of it, be of use to you in the future?
  • What was it about the cute activity that the cute girl was performing alone that made it cute? Would it still feel cute if you were to perform it yourself?
  • In what way was the interaction phase different to simply picturing the cute girl in isolation? Would your response to the exercise have been different if there had been no interaction with the cute girl at all?
  • During the interaction phase, it is cautioned that sexual thoughts are likely to run counter to cuteness. Do you agree? What relationship, if any, is there between cuteness and sexuality?
  • Cuteness evokes many of the same feelings as beauty, and the two have much in common, being primarily visual, subjective, pleasing properties of things or people. What relationship, if any, is there between cuteness and beauty? Is cuteness a type of beauty?
  • Cuteness is often linked to youth and innocence. What relationship, if any, is there between cuteness and nostalgia? Could it be considered a form of vicarious nostalgia for times of youth?
  • Cuteness has been explained in terms of evolutionary pressures towards caring for offspring. Do you agree? Is this perspective sufficient to explain all aspects of cuteness, including its social context?
  • Have you considered, or would you now consider, seeking contact with one or more cute girls in real life? Would you seek them as a friend, or a lover, or a daughter, or something else?
  • Have you considered, or would you now consider, attempting to be more cute yourself in real life?
  • What does cuteness mean to you, personally?

Thank you for taking the time to participate in this exercise. I hope it has been of interest to you. If you feel comfortable doing so, please share a brief description of the cute girl you visualised, and your personal thoughts on this experience.

663 Name: (*゚ー゚) : 1993-09-8461 18:52

Hey >>653! I liked your post, and wanted to give you thisR(*LƒΦM*)) as a token of my gratitude

664 Name: (*゚ー゚) : 1993-09-8461 21:13

>>660-662 I tried this but I just kept picturing Mimori Suzuko

665 Name: (*゚ー゚) : 1993-09-8462 01:39

Is this what hope feels like?

666 Name: (*゚ー゚) : 1993-09-8462 03:55

Hey >>665! I liked your post, and wanted to give you this R(*LƒΦM*)) as a token of my gratitude

667 Name: (*゚ー゚) : 1993-09-8462 17:02

Uber sent me some sweet bread, cool.

668 Name: (*゚ー゚) : 1993-09-8462 18:33

If your side can only win by lying and cheating, you're on the wrong side.

669 Name: (iœjΔͺͺͺ²iœj) : 1993-09-8462 19:30

Paisley is gonna make a comeback

670 Name: (*゚ー゚) : 1993-09-8462 20:06

After seeing this post the phrase got stuck in my head for a few days, with the feeling that I'd heard it somewhere. I finally realised today: it's from ‚Θ‚Θ‚Π‚η's song ƒVƒƒƒbƒ^[ƒXƒs[ƒh, isn't it? But I'm pretty certain it's •\ξ, not —c—.

671 Name: (*゚ー゚) : 1993-09-8462 20:30

What would happen if DC Comics made an Aquaman movie and had an enormous budget to make it?

Would people who aren't into comics start viewing Aquaman as a badass, instead of a lame joke?

672 Name: (*゚ー゚) : 1993-09-8462 21:24

Hey everyone! I liked all of your posts, and I'd like to give you thisR(*LƒΦM*)) as a token of my gratitude. It's been a lot of fun making cool Halloween gifts for you guys! I hope you had fun too. Have a happy Halloween!

673 Name: (*゚ー゚) : 1993-09-8462 22:05

Well, the latest DC Comics movies were huge jokes with enormous budgets.

674 Name: (*゚ー゚) : 1993-09-8462 22:50

i@OΝOjI love you >>672

675 Name: (*゚ー゚) : 1993-09-8463 00:53

But that's both sides. The only ethical choice is not competing?

676 Name: (*゚ー゚) : 1993-09-8463 02:12

I wonder why "flaccid" always seems to have a negative connotation. I never see it used in a positive way.

677 Name: (*゚ー゚) : 1993-09-8463 03:23

Out of simple personal interest, I've cozied up with the side that doesn't consider me the source of all evil simply because I was born with pale skin and a dick.

678 Name: (*゚ー゚) : 1993-09-8463 12:27


>I'm pretty certain it's •\ξ, not —c—.

it is, I just enjoy the image of nanahira as a voyeuristic lolicon

679 Name: (*゚ー゚) : 1993-09-8463 15:09

Find a new Overwatch team obviously.

680 Name: (*゚ー゚) : 1993-09-8463 17:25

What an exciting place! Every day, a new smell!

681 Name: (*゚ー゚) : 1993-09-8463 18:12

It's not even funny how in need of a hug I am right now.

682 Name: (*゚ー゚) : 1993-09-8463 22:28

Only a year and a half until September 9000th! I can't wait, the 7000th and 8000th were so much fun.

683 Name: (*゚ー゚) : 1993-09-8464 00:07

The deeper I stare into the body of knowledge, the less I know. :)

684 Name: (*゚ー゚) : 1993-09-8464 02:21

I wish I could send virtual hugs.@(;Θ;)

685 Name: (*゚ー゚) : 1993-09-8464 08:56

>>676 back when i used to browse /d/ a lot there was the occasional thread for it, so i guess that isn't exuberantly positive but there were clearly those who got off to it

686 Name: (*゚ー゚) : 1993-09-8464 09:44

my normal escapism isn't escapey enough anymore and life is still awful, what do I do

687 Name: (*゚ー゚) : 1993-09-8464 11:54

what about vidya gaem?

688 Name: (*゚ー゚) : 1993-09-8464 14:34

I don't wanna kill myself, I just wanna cease existing

689 Name: (*゚ー゚) : 1993-09-8464 15:01


690 Name: (*゚ー゚) : 1993-09-8464 15:05

If there's a God I'm gonna punch him in the fucking dick when I meet him. Can I just have one goddamn nice thing in my life? Evey time I try to bring myself out of this shitbucket the universe itself sends lobsters to drag me the fuck back in.

691 Name: (*゚ー゚) : 1993-09-8464 15:17

of all the things that "make gen" could have autocompleted to, how did google know I wanted "make gensokyo great again"

692 Name: (*゚ー゚) : 1993-09-8464 19:05

I thought the metaphor was about crabs, not lobsters.

693 Name: (*゚ー゚) : 1993-09-8464 19:09

I love it when my wrist gets all sweaty under my bracelets, I just can't stop sniffing my sweaty wrist!

694 Name: (*゚ー゚) : 1993-09-8464 20:10

I got my first badge on a github project!

695 Name: (*゚ー゚) : 1993-09-8465 05:49

Now I want pizza but no one delivers at 2 am. Death and suffering.

696 Name: (*゚ー゚) : 1993-09-8465 11:29

rets nyaa

697 Name: (*゚ー゚) : 1993-09-8465 12:11

My feet are super cold.

698 Name: (*゚ー゚) : 1993-09-8465 17:45

Yay Cubs!

699 Name: (*゚ー゚) : 1993-09-8465 18:16

Nobunaga scores the martial victory over the Canadian premiere, but Justin "if you kill your enemies, they win" Trudeau claims the overall victory by taking the moral high ground.

700 Name: (*゚ー゚) : 1993-09-8465 19:09

I smell like I sound: of gravel.

This thread has been closed. You cannot post in this thread any longer.